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121. Bills (recurring or otherwise) - in Player Features and Ideas Discussion [original thread]
Wouldn't this basically be like the old free-form contracts that CCP removed because they were literally only used for scamming?
- by Ganthrithor - at 2013.09.17 20:52:00
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122. Player owned insurance companies - in Player Features and Ideas Discussion [original thread]
Horus V wrote: Ganthrithor wrote: You want to remove the NPC insurance? Have fun never insuring a ship ever again, or getting scammed by fraudulent player "insurance" schemes. If its a game feature why would you allow someone to scam you?...
- by Ganthrithor - at 2013.09.17 20:50:00
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123. Bringing freighters to lowsec - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: The overuse of jump freighters, logistics affordability in smaller corporations, and the lack of industrial assets in hostile security space. While providing pirates the opportunity to intercept convoys, if they work fo...
- by Ganthrithor - at 2013.09.17 18:23:00
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124. Player owned insurance companies - in Player Features and Ideas Discussion [original thread]
You want to remove the NPC insurance? Have fun never insuring a ship ever again, or getting scammed by fraudulent player "insurance" schemes.
- by Ganthrithor - at 2013.09.17 18:18:00
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125. Should static bubbles have been removed with the introduction of interdictors? - in Player Features and Ideas Discussion [original thread]
No, no, no, no and no. Anchorable bubbles make this game better and more interesting regardless of which side of them you're on. They're part of the nullsec landscape and should stay; end of story.
- by Ganthrithor - at 2013.09.17 18:15:00
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126. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Part II Jayne Fillon wrote: In regards to my second proposal: First, this should not be the focus of my post - I've been attempting to outline the problems in the class; I only outlined an idea for a "new" blops class due to the CCP quote fro...
- by Ganthrithor - at 2013.09.17 18:08:00
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127. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Part I Jayne Fillon wrote: Sorry it took me so long to get around to this post, I had to think about it for a while. First off, you reference "your proposal" for black ops, however I couldn't find it - if you could link or summarize I'd appr...
- by Ganthrithor - at 2013.09.17 17:54:00
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128. POS Busters - in Player Features and Ideas Discussion [original thread]
I think the weapon you're looking for is called python injection. I wouldn't recommend using it if you enjoy your EVE accounts.
- by Ganthrithor - at 2013.09.17 06:15:00
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129. Can we PLEASE change the drone control unit to a passive module? - in Player Features and Ideas Discussion [original thread]
Systems Online wrote: There is literally NO reason for it to be active. It doesn't require capacitor, and when in station it does not give accurate damage amounts from your possible drones. It's annoying when you hit an F - key and accidental...
- by Ganthrithor - at 2013.09.17 06:10:00
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130. Overview Filters (mockup included) - in Player Features and Ideas Discussion [original thread]
I didn't even read your whole post, but anything that would clean up the process of overview configuration and control would pretty much own bones. Here, have an erect thumb.
- by Ganthrithor - at 2013.09.17 06:09:00
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131. Brainstorm: How to make Eve bigger then WoW ? - in Player Features and Ideas Discussion [original thread]
I porpoise a genetic engineering project to ensure that-- within a generation-- spreadsheet-loving sociopaths, egomaniacs, and bitter IT workers outnumber normal people by a significant margin. Mission accomplished.
- by Ganthrithor - at 2013.09.17 06:05:00
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132. Upgrade D-Scan, Local Chat - in Player Features and Ideas Discussion [original thread]
Maybe the solution to your local-induced paranoia is to spend more time and effort scouting! If members of your mining op group were set up in adjacent systems in covops, you would know that the "random neutral in a shuttle" was, well, flying a sh...
- by Ganthrithor - at 2013.09.17 05:58:00
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133. Upgrade D-Scan, Local Chat - in Player Features and Ideas Discussion [original thread]
Wow, an "idiot-proof d-scan" and "nerf AFK cloaking" thread all in one!
- by Ganthrithor - at 2013.09.17 05:55:00
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134. Improvement of Directional Scan - in Player Features and Ideas Discussion [original thread]
No. The ability to multitask (doing things while also handling scanning and parsing the scanner's results) is a large part of what separates skillful players from less-skilled players. Making the d-scanner an automated intel tool will only serve t...
- by Ganthrithor - at 2013.09.17 05:05:00
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135. T2 Industrial rebalance - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: What im getting from thia is that one type is for fleet work and the other is for solo work Really one is for solo work and the other is (was) for hauling a decent amount of stuff even though you spent your skillpoints...
- by Ganthrithor - at 2013.09.17 04:59:00
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136. T2 Industrial rebalance - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Salpad wrote: CCP has said that they will re-balance all flyable ships. They just take them a few categories at a time. They just did T1 haulers, so my guess is they'll get around to T2 haulers in the summer expansion...
- by Ganthrithor - at 2013.09.17 03:38:00
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137. Extended stasis webifiers. - in Player Features and Ideas Discussion [original thread]
Yes lets improve hard tackle ranges now that we've nerfed tracking enhancers and made gazillion-hp drone bricks the meta of the day.
- by Ganthrithor - at 2013.09.17 02:48:00
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138. Raiding stations in 0.0 - in Player Features and Ideas Discussion [original thread]
Well, this sounds like a bad idea. How about we just allow stations to be blown up, along with everything in them!
- by Ganthrithor - at 2013.09.17 02:20:00
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139. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: If marauders have to go down the road of being mini dreadnoughts then you haven't gone far enough. I guess it comes down to some more abstract high level objectives for their rebalance What should be done for the PvE B...
- by Ganthrithor - at 2013.09.17 02:02:00
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140. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: You know what would really be awesome? Take what you're trying to do with webs (which is a terrible idea because of the limited range of webs on what's supposed to be a longer-ranged platform) and instead give the Maraud...
- by Ganthrithor - at 2013.09.17 01:13:00
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