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41. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Increase the SMA size of the Bowhead, and introduce a T2 version of the Bowhead with a smaller SMA (same as the current ship or at least the same size as a carrier's) that uses the Capital Industrial Ships skill and has a jump drive, for all-over ...
- by Ganthrithor - at 2014.11.19 00:44:05
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42. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
I spent a long time on SiSi today reviewing almost all the ships in the game, and while I know this probably isn't super helpful feedback, I was struck by the lack of uniformity: some ships look really detailed and beautifully "weathered"-- amazin...
- by Ganthrithor - at 2014.11.18 05:00:41
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43. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Tested on SiSi again today and the layering bugs still persist (New example: in your hangar, open a ship preview window and put it over your hangar scene. Now open another UI window (market, inventory, whatever), and put it on top of the ship prev...
- by Ganthrithor - at 2014.11.18 04:04:21
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44. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I don't think the Bowhead is a bad idea. As long as the cost to gank it is reasonably high when it's fitted for tank, it should be pretty useful. Just remember that fitted battleships can cost north of 300m now, and it seems reasonable to expect t...
- by Ganthrithor - at 2014.11.18 04:00:32
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45. Keyboard Flight Controls - in Test Server Feedback [original thread]
I tried key-flying on SiSi: it was mildly entertaining but doesn't seem very useful. Because of the way the game handles "physics," you don't really have full control of the ship (it won't pass through vertical) and the orientation of the ship and...
- by Ganthrithor - at 2014.11.18 03:27:05
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46. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
There seems to be an issue with the rendering / layering of context menus: they render transparent, but seem to ignore UI elements that are "between" the context menu and the background. IE, if I have a window open and then bring up a context menu...
- by Ganthrithor - at 2014.11.09 21:10:11
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47. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
I have to agree-- ACs are underpowered. I haven't flown an autocannon ship since the tracking enhancer nerf because the damage you can actually apply at the edge of point range is literally pathetic. For kiting, anything is better than autocannons...
- by Ganthrithor - at 2014.10.29 22:37:23
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48. Return Shuttles to prominence with 100% jump fatigue reduction - in Player Features and Ideas Discussion [original thread]
Also it might give some people a reason to fly something other than an interceptor around (since correctly-fitted interceptors are LITERALLY impossible to catch, that would probably be for the best).
- by Ganthrithor - at 2014.10.29 03:27:59
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49. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Serious question: if you think there's currently too little tradeoff between tank and gank (which I assume you must, since I can't think of another reason for putting these weapons in), why not just tweak the stacking penalty on damage application...
- by Ganthrithor - at 2014.10.28 22:28:22
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50. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: Ganthrithor wrote: Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little cont...
- by Ganthrithor - at 2014.10.02 11:15:00
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51. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists. Really, though? Please don'...
- by Ganthrithor - at 2014.10.02 05:02:00
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52. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I still think sov should just be obliterated as a concept. Space exists. Systems exist. Let players publish their own maps with their own color-blobs. Let multiple groups lay claim to the same systems on their various maps. Let them post these map...
- by Ganthrithor - at 2014.10.01 22:12:00
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53. Allow HICs to vary / reduce their bubble radii - in Player Features and Ideas Discussion [original thread]
Currently HIC bubble size is tied to your HIC skill level. I have no problem requiring high levels of the HIC skill in order to maximize the size of the bubbles, but it would be nice if a max-skill HIC pilot could have a way of shrinking their bub...
- by Ganthrithor - at 2014.08.03 22:35:00
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54. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Seriously though, your art team. I love that they worked in not only visual elements of the F-117 and B-2, but also Northrop's early steath tech demonstrators. Dat art team, dat art team...
- by Ganthrithor - at 2014.05.14 10:06:00
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55. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
I think I will buy an example of each of these ships because the art team did a nice job with them. I hope the engine flares are blue. Dat 20th century stealth tech look, tho. Seriously, the frigate and cruiser are pretty good looking. I might ev...
- by Ganthrithor - at 2014.05.14 10:01:00
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56. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings! With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this ...
- by Ganthrithor - at 2014.04.08 21:39:00
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57. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Ganthrithor wrote: Ideas: Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes: the web was us...
- by Ganthrithor - at 2014.04.08 12:08:00
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58. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Ideas: Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes (the web was useless for kiting fits due to its lack of range...
- by Ganthrithor - at 2014.04.08 11:28:00
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59. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
These paint jobs should probably be extremely cheap. If they cost the same as any of the T2 modules you'd be fitting to your ship (You could base the price of the skins on the price of that hull-size's weapon modules, for example) then I'd guess t...
- by Ganthrithor - at 2014.03.07 05:08:00
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60. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Methonash Qorranto wrote: Ganthrithor wrote: Am I just completely math-tarded (totally a possibility) or is a 300% (or 3x) multiplier to drone damage applied to two drones the equivalent of six un-bonused drones, not 8? IDK if I'm just doi...
- by Ganthrithor - at 2014.02.26 00:53:00
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