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41. Deep Core Miner II - in Science and Industry [original thread]
I keep 8 of them around so my alt can put them on a Hyperion and mine the bistot that spawns in one or two of the exploration plexes that don't let barges in. Not that I have seen one of those plexes in months...
- by Gaogan - at 2009.02.12 20:46:00
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42. Spodumain Mining preparation - in Science and Industry [original thread]
Spoudmain has always been a joke of an ore. It only spawns in deeper 0.0 systems where you at least get Gneiss anyhow, which has always been much more valuable. These days even Veldspar is worth more than spoudmain. And you actually can fit modul...
- by Gaogan - at 2009.01.24 05:12:00
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43. Contemplations about hulksĘ prices - in Science and Industry [original thread]
Originally by: Valeronx I'm not so sure about any shortage in supply. Most Hulks built form the few BPO's out there are most likely built from BPC's. You don't build from the BPO, you use the BPO to make BPC's and sell those or use those ...
- by Gaogan - at 2009.01.24 04:40:00
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44. List of items that have no T2 bpo - in Science and Industry [original thread]
I think T2 bubble bpos were never seeded, yet last time I checked, they were selling for less than build cost.
- by Gaogan - at 2009.01.16 03:14:00
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45. Amarr Factory tier 1 upgrade - in Science and Industry [original thread]
Does anyone ever use ANY upgrades besides the basic minmatar refinery upgrade? They all really seem rather worthless and overpriced. I mean seriously; getting a standard and basic upgrade costs more than building a whole new outpost, and for what?...
- by Gaogan - at 2009.01.08 19:15:00
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46. Best highsec ore to mine = Veldspar? - in Science and Industry [original thread]
No, the blueprints do not need changed, it's the ore that needs changed. We have too few ore types to choose from. There needs to be more alternatives to turn to when prices get out of whack like this. They need to add 2 or 3 more mid range ores t...
- by Gaogan - at 2008.04.10 17:55:00
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47. rorq siege bonus - in Science and Industry [original thread]
Edited by: Gaogan on 30/01/2008 22:41:40 Originally by: Clansworth Therefore, with all three skills at V, your gang can effectively pull in 40.875% more ore, vice 32.25% without the implant. No, your math is wrong, the other guy g...
- by Gaogan - at 2008.01.30 22:40:00
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48. Rorqual's little brother, the Orca - in Science and Industry [original thread]
Originally by: Madness0906 My wishes would be: 1. Mining bonus with mining link and link mods to stack up to 33%. 2. Small compressor 1:10/20 for high sec ores and 1:2/5 for low sec. 3. Tractor beams that span the belt. 4. No motion possi...
- by Gaogan - at 2008.01.30 22:27:00
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49. Soverignty when in reinforced? - in Science and Industry [original thread]
Aha! I KNEW it used to work that way... good to know it was changed but not documented. Hooray for stealth changes!
- by Gaogan - at 2008.01.18 18:19:00
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50. Producing a frieghter in under a week? - in Science and Industry [original thread]
Don't you also need a Capital construction array to build freighters anyhow? Which means everyone and their mother will be trying to blow it up if they find out, and it requires sov in 0.0 to anchor. And if you have one, you should be building a m...
- by Gaogan - at 2008.01.18 18:17:00
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51. POS Gunners here? - in Science and Industry [original thread]
I can tell you that one volley from two True Sansha Large Pulse Lasers loaded with faction crystals stripped the shields and 30% of the armor from my megathron with em and thermal hardeners and a 1600mm plate while not moving. Also shooting them a...
- by Gaogan - at 2008.01.18 17:21:00
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52. Sovereignty Rules? - in Science and Industry [original thread]
The dev blog doesn't really contain all of the details I'm looking for, and this should really be in a sticky thread in this forum. Going way back I was always told that large > any number of mediums, but these days some people claim that 2 me...
- by Gaogan - at 2008.01.18 17:11:00
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53. Sovereignty Rules? - in Science and Industry [original thread]
Why is there no thread on this forum listing the rules for sovereignty? How it is claimed, where it can be claimed, how it is contested, how much different size towers or towers that are in reinforced mode count, etc?
- by Gaogan - at 2008.01.17 16:36:00
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54. T2 BPO components requirement changed? - in Science and Industry [original thread]
So the problem is that before, waste was rounded down, then multiplied, and now it is multipled, then rounded down? So in the case of building just one run it actually uses less than it should, so multi runs look like they use more in comparison?
- by Gaogan - at 2007.12.07 17:15:00
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55. RORQUAL Compression Problems! - in Science and Industry [original thread]
You kind of need to deliver manufacturing jobs to get the product and blueprint out.
- by Gaogan - at 2007.11.15 22:01:00
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56. Hardening Arrays - in Science and Industry [original thread]
Ummm.. did ccp screw up or were these removed from the market in an intentional stealth nerf?
- by Gaogan - at 2007.10.31 03:29:00
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57. Invention of t2 gallente industrials - in Science and Industry [original thread]
They have gone back and forth between breaking and fixing occator invention several times now. It is supposed to be invented from the Iteron III bpc, and at the moment is accepting Iteron IIIs as base items for the job. Last week it wasn't, and 3 ...
- by Gaogan - at 2007.08.23 17:24:00
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58. How much should I charge for hidden belts and sites? - in Science and Industry [original thread]
Anyone willing to pay for one is a fool. Unless they are your friend and fully trust you and want to give you a tip for finding the site.
- by Gaogan - at 2007.08.23 17:15:00
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59. Invention: POS slots vs NPC slots? - in Science and Industry [original thread]
All I know is that I have always used lab slots for invention, and a few weeks back they nerfed the success rates. I used to get around 70%, now I'm seeing around 30% success.
- by Gaogan - at 2007.08.23 17:13:00
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60. Invention question - possible bug - in Science and Industry [original thread]
I don't know of any ships with a max runs of less than 15. You probably just used a +5 run decrypter by mistake.
- by Gaogan - at 2007.08.23 17:11:00
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