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21. Hyperian changes - in Player Features and Ideas Discussion [original thread]
Again, you're doing something wrong.
- by Gaogan - at 2009.09.02 15:34:00
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22. Rebalance - Orca - in Player Features and Ideas Discussion [original thread]
What are you talking about? The tank hasn't been touched.
- by Gaogan - at 2009.08.24 02:44:00
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23. Regenerative cap boosters? - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar If you add this functionality to cap batteries, they may become useful. Cap Battery contains a certain amount of boosts of a certain size that can recharge when the capacitor isn't used. Or better manually with a s...
- by Gaogan - at 2009.07.23 03:48:00
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24. HIC Bubbles... The drunken bubble fix. - in Player Features and Ideas Discussion [original thread]
Signed... looks like a giant ball of spit.
- by Gaogan - at 2009.03.30 20:26:00
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25. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
/signed The graphic effect for the cyno seems to have ended up in the pos shield instead.
- by Gaogan - at 2009.03.13 02:01:00
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26. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ratchman This is what I'm hoping for. More people mining in highsec will mean Trit will get cheaper. For a manufacturer, that is great. Not so for a miner, but these things swing back and forth, just like real-world economi...
- by Gaogan - at 2009.01.12 18:03:00
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27. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: Illectroculus Defined The thing is, while this makes low-sec more attractive it still leaves variants of Veldspar as the most profitable ore to mine. The ore descriptions in the DB show us that CCP's intent is that veldspa...
- by Gaogan - at 2009.01.12 17:53:00
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28. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
The problem is quite simply that there is an enormous amount of the middle minerals entering the game as a byproduct of missions and ratting ( with the drone minerals being the worst culprit ), so there is no need for miners to produce the stuff. ...
- by Gaogan - at 2009.01.08 21:53:00
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29. COSMOS BPC's changes - in Player Features and Ideas Discussion [original thread]
Virtually all cosmos items are complete crap. In many cases their stats are on par with T2, but are so difficult to produce you can get a faction mod that performs better for far less effort.
- by Gaogan - at 2008.03.11 21:30:00
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30. Character Respec - in Player Features and Ideas Discussion [original thread]
No. In other games you hit a wall at which you can not train any more skills without dropping the ones you have. This is not so in eve, therefore there is no need for respec.
- by Gaogan - at 2008.03.10 15:37:00
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31. Save our asteroids! aka Ways to fix mining in high-sec: Discuss - in Player Features and Ideas Discussion [original thread]
Nothing to see here, move along... Macro mining is not a serious problem. I am sure some people do it sometimes, but I have never noticed it and there are PLENTY of asteroids in high sec space to mine. If you have too much competition where you a...
- by Gaogan - at 2008.03.03 22:50:00
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32. Freighter - Cargo RePackaging Requirement - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul In reality the cargo expansion would not even be a proble as the modules and the enlarged cargo space of industrial ships work only if the pilot is inside the ship. When the ship is not active it will hold only ...
- by Gaogan - at 2008.02.28 06:03:00
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33. More mexallon to the drone regions! - in Player Features and Ideas Discussion [original thread]
You don't seem to understand that you are SUPPOSED to trade with empire, rather than be able to build everything in situ using only rat droppings. Take the zydrine from the drone ore and sell it in empire. There is your isk. You need mex? Buy that...
- by Gaogan - at 2008.02.26 06:38:00
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34. MWD / Cloaking - in Player Features and Ideas Discussion [original thread]
Why do people keep bringing this up lately? NO it is not a bloody exploit! Neither is webbing freighters to get them to insta warp. Neither is using a burst of the mwd to get a bs into warp faster. All are valid actions that have been well known a...
- by Gaogan - at 2008.02.07 21:01:00
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35. CPU Rig - in Player Features and Ideas Discussion [original thread]
There are only two cpu related rigs I have seen. One lowers the need of modules that require the electronic upgrades skill. If you can find one of those, let me know. The other one lowers the cpu need of power upgrade modules. Oh boy, so I save 2 ...
- by Gaogan - at 2007.10.09 14:59:00
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36. CPU Rig - in Player Features and Ideas Discussion [original thread]
There is a rig that boosts your powergrid, so why not one for CPU?
- by Gaogan - at 2007.10.08 15:20:00
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37. Procurers - ice miner perhaps? - in Player Features and Ideas Discussion [original thread]
I say just give it a -50% cycle time bonus to ice and strip miners and be done with it. Retriever will still be better, but at least it will beat the mining frigates, and match the osprey give or take.
- by Gaogan - at 2007.09.12 15:32:00
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38. Allow lockdown of cans - in Player Features and Ideas Discussion [original thread]
Since I bug reported this and was told it was intentional, I will suggest that this be changed here. Containers in corp hangers can not be locked down by the ceo or a director. Please change this.
- by Gaogan - at 2007.09.11 15:12:00
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39. Contract items in the deliveries bin - in Player Features and Ideas Discussion [original thread]
Since I bug reported this and was told that this behavior is intentional, I will suggest that it be changed here as a new feature. Currently you are unable to create a corporation contract for items remotely purchased and placed in the deliveries ...
- by Gaogan - at 2007.09.11 15:10:00
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40. New Pos structure security setting: By Title - in Player Features and Ideas Discussion [original thread]
Instead of just being able to allow alliance, corp, or pos refueler/master role access settings on pos structures like SMAs, please add the ability to specify a named corp Title for access. This would allow for the use of multiple SMAs at a pos to...
- by Gaogan - at 2007.09.10 19:52:00
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