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1. Sorting Deliveries - in Assembly Hall [original thread]
Being able to sort the deliveries list by distance is something that is indeed very badly needed, and has been forever.
- by Gaogan - at 2010.02.16 19:03:00
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2. [Issue] Stasis Webifiers Underpowered - in Assembly Hall [original thread]
Originally by: Marcus Gideon - Micro Warp Drives (MWD) boost speed by generating momentary warp bubbles. The ship goes into warp briefly, and then comes out, over and over. (Personally, I'd like to see the old shield bubble effect used fo...
- by Gaogan - at 2010.02.16 18:44:00
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3. [Proposal] Hulk Boost - in Assembly Hall [original thread]
I wouldn't mind seeing a wee bit of a boost to the grid so that the cruiser size ship could actually fit one or two cruiser size shield mods, but seriously... if you can't tank the npc rats in 0.0 you should just give up and go back to empire. And...
- by Gaogan - at 2010.02.10 20:46:00
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4. [proposal] super damage control module for indy ships, - in Assembly Hall [original thread]
While you should not be 100% safe anywhere you also should not be able to use a pair of free ( after insurance ) smartbombing bs to kill half a dozen 180 million isk ships with no possible way to defend.
- by Gaogan - at 2010.02.10 20:38:00
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5. [proposal] A Dedicated O.R.E. ore hauler - in Assembly Hall [original thread]
So you want a ship somewhere between the orca and the rorqual. Orca like tank, but Rorqual like ore hold. Jump drives like the rorqual but can use gates like the Orca. Seems pointless to me as it does not fulfill any new roles.
- by Gaogan - at 2010.02.10 20:26:00
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6. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Not supported. Your proposal does nothing to address the problem. The repper bonus ships STILL will not be able to use that bonus in buffer/rr settings. They will just be even better pve monsters.
- by Gaogan - at 2010.02.10 20:21:00
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7. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
This is not specific to gang bonuses. EVERYTHING that adds to your shields, be it the shield operation skill, shield extender modules or rigs, or whatever has always been broken in this way and needs fixed. Passive recharge is a non sequitur. Pass...
- by Gaogan - at 2010.02.10 20:15:00
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8. Gridloading bug - in Assembly Hall [original thread]
Support. This is game destroying. The other day in D-G we had hundreds of pilots wait up to 45 minutes for the grid to load before giving up and logging out. Many got kill mails the next day saying they died 30, 45, even 60 minutes or more after t...
- by Gaogan - at 2010.02.02 00:34:00
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9. [proposal] "In position" broadcast improvement for a covert gangs. - in Assembly Hall [original thread]
Yep, the in position broadcast should actually SHOW your position, even when cloaked. ... ****ing god damn 5 minute post timer... click... click.... click.... CLICK! SMASH! BANG! CRASH!
- by Gaogan - at 2009.12.11 03:43:00
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10. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Yes! Let there be an end to docking games once and for all! Once you agress you should be comitted to the fight, win or loose.
- by Gaogan - at 2009.12.11 03:38:00
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11. [Issue] Identify and Remove Price Ceilings - in Assembly Hall [original thread]
Ummm... seriously, please engage brain before posting... they did this like a year ago already.
- by Gaogan - at 2009.12.11 03:32:00
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12. ISSUE: Stupid 5 minute Timer on Forums - in Assembly Hall [original thread]
Annoying as hell. Kill it, or at least reduce it to a more reasonable time. Reading a thread and posting a short, simple reply like, yes, I agree, or yes, I have had that happen to me to, or no, they didn't implement that in this patch does not ta...
- by Gaogan - at 2009.12.11 03:22:00
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13. Better blocking of isk spammers - in Assembly Hall [original thread]
To effectively combat the isk spammers they HAVE to institute an automated system using pattern matching of any text that trial accounts send. Any mention of anything that looks like one of their adds should automatically flag them for a GM to qui...
- by Gaogan - at 2009.11.30 20:08:00
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14. [Proposal] Destroyer powerup - in Assembly Hall [original thread]
I like the idea of dropping the rof penalty while dropping to 6 guns and gaining another low/mid slot. That also takes care of the fitting problem on the catalyst. I would however, prefer a 3rd mid slot to a 4th low slot, as that gives you the opt...
- by Gaogan - at 2009.07.12 19:32:00
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15. [Proposal] Fix to Loggofski - in Assembly Hall [original thread]
Not supported as it fails to address the issue. They fixed the repeated log on/off thing a long time ago. Now they just have to fix: 1) Jumping through a gate clears aggro 2) Even if you log without aggro your ship needs to remain in space long ...
- by Gaogan - at 2009.07.12 18:54:00
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16. [Proposal] Yet another damn fix to the logoffski - in Assembly Hall [original thread]
Supporting because you are on the right track, but you don't quite have the right idea. 10 seconds is not enough time to make the slightest bit of difference in stopping logoffskies. My idea, that I have been pushing for years now, is that when yo...
- by Gaogan - at 2009.07.12 18:33:00
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17. [Missing] Recon Upgrade Path - in Assembly Hall [original thread]
While it might be nice to have a bc sized covert ship, the focus on anti capital is foolish. When capitals are on the field, the only thing you use covert ships for is getting warp in points. Anything else will just be obliterated by the massive b...
- by Gaogan - at 2009.05.14 16:18:00
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18. [Petition] Roll Back the mwd-cloak nerf and the 3-second no mwd delay - in Assembly Hall [original thread]
This change destroys cov ops and recons. They can no longer perform their job as forward scouts. A recon or cov ops even, jumping into a bubble camp while scouting for the main fleet is TOAST because of these changes. This is the most bone headed ...
- by Gaogan - at 2009.05.14 16:02:00
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19. [Proposal] Unnerf Carrier ship maintenance array / corp hangar - in Assembly Hall [original thread]
Bump.... remove the needless and arbitrary restriction on WHAT ships can carry in the SMA and just limit them to their base hold size before skills and expander mods to prevent maxed out industrials being used to haul.
- by Gaogan - at 2009.05.08 03:34:00
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20. Allow Owners Of Stations and Outposts To Purge Jumpclones - in Assembly Hall [original thread]
You can boot med clones, so why not jump clones?
- by Gaogan - at 2009.05.08 03:14:00
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