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101. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Oh, and while I'm at it: you guys should make the Heretic a laser platform, because that would just be cool. I was talking to a spacebro and he reminded me that we'll now have 3 missile platform destroyers and only one that is specialized for guns...
- by Ganthrithor - at 2013.10.17 22:52:00
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102. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I'm really getting tired of these -re-balance threads: the only decent change I've seen you guys make in the last few expansions have been the warp speed changes and the blackops BS temp-fix. I know you probably don't give a damn about my opinion...
- by Ganthrithor - at 2013.10.17 20:03:00
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103. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: First of all I think you're being a little bit dramatic about this. The EAFs will be given much limited slot layouts compared to the Recon ships, which are still yet to be Tiericided if they even need it. (maybe they coul...
- by Ganthrithor - at 2013.10.10 22:24:00
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104. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
Adam Zalonis wrote: So you are opposed to giving Tech II / Tech III style bonuses to a set of Tech II ships? I'm opposed to giving T2 cruiser-sized bonuses to T2 frigates. If tackle and ewar modules came in different "sizes" with different ...
- by Ganthrithor - at 2013.10.10 17:37:00
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105. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
So I've noticed that in the recent "balance" passes, a central theme seems to be giving small, fast, cheap / disposable ships the many of the same offensive attributes as T2 and T3 cruisers. This is a horrible idea that's going to further degrade ...
- by Ganthrithor - at 2013.10.10 15:19:00
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106. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Their signatures are all too big. The primary reason that I don't fly EAFs on TQ already is that their awful combination of frigate-sized tanks and giant signature radii (also their terrible slot layouts, with midslot-heavy roles that leave them w...
- by Ganthrithor - at 2013.10.09 17:26:00
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107. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Daishan Auergni wrote: Lol. Pages and pages of whinging when really, the ONLY thing that will change CCP's mind is what kind of usage the Marauder class will see post-Rubicon. Every post asking for more damage or more mobility or more of anyt...
- by Ganthrithor - at 2013.10.06 11:05:00
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108. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Welp: I meant to post this in this thread, but posted in the previous linked thread instead: Quote: I think this is pretty cool, although I'd almost be tempted to make the Sleipnir the Cyclone hull and the Claymore the Hurricane hull, just bec...
- by Ganthrithor - at 2013.10.05 20:43:00
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109. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. T...
- by Ganthrithor - at 2013.10.05 20:10:00
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110. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I think this is pretty cool, although I'd almost be tempted to make the Sleipnir the Cyclone hull and the Claymore the Hurricane hull, just because I think a blacked-out Hurricane would look wicked cool. The Cyclone in Boundless camo always looked...
- by Ganthrithor - at 2013.10.05 19:52:00
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111. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Why do Gallente get a high-DPS inty with tackling bonuses, while the other races have either/or? Why are you making yet another set of ships bubble-immune? You should be hard at work deleting interdiction nullifier subsystems from the game, not a...
- by Ganthrithor - at 2013.10.05 19:25:00
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112. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Man, I thought this was the beginning of October, not April... Let me get this straight; you are: - making a largely PvE-focused ship reliant on drones for DPS, after changing rat AI to habitually shoot down drones - totally ignoring the tradeof...
- by Ganthrithor - at 2013.10.05 18:50:00
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113. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Certificates aren't useful because the one thing they would be good for (demonstrating which skills you have trained to someone who is evaluating your character) is better dealt with through the API, which gives much more information and doesn't r...
- by Ganthrithor - at 2013.09.23 23:50:00
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114. Proposal: Allow player control of starmap infographics - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It would also be nice to be able to see this kind of information in the F11 sidebar map. Also it would be nice if the F11 map didn't literally look like the starmap from Escape Velocity, a game from 1996. EDIT: Ac...
- by Ganthrithor - at 2013.09.22 07:16:00
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115. Proposal: Allow player control of starmap infographics - in Player Features and Ideas Discussion [original thread]
Pretty simple proposal: give players more tools for visualizing map data. One major problem with the current starmap's display of data (and a major reason I continue to use tools like dotlan) is that while lots of useful statistical information i...
- by Ganthrithor - at 2013.09.22 06:58:00
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116. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Zomgnomnom wrote: There are a lot of good points here, I don't however agree with everything. As for the part about the covert dictor, WANT, want badly, but BROKEN as hell. Should never happen. But WANT! I also agree that it shouldn't be ou...
- by Ganthrithor - at 2013.09.19 06:31:00
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117. Loki dps buff - in Player Features and Ideas Discussion [original thread]
Autocannon setups got pretty hosed by the tracking enhancer nerf-- it used to be the case that the sub-par damage on ACs was made up for by their generous falloff ranges. Post-nerf, they kind of struggle to do useful quantities of damage at their ...
- by Ganthrithor - at 2013.09.18 17:47:00
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118. New type of Mission idea to spice up couriers and even combats - in Player Features and Ideas Discussion [original thread]
This might work in a game like Valkyrie, but EVE's entire game engine would need to be re-worked in order to support this. Also, there's no indication at all that Valkyrie will tie in to the EVE universe directly at all, and given the nature of th...
- by Ganthrithor - at 2013.09.18 04:19:00
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119. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
The existing blackops BS are pretty flexible / powerful when it comes to killing caps. Even our fits which are just generic, non-specialized combat setups for the most part-- no specifically-fit neuting platforms, etc-- deal with regular, garden-v...
- by Ganthrithor - at 2013.09.18 04:00:00
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120. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Jayne Fillon wrote: I'm of the opposite opinion, in that I want black ops pilots to have the option of being either a solo or fleet based asset. Making the bonuses useful yet ambiguous is really the key in making this part work. Secondly, the...
- by Ganthrithor - at 2013.09.18 03:50:00
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