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581. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Logged in to SiSi today and was disappointed not to see my Minmatar ships transformed into duct tape. Honestly, any cosmetic change would be a good change.
- by Ganthrithor - at 2012.05.11 03:38:00
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582. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Ganthrithor wrote: Guys I can't bumble around with hostiles in local risk-free. Fix this! So, how do you feel about cynos being a strategic tool rather than a tactical tool? I mean, a single SB or Recon in a system is ...
- by Ganthrithor - at 2012.05.10 20:17:00
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583. Cyno Cloaking leverage - in Player Features and Ideas Discussion [original thread]
Guys I can't bumble around with hostiles in local risk-free. Fix this!
- by Ganthrithor - at 2012.05.10 19:16:00
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584. What do you get when you get a hulk cross with a Hyperion... ship breading - in Player Features and Ideas Discussion [original thread]
Breading a Hyp and a Hulk? I hope you have a big oven.
- by Ganthrithor - at 2012.05.08 21:31:00
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585. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
And the other one with the same idea that's also on the front page? Whatever. Thanks to whoever necro'd a bad thread.
- by Ganthrithor - at 2012.05.08 21:21:00
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586. eliminate cyno, allow jumpdrive to lock onto system stars - in Player Features and Ideas Discussion [original thread]
**** this gay forum, why is it that you hit post and your post just vanishes into thin air? As I "posted" 10 minutes ago, yeah, a 5-minute spool-up for jumping to systems without a beacon is not unreasonable. You'd also have to make it impossible...
- by Ganthrithor - at 2012.05.08 20:45:00
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587. eliminate cyno, allow jumpdrive to lock onto system stars - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: I think we need some graphics for a consensus..... The current jump mechanics forces a random spawn within a 4km -> 7km (depending on the size of the ship) radius of the cyno being jumped to. If caps could jump by themsel...
- by Ganthrithor - at 2012.05.08 20:38:00
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588. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Ganthrithor wrote: NOOOOOOOOOOO. Go away, cloakbubble baddies. Same as the other thread that you graced with your comment. Thank you for your insightful and succinct logical rebuttal to the idea. You have brought so muc...
- by Ganthrithor - at 2012.05.08 19:28:00
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589. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
Get out get out get out. Cloak bubbles are a TERRIBLE GODDAMNED IDEA.
- by Ganthrithor - at 2012.05.08 19:12:00
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590. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
NOOOOOOOOOOO. Go away, cloakbubble baddies.
- by Ganthrithor - at 2012.05.08 19:11:00
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591. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
:cripesduck:
- by Ganthrithor - at 2012.05.07 19:02:00
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592. The Star Map: A Modest Proposal - in Player Features and Ideas Discussion [original thread]
Who wouldn't want more map options? If there's one thing we know about EVE players, its that we love to fiddle and find new ways to display data!
- by Ganthrithor - at 2012.05.05 06:58:00
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593. Hulkageddon made me quit - in Crime and Punishment [original thread]
Jeremy Firewind wrote: this was my last reply here, fly safe. Liar.
- by Ganthrithor - at 2012.05.04 21:41:00
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594. Better tank for the Industrial ships? - in Player Features and Ideas Discussion [original thread]
^ It already IS difficult unless your target is RE-TARDED. Thankfully, a lot of EVE players (and the majority of highsec players) are just that. Take this from someone who HAS PLAYED BOTH SIDES AHHHHHH!
- by Ganthrithor - at 2012.05.03 21:37:00
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595. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
That many games within games would be... too unstable.
- by Ganthrithor - at 2012.05.03 21:36:00
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596. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
@Punkturis and friends: I noticed that the "view" settings for your new (pretty) inventory UI are global. Would it be possible to make the settings so that specific tree items can be set to their own viewing mode? IE, I personally prefer list mod...
- by Ganthrithor - at 2012.05.03 21:32:00
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597. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: Another thing to consider when making any changes to ship specs: power creep. Over the years, since the ships were first designed and released, the effective power of the combat ships has been increasing. Where it once used ...
- by Ganthrithor - at 2012.05.03 21:28:00
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598. Better tank for the Industrial ships? - in Player Features and Ideas Discussion [original thread]
Liam Mirren wrote: You're not getting answers as people simply don't see it that way, the active people that is. A hulk is a mining ship, it CAN tank 0.0 belts if fitted for it, it can reach 25k EHP just fine on its own while still having one ...
- by Ganthrithor - at 2012.05.03 20:43:00
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599. Blockade Runners should ignore bubbles. - in Player Features and Ideas Discussion [original thread]
Personally I'd leave their bonuses the same, but add some powergrid so they can fit even more tank and a MWD. There's already a type of ship that's designed to run blockades. DSTs are designed to be slower, but with larger holds, a bigger EHP buf...
- by Ganthrithor - at 2012.05.03 20:27:00
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600. Singularity Missile & Launcher Defect Thread - in Test Server Feedback [original thread]
Missiles look badass, the Nemesis and Manticore look fantastic, but the other two bombers (although obviously unfinished) don't look too promising-- the Hound looks just like a breacher without the top fin and the Purifier just looks... silly? Un...
- by Ganthrithor - at 2012.05.03 02:45:00
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