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401. Things I want - in Player Features and Ideas Discussion [original thread]
Most of these suggestions own pretty hard! I'm dubious of passively-regenning armor tanks but that's about it. 1, 2, 4, and 5 would make an awesome start :3
- by Ganthrithor - at 2012.07.19 03:13:00
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402. Dynamic 0.0 Resource Allocation: Balancing Accessibility and Profitability - in Player Features and Ideas Discussion [original thread]
I'm actually interested in your point of view because in my experience clustering has lead to a much worse solo / small gang pvp environment than previous dynamics. I've noticed solo or small gang PvP is incredibly difficult these days due to the ...
- by Ganthrithor - at 2012.07.19 03:05:00
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403. Dynamic 0.0 Resource Allocation: Balancing Accessibility and Profitability - in Player Features and Ideas Discussion [original thread]
I was thinking systems would always remain nullsec, but would vary between -0.1 and -1.0. Also, I think you misunderstood my OP-- I meant that the more people and infrastructure go into a system and the more ratting / mining occurs, the higher t...
- by Ganthrithor - at 2012.07.18 18:00:00
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404. Dynamic 0.0 Resource Allocation: Balancing Accessibility and Profitability - in Player Features and Ideas Discussion [original thread]
I think 0.0 would be more interesting if resources were handled in a more demanding manner, popping up in relatively remote locations rather than spawning on command as a function of ihub upgrades. While the ihub upgrade system has made much more ...
- by Ganthrithor - at 2012.07.18 13:48:00
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405. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Ancillary Titan Booster I: Lets you be a Titan, but only for a few minutes. After the duration has elapsed, you have to be a pod for 60 seconds while the module reloads. The module consumes 1 unit of Spiced Wine OR Long-Limbed Roes per cycle. e:...
- by Ganthrithor - at 2012.07.17 12:47:00
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406. user made scripts ... scripts! not bots! - in Player Features and Ideas Discussion [original thread]
Alec Programeiro wrote: Ganthrithor wrote: Alec Programeiro wrote: pluggable ship action routines : will allow the player to create a ship movement and triggering actions that runs for up to 15 minutes. [i]---> Application example...
- by Ganthrithor - at 2012.07.17 12:35:00
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407. Limit the ASB to one per ship - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Bronnwynn wrote: What's the ASB counter, though? Bringing in seven tornadoes and volleying it? In terms of 1v1s? A normal active tank I suppose, standard mael should be able to solo an ASB mael. For small gang fights, su...
- by Ganthrithor - at 2012.07.17 12:22:00
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408. When ASB fix? - in Player Features and Ideas Discussion [original thread]
ASBs are dumb as hell. Yes, let's give people a guaranteed way to tank ridiculous amounts of incoming DPS regardless of what EWAR / cap warfare effects are applied to them. That sounds like a good idea. What CCP needed to do was rework shield boo...
- by Ganthrithor - at 2012.07.17 12:03:00
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409. Balancing the Ancillary Shield Boosters - in Player Features and Ideas Discussion [original thread]
Or they could just axe them entirely because they're a stupid module that's imbalanced to the core.
- by Ganthrithor - at 2012.07.17 11:53:00
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410. user made scripts ... scripts! not bots! - in Player Features and Ideas Discussion [original thread]
Alec Programeiro wrote: pluggable ship action routines : will allow the player to create a ship movement and triggering actions that runs for up to 15 minutes. [i]---> Application examples: the player can run a 15 minutes mining session...
- by Ganthrithor - at 2012.07.17 11:51:00
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411. New Vagabond Skin [i want the ears back] - in Player Features and Ideas Discussion [original thread]
Busta Rock wrote: and while we're at it, can we PLEASE have a palette swap for the Curse/Pilgrim? I mean, seriously... cloaky ships are supposed to be BLACK (though some red trim would be acceptable). WTF is up with the pilgrim being RED and th...
- by Ganthrithor - at 2012.07.11 08:12:00
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412. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Consider giving these ships all at least a 28km targeting range, since tackling bonuses aren't very good when you can't even lock out to overheated T2 point range. The Slasher's 20km lockrage is particularly pathetic.
- by Ganthrithor - at 2012.07.09 12:01:00
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413. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Ganthrithor wrote: Buzzy Warstl wrote: Ganthrithor wrote: Guys I can't bumble around with hostiles in local risk-free. Fix this! So, how do you feel about cynos being a strategic tool rather than a tactical tool? ...
- by Ganthrithor - at 2012.05.11 21:27:00
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414. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Ganthrithor wrote: Guys I can't bumble around with hostiles in local risk-free. Fix this! So, how do you feel about cynos being a strategic tool rather than a tactical tool? I mean, a single SB or Recon in a system is ...
- by Ganthrithor - at 2012.05.10 20:17:00
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415. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Guys I can't bumble around with hostiles in local risk-free. Fix this!
- by Ganthrithor - at 2012.05.10 19:16:00
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416. What do you get when you get a hulk cross with a Hyperion... ship breading - in Player Features and Ideas Discussion [original thread]
Breading a Hyp and a Hulk? I hope you have a big oven.
- by Ganthrithor - at 2012.05.08 21:31:00
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417. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
And the other one with the same idea that's also on the front page? Whatever. Thanks to whoever necro'd a bad thread.
- by Ganthrithor - at 2012.05.08 21:21:00
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418. eliminate cyno, allow jumpdrive to lock onto system stars - in Player Features and Ideas Discussion [original thread]
**** this gay forum, why is it that you hit post and your post just vanishes into thin air? As I "posted" 10 minutes ago, yeah, a 5-minute spool-up for jumping to systems without a beacon is not unreasonable. You'd also have to make it impossible...
- by Ganthrithor - at 2012.05.08 20:45:00
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419. eliminate cyno, allow jumpdrive to lock onto system stars - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: I think we need some graphics for a consensus..... The current jump mechanics forces a random spawn within a 4km -> 7km (depending on the size of the ship) radius of the cyno being jumped to. If caps could jump by themsel...
- by Ganthrithor - at 2012.05.08 20:38:00
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420. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Ganthrithor wrote: NOOOOOOOOOOO. Go away, cloakbubble baddies. Same as the other thread that you graced with your comment. Thank you for your insightful and succinct logical rebuttal to the idea. You have brought so muc...
- by Ganthrithor - at 2012.05.08 19:28:00
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