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141. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Didn't CCP specifically say they didn't want to force the Marsuders line into 1 aspect of EvE (pvp or pve)? You are going completely against that. CCP are mistaken: giving s ship bonuses that work well for PvE doesn't res...
- by Ganthrithor - at 2013.09.17 00:20:00
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142. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Bubble immunity is an awful, awful idea. Keep in mind that I say this as someone who makes extensive use of nullified T3s... is it nice to have for me personally? Yes. Is it at all balanced? No. Does it make nullsec travel totally idiot-proof in a...
- by Ganthrithor - at 2013.09.17 00:01:00
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143. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
I'm glad other people are thinking about ways to improve blackops BS too, but (perhaps unsurprisingly) I prefer my proposal for a few reasons: - I don't agree that putting recon-esque bonuses on the current blackops hulls is a good idea, since th...
- by Ganthrithor - at 2013.09.16 23:49:00
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144. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Bump.
- by Ganthrithor - at 2013.09.16 23:25:00
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145. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ravasta Helugo wrote: 52 Pages now... I'm hungry for something, anything. People have just been posting some version of the same 3-4 ideas for the past 40 pages. Well CCP have gone back to their thinky-corner, so there's not much to do but ...
- by Ganthrithor - at 2013.09.16 23:20:00
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146. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Because one of the biggest problems in PvE is damage application. You want to bring tanky ships with lots of damage, which means Battleships most of the time but missions, Incursions, and exploration sites all have frig...
- by Ganthrithor - at 2013.09.06 08:17:00
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147. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Roime wrote: "PVP" and "PVE" are not roles and "PVE ship" or "PVP ship" doesn't mean anything. And on top of that, designing a ship for PVE would just end up in the state marauders currently are- **** ships that nobody flies, because pirate B...
- by Ganthrithor - at 2013.09.06 07:14:00
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148. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I'm mostly unconcerned with high base resists as long as they have lower damage. If a T1 Battleship hull can do more raw damage for less SP then Null will still be stocking their fleets with those rather than Marauders....
- by Ganthrithor - at 2013.09.06 06:51:00
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149. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm going to try and go through this point-by-point, if it will fit. Cade Windstalker wrote: Or, and this is just a thought, we could have the Marauders be good at tanking with good resists (from a full T2 resist profile) and good damage appl...
- by Ganthrithor - at 2013.09.06 05:09:00
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150. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So, to sum up my previous post: 1. We're generally talking about three usage scenarios here: conventional PvE (anoms / missions), small-scale PvP (solo, small gang), and large-scale fleet PvP / PvE (I think it's safe to lump fleet fights and Incu...
- by Ganthrithor - at 2013.09.06 03:39:00
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151. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Except that Ytterbium's initial point, that having a forced pure PvE ship class is contrary to Eve's emergent nature, is correct. There is absolutely no reason why we can't have tanky T2 battleships that deal a bit less...
- by Ganthrithor - at 2013.09.06 03:28:00
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152. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: My biggest problem with this stands, you're trying to make the Marauders something they've never been simply based on the name of the ship class. These have never been terribly mobile, nor have they been high on utility...
- by Ganthrithor - at 2013.09.06 02:11:00
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153. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ganthrithor wrote: Here's a hint for your departmental dialogue: do what I suggested like 50 pages ago. Redo the whole T2 battleship selection with a PvE-specialized BS; an actual PvP / direct combat-focused Marauder;...
- by Ganthrithor - at 2013.09.06 00:14:00
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154. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys Wanted to just drop and in and say that we're keeping up on feedback and appreciate all the input. We will probably slow down a bit here and look to wait awhile before sharing a new iteration with you. We want to do pr...
- by Ganthrithor - at 2013.09.05 23:12:00
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155. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Time for another update. We discussed the Marauder situation further and came with the following changes: In the CCP Ytterbium spirit of posting youtube links: http://www.youtube.com/watch?feature=player_detailpage&...
- by Ganthrithor - at 2013.09.05 08:37:00
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156. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: That is your opinion, you are entitled to it. Personally I'm rather intrigued and kind of looking forward to Bastion mode and not having to worry much about tank in Level 4s. ... I would, however, be a little dist...
- by Ganthrithor - at 2013.09.04 00:45:00
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157. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: ~*words*~ Do you ever think about what you're doing? Thanks for describing how literally any battleship that can warp in at and/or maintain range can kill frigates if it wants to. Your approach here works irrespective of...
- by Ganthrithor - at 2013.09.02 21:19:00
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158. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
The current T2 battleship lineup is a mess of ships which do not fill any particular role very well, and the proposed Marauder revamp only makes them messier. Something must be done. First, CCP should take the work that they've done on the propos...
- by Ganthrithor - at 2013.09.02 00:49:00
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159. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I have a really good idea: instead of going forward with the proposal in the OP, reboot the entire T2 battleship lineup. First, CCP should take the work that they've done on the proposed Marauders (the fancy new animations, siege-module-but-not c...
- by Ganthrithor - at 2013.09.01 22:35:00
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160. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ager Agemo wrote: Gwen Ambraelle wrote: L5 mission solo - What other ship would be more effective? C3/4 Sites solo - What other ship would be more effective? Amarr Epic with all their (^^$%$&()*& TD's - What ship would be better? Th...
- by Ganthrithor - at 2013.09.01 06:40:00
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