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1. High Sec Mission Runner Killer? - in Ships and Modules [original thread]
One day last year, I was on Battleclinic for some reason or other, and noticed the most recent kill was a Tengu. I clicked on it just out of curiosity more than any other reason, and discovered that it was a suicide gank. A little more digging dis...
- by Gavin DeVries - at 2012.02.17 17:41:00
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2. Vargur Fit - in Ships and Modules [original thread]
I use a variation of Stoics, I just use an XL booster instead of a medium: [Vargur, L4 Mission] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Heat Dis...
- by Gavin DeVries - at 2012.02.03 06:15:00
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3. Univerasal Naming convention - in Ships and Modules [original thread]
How about Tech 2 ammo names? Javelin, in missiles, is the long range ammo variant for the short range/high damage launchers. Javelin, in hybrid turrets, is the short range ammo variant for the long range/low damage turrets.
- by Gavin DeVries - at 2012.01.27 14:49:00
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4. Covert Ops - Scouting. - in Ships and Modules [original thread]
I don't know how up to date it is, but Agony Unleashed occasionally runs a CovOps class, and recently made their wiki public. Here's the Covert Ops entry: http://www.agony-unleashed.com/wiki/index.php?title=Covert_Operations
- by Gavin DeVries - at 2012.01.16 23:43:00
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5. Anyone seen a picture of the BC Naga? - in Ships and Modules [original thread]
Angry Onions wrote: Does any one else like the way the Raven looks as it is? I think its fine grrrr. Honestly, I like the current Raven model aside from two things: 1) The mix of EXTREMELY low-resolution textures with normal-resolution tex...
- by Gavin DeVries - at 2011.10.31 22:38:00
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6. T1/T2/T3.... Standards? - in Ships and Modules [original thread]
The problem is one of abbreviations. Many ships have tiers, progressively increasing skills required to fly them. There are three tiers of racial frigates, 2 tiers of battlecruisers (currently) and 3 of battleships (probably 3 of cruisers but damn...
- by Gavin DeVries - at 2011.10.28 18:35:00
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7. Anyone seen a picture of the BC Naga? - in Ships and Modules [original thread]
They've shown the art on the Tornado and the Talos; as far as I know there's no official pictures yet of the Oracle or the Naga. However, I have a suspicion it's going to be based on the Peregrine design. Both the Tornado and the Talos designs c...
- by Gavin DeVries - at 2011.10.28 16:52:00
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8. Some dumb questions about an Orca - in Ships and Modules [original thread]
Basically yes to all of them. Yes, it can be used as a mobile base. Yes, if you leave it behind it can be scanned down. Yes, it works the same in all security space. The only one of your questions to which the answer is no is "can I cloak it whil...
- by Gavin DeVries - at 2011.10.28 04:10:00
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9. What to do with an Orca? - in Ships and Modules [original thread]
There's also the mini-freighter, the anti-gank transport, and the rigged-ship moving platform uses. The Orca has the base 30,000 m3 cargo hold that gets bigger with both your ship skill and cargo expansions modules and the 40,000 m3 corporate han...
- by Gavin DeVries - at 2011.10.21 18:12:00
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10. Some resistance math - in Ships and Modules [original thread]
Remember that each resistance is checked individually and that few entities do strictly a single type of damage. Most do two or three types. Also remember that what's listed is only peak recharge, which happens at around 33% shield. You'll always ...
- by Gavin DeVries - at 2011.10.17 21:29:00
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11. Why use T3's as fleet boosters? - in Ships and Modules [original thread]
The T3s also give a bigger boost than the corresponding command ships do.
- by Gavin DeVries - at 2011.10.17 21:03:00
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12. [PVE] Golem or Tengu? - in Ships and Modules [original thread]
Texty wrote: Wow Do these completion times include the bonus room? I'm relatively new to LV4 missions and it takes me more than 1 hour just to finish the first 5 rooms I'm not certain, but I suspect it's just the time from mission start ...
- by Gavin DeVries - at 2011.10.17 19:57:00
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13. L4 Tengu fit questions - in Ships and Modules [original thread]
Side note on the Tengu's tank: back when the Tengu was my primary L4 mission boat, I had a single Pithi B-Type Small booster, Shield Boost Amp II, one Photon Field II, one Invulnerability Field II, and a 10MN afterburner. That was enough tank for ...
- by Gavin DeVries - at 2011.10.14 01:30:00
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14. [PVE] Golem or Tengu? - in Ships and Modules [original thread]
If you are only going to get one ship, and you run the occasional Gurista mission, get a Tengu. Build it with the Dissolution Sequencer subsystem and stick a pair of gravimetric ECCMs on it and you'll be well over 100 sensor strength. I ran The As...
- by Gavin DeVries - at 2011.10.13 13:45:00
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15. Why is a cruise missile Golem bad? (missions) - in Ships and Modules [original thread]
Rigs. Assuming the skills Missile Bombardment and Missile Projection to 5, stick a Hydraulic Bay Thruster II and a Rocket Fuel Cache Partition II rig on the Golem and you'll get right 40km range out of regular torpedoes. Personally, I have a pair ...
- by Gavin DeVries - at 2011.10.12 13:31:00
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16. Why is a cruise missile Golem bad? (missions) - in Ships and Modules [original thread]
The Navy Raven ISN'T really viable with torps though. First, it lacks the Golem's built-in shield boost amplifier bonus. Second, it lacks the Golem's explosion velocity bonus. Third, it lacks the grid to fit seven T2 torpedo launchers (and you rea...
- by Gavin DeVries - at 2011.10.12 03:39:00
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17. Why is a cruise missile Golem bad? (missions) - in Ships and Modules [original thread]
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4...
- by Gavin DeVries - at 2011.10.12 00:58:00
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18. Loki for L4 missions - in Ships and Modules [original thread]
I don't know the Loki; I can't fly one. I can fly a Tengu, and have used it for missions. A single Pithi B-type Small booster combined with the shield boost subsystem, a T2 boost amp, one T2 EM hardener and a T2 invulnerability field has been enou...
- by Gavin DeVries - at 2011.10.11 18:48:00
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19. Target Painters Range??? - in Ships and Modules [original thread]
Nuthyn wrote: Thank you everyone for your responses. On to part two of my question(s)GǪ I also have all four of the target painter skills to 5 (Frequency Modulation, Long Distance Jamming, Signature Focusing, Target Painting). As per the above...
- by Gavin DeVries - at 2011.10.08 22:49:00
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20. Purgers vs Extenders - in Ships and Modules [original thread]
Short answer: For PVP you want buffer. Extenders give buffer, purgers don't. Long answer: The shield recharge time of any ship works the exact same way; it takes X number of seconds to go from zero shield to max shield. This time doesn't change r...
- by Gavin DeVries - at 2011.09.29 04:11:00
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