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1. Astarte or Proteus? - in Ships and Modules [original thread]
proteus has double the tank, 30% more speed, when overheating does the same damage. astarte costs half as much or less.
- by Gariuys - at 2009.10.23 01:28:00
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2. Kronos vs Golem - in Ships and Modules [original thread]
Edited by: Gariuys on 12/10/2009 23:11:49 Golem with Javelins is about 60km range ( with rigs etc. ) Kronos with rails, and antimatter is 36km optimal with 30 falloff. If you go with thorium you get a 63km optimal, but at that point you're doi...
- by Gariuys - at 2009.10.12 23:06:00
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3. Kronos vs Golem - in Ships and Modules [original thread]
Golem has better dps, much better tank, same range. There are a couple of missions against serpentis that a kronos does well in, in all others it's crap. And no all lvl 5s doesn't make it better.
- by Gariuys - at 2009.10.12 22:46:00
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4. Rohk vs. Apoc (Sniper Discussion) - in Ships and Modules [original thread]
Something is wrong with your calculations cause there's -0.005% chance that a Rokh can get that kind of damage output.
- by Gariuys - at 2009.04.16 12:44:00
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5. Whats the best Cruiser for all around use??? - in Ships and Modules [original thread]
Originally by: Cletus Graeme Edited by: Cletus Graeme on 25/03/2009 18:58:27 Originally by: Vaerah Vahrokha I only flew Ruptures so far, but I am doing everything with them: PvE, PvP, fleet PvP, coffee, pizza. Nerf the Rupt...
- by Gariuys - at 2009.03.26 16:01:00
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6. Boring ship bonus - in Ships and Modules [original thread]
Originally by: Tykkis Edited by: Tykkis on 26/03/2009 15:35:54 Hmm, So we got 3 options, 1: keep things they are, super lasers in crap predictable uniform ships = balanced and boring 2: tone down laser cap use just a bit and make sh...
- by Gariuys - at 2009.03.26 15:56:00
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7. Boring ship bonus - in Ships and Modules [original thread]
It's simple, If you fit projectiles on a ship without bonuses for it, you generally lose a lot of damage compaired to a ship with bonuses. If you fit missiles to a ship without bonuses, you tend to lose damage and range compaired to a ship with b...
- by Gariuys - at 2009.03.26 14:33:00
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8. Deimos change: WTF? - in Ships and Modules [original thread]
If you really wanna change the deimos, high for med please.... just leave those lows alone...
- by Gariuys - at 2008.02.02 22:27:00
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9. 100% miss chance @ 0m - in Ships and Modules [original thread]
You don't add code to a formula that's used countless times during a single fight, for the off chance you'll be at 0m exactly for longer then 1 shot. And against really large objects. Moving away that 2m to make the formula do it's job isn't exac...
- by Gariuys - at 2007.12.15 21:34:00
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10. Deimos RMR setups **post changes** - in Ships and Modules [original thread]
Currently I've got fitted on her: 5x ION II with federation navy AM. 1x medium nos 1x domination mwd, web, scrambler. Reactive membrane, adaptive nano membrane, DCU, and 2x mag field. Which for me produces on guns alone 602.79 dps...
- by Gariuys - at 2007.10.26 16:15:00
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11. Post patch Deimos setup - in Ships and Modules [original thread]
Why the hybrid rigs, and no cap rigs? The increased grid requirements really hurt and the benefits are really sucky. And I would really drop one of the EANMs for a mag stab.
- by Gariuys - at 2007.08.30 11:25:00
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12. Deimos becomes sexy - in Ships and Modules [original thread]
Nice post Durethia... god I wish I could log in now... so desperatly wanna try her out.
- by Gariuys - at 2007.08.29 07:48:00
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13. Boost Projectile T1 ammo! - in Ships and Modules [original thread]
Originally by: Rodj Blake I'll be quite happy to see an extra 4 points of damage on the best large projectile ammunition, just as soon as projectiles are changed to cost an obscene amount of capacitor to fire. Deal
- by Gariuys - at 2007.08.28 14:16:00
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14. Deimos becomes sexy - in Ships and Modules [original thread]
Originally by: Setana Manoro You are forgeting the fact that overloading the meds gives you 13km to the webb and 50% speed boost bonus to the MWD. Vagabond will not keep his MWD always on because it's cap is very very small and it also nee...
- by Gariuys - at 2007.08.28 14:04:00
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15. Deimos becomes sexy - in Ships and Modules [original thread]
Originally by: Neuromandis Originally by: Gariuys 4. There are so many ways to beat a deimos, it's not even funny. Every single HAC could beat a deimos. So maybe now it has a fighting chance. Wanna try with an eagle Tomorrow...
- by Gariuys - at 2007.08.28 06:50:00
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16. Deimos becomes sexy - in Ships and Modules [original thread]
1. You're stating all of the things a deimos can do... but you're forgetting it can't do all those things at the same time.... 2. I really don't care. 3. The shortest ranged HAC used to be one of the slowest... which doesn't make much sense to b...
- by Gariuys - at 2007.08.27 14:15:00
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17. Deimos becomes sexy - in Ships and Modules [original thread]
It doesn't need overdrives to work, so no, it's not broken.
- by Gariuys - at 2007.08.27 11:53:00
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18. Deimos becomes sexy - in Ships and Modules [original thread]
Originally by: Spaced Skunk Originally by: Gariuys Looking forward to these changes. The speed changes are nice. And finally the grid is increased that you can fit a medium setup ( ions/med nos/mwd/rep etc. ) without grid enhanceme...
- by Gariuys - at 2007.08.27 11:03:00
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19. Deimos becomes sexy - in Ships and Modules [original thread]
Edited by: Gariuys on 27/08/2007 10:41:45 Looking forward to these changes. The speed changes are nice. And finally the grid is increased that you can fit a medium setup ( ions/med nos/mwd/rep etc. ) without grid enhancements... Now I just ne...
- by Gariuys - at 2007.08.27 10:40:00
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20. [REV 2.2] Deimos - in Ships and Modules [original thread]
Personally I'm a bigger fan of the Snake supported gank fit. ( plates are really counterproductive combined with snakes ) But the slave set combines well with a plate indeed. But the 1600mm, I think it's too big really. I'd drop the 1600 to 800 a...
- by Gariuys - at 2007.08.20 13:49:00
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