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1. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
5 days and many patches later I still can't launch the game after Inferno 1.1 patch. Every time I click 'play' in Online Launcher, the Client starts to load but at the end my pc crashes (blue screen). I emptied cache, I uninstalled and re-instal...
- by Gartelion - at 2012.06.30 09:36:00
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2. EVE Online: Incursion 1.6.1 to be deployed on Tuesday, June 7 - in EVE Information Portal [original thread]
Hmmm, no fixes in PI... So, we will have to "use the Force" this week too to find out how much we are extracting...
- by Gartelion - at 2011.06.07 01:34:00
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3. EVE Online: Incursion 1.6 Issues Thread - in EVE Information Portal [original thread]
I filed a bug report about the PI issue and that's the reply I got: // This is By Design and as far as I am aware is not connected to the 1.6 patch. The numbers shown in the ECU survey program are estimated amounts. The real numbers are calculate...
- by Gartelion - at 2011.06.02 10:29:00
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4. Server Stored Fittings - in EVE General Discussion [original thread]
Dear CCP, This change is one of the worst ideas you had as long as I play the game. You can't just leave us with 50 fittings and the current interface. As Nisktonhen pointed out, it is practically impossible to import/export fittings at a regular...
- by Gartelion - at 2011.05.17 18:50:00
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5. Soā those patch download linksā - in Test Server Feedback [original thread]
Edited by: Gartelion on 12/01/2011 15:36:49 I tried the links you posted and they appear broken in my browser too.
- by Gartelion - at 2011.01.12 15:36:00
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6. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Edited by: Gartelion on 08/01/2011 00:16:06 I just discovered a serious issue: In planet Raneilles VII which has a radius of 69,990km, when I try to put a head in my ECU I get the message: "You cannot place an extraction head farther than 5,...
- by Gartelion - at 2011.01.08 00:06:00
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7. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: electrostatus Originally by: Gartelion I also noticed that the best (estimated) position for each head does not always fall within the highest-concentration area, as it appears on the scanner. It's like they are usi...
- by Gartelion - at 2011.01.07 23:25:00
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8. New PI Feedback...and a question... - in Test Server Feedback [original thread]
I love the upgradeable CCs. I love the movable extractors that can extract different resources. I love the new adjustable extraction programs. But the ECU powergrid cost negates everything. It removes all the fun from building a colony and point...
- by Gartelion - at 2011.01.07 02:37:00
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9. Hold Still Will Ya? Character Creation - in Test Server Feedback [original thread]
I totally agree.
- by Gartelion - at 2011.01.07 01:48:00
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10. PI Extractors - in Test Server Feedback [original thread]
I totally agree, 2600 MW are too much. It needs 7 extractors per resource to be equal to the old extractors system. This is ridiculous, I have only one colony with more than 7 extractors for 1 resource. And definitely with the new system you can't...
- by Gartelion - at 2011.01.06 23:08:00
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11. Api and PI - in Player Features and Ideas Discussion [original thread]
+1 No point doing it for the first extractor only though. If they can do it for one, they should do it for all.
- by Gartelion - at 2010.07.04 10:36:00
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12. PI, allow to offline instalations. - in Player Features and Ideas Discussion [original thread]
I totally agree. I sometimes want to stop production of a certain product temporarily. (e.g. to boost production of another product, since we can't set delivery priorities -which would be another good idea.) The only way to do this is by deleting ...
- by Gartelion - at 2010.07.04 10:25:00
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13. PI Making Command centres REAL command centres - in Player Features and Ideas Discussion [original thread]
+1
- by Gartelion - at 2010.07.04 10:17:00
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14. Planetary Management - in Player Features and Ideas Discussion [original thread]
I totally agree.
- by Gartelion - at 2010.07.04 09:49:00
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15. Planetary Interaction : Upgrading a Command Center - in Player Features and Ideas Discussion [original thread]
Dear CCP, I am exploring the features of planetary interaction and I noticed that after building a command center (CC) on a planet you cannot later change it (e.g. upgrade it) without losing the entire colony. However, regadless how well you can...
- by Gartelion - at 2010.06.21 22:23:00
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