Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 |
161. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So I guess CCP have already demoed the art assets required for this change to the CSM. Guess that means we'll be stuck with these ******** ships regardless of how many game-design shortcomings we point out? No offense to the art team-- I'm sure t...
- by Ganthrithor - at 2013.09.01 03:54:00
|
162. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Rroff wrote: Cade Windstalker wrote: I feel like you are entirely missing the point of the original comment. His implication was that 800 Autocannons would apply damage as well as medium blasters. This is blatantly false. On a tricked ou...
- by Ganthrithor - at 2013.09.01 00:57:00
|
163. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Wu Phat wrote: Rework Lvl 5 Missions, as in remove all "Frigate Class Rats" and you sir have buffed low sec. Another way to make Isk out side of Sovereignty Null & Incursions and cause people to get territorial over gets ...
- by Ganthrithor - at 2013.08.31 22:41:00
|
164. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ganthrithor wrote: You're ********-- pre-nano nerf, ALL T2 webs were 90% webs... web strength bonii have only become useful *since* the nano nerf. Furthermore they don't cause balancing problems between ship sizes-- t...
- by Ganthrithor - at 2013.08.31 21:32:00
|
165. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
sudobaal theblooded wrote: But i can see a good use for them HS pos bash with a good fleet of these. What are you talking about? These things will be torn to bits by any decently-fit POS: they can't be remote repped while in siege and can't...
- by Ganthrithor - at 2013.08.31 11:15:00
|
166. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Mascha Tzash wrote: But wich fixes is CCP working at at the moment? My guess is not on this, since I don't think I saw it mentioned in the 1.1 patch notes.
- by Ganthrithor - at 2013.08.31 11:12:00
|
167. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: The web-bonus is a relic of the pre-Nano-Nerf days and probably long over-due to go away. I'll miss it a little but it's kind of hilariously over-powered as bonuses go and causes all sorts of problems in ship balancing b...
- by Ganthrithor - at 2013.08.31 11:10:00
|
168. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Here, because I like you guys and EVE Online and because I've done a lot of "marauding" in my day (albeit not in Marauders because they have always been terrible ships for PvP), I'll make a list of desirable attributes for ships that are "meant to...
- by Ganthrithor - at 2013.08.31 10:41:00
|
169. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Also, by axing the web strength bonus on the Paladin / Kronos you are doing away with the one aspect of those ships that would have made them MJD-friendly-- the ability to fit closerange setups that could dispose of any short-range, scram-equipped...
- by Ganthrithor - at 2013.08.31 10:24:00
|
170. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Only you guys could try to claim / rationalize immobilized, billion-isk ships as being "specialized for harassment tactics." This idea is beyond idiotic. Siege mode is unnecessary for PvE since power-creep has already made ratting stupidly easy i...
- by Ganthrithor - at 2013.08.31 10:08:00
|
171. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
War Kitten wrote: The missing gate sounds appear to be a bug. CCPWhiteNoiseTrash knows about it and posted thusly: https://forums.eveonline.com/default.aspx?g=posts&m=3253687#post3253687 (It's in the middle of that post - he addressed ...
- by Ganthrithor - at 2013.08.04 23:13:00
|
172. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Toxic Paradox wrote: Any decent gate camp should have scout telling them whats coming and how long till it lands on the inbound gate. Because your too lazy to alt tab/actively watch a gate; while mining, ratting, or playing WoT to gate camp a ...
- by Ganthrithor - at 2013.07.31 08:27:00
|
173. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Ganthrithor wrote: Mike Voidstar wrote: gate camping suddenly requiring you to look at the screen? I guess that would be annoying. More like you look at the screen and still have no idea what gates hostiles came ...
- by Ganthrithor - at 2013.07.27 01:46:00
|
174. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: gate camping suddenly requiring you to look at the screen? I guess that would be annoying. More like you look at the screen and still have no idea what gates hostiles came from until they decloak, because there's no vis...
- by Ganthrithor - at 2013.07.26 06:46:00
|
175. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Bumping because this is still really dumb.
- by Ganthrithor - at 2013.07.21 18:40:00
|
176. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Also, just a thought, but some of the ships on this list just suck so horribly that they should probably just be re-imagined from scratch. I know you guys love the word "iterate," but maybe a little reincarnation would be more appropriate in some ...
- by Ganthrithor - at 2013.07.19 21:48:00
|
177. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys, I'm back at work after having nightmares all night of running out of Ishtar CPU We're reading all this, as usual, and will iterate based on it, as usual. We have some time (because everyone here is on vacation so I ca...
- by Ganthrithor - at 2013.07.19 21:36:00
|
178. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Bumping this because I find it extremely irritating.
- by Ganthrithor - at 2013.07.19 21:22:00
|
179. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Don't forget that the (beam) zealot just got a 20% DPS buff. Oh good, I'm glad we've upgraded from "causes a slight tickling sensation in the fingertips" to "mild discomfort" levels of damage. You CSM guys are real heroes, c...
- by Ganthrithor - at 2013.07.19 09:39:00
|
180. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Guess what, it's super annoying that gates don't seem to make sounds anymore when they are activated from the other side. Also, you made the flashes so small that they're almost impossible to notice. Bring back the gate flashes + gate activation ...
- by Ganthrithor - at 2013.07.19 05:51:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 |
First page | Previous page | Next page | Last page |