Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Corp orders - in Player Features and Ideas Discussion [original thread]
So it's not fancy or game changing but how about making Corp market orders modifiable by anyone in the Corp with the right roles.
- by Gawain Edmond - at 2017.06.16 15:59:02
|
2. TabletOverviewApp - in Player Features and Ideas Discussion [original thread]
on a similar note to this i'd love for the new map to be workable from such an app. idealy one that works with touch screan that would be rather ace :D
- by Gawain Edmond - at 2015.02.12 18:55:20
|
3. Concord and dynamic resources - in Player Features and Ideas Discussion [original thread]
concord is their to enforce the peace on the 4 empires not the immortal capsulears (they're there to keep us in our place until they are bribed)
- by Gawain Edmond - at 2015.02.12 18:42:04
|
4. Warp Navigation Scrambler - in Player Features and Ideas Discussion [original thread]
at most it could make you fall short in warp or warp past your target since you warp in a straight line and then stop. I know very little about the game code but i do know that the code for warping is pretty old and that all the old code is someth...
- by Gawain Edmond - at 2015.02.12 10:02:50
|
5. attributes / implants - some ideas - in Player Features and Ideas Discussion [original thread]
i kinda remember ccp saying that we'll be able to build implants from PI stuff eventually but i doubt they'll let us have bpo's for them though i think the best we'll get is bpc's from lp stores so that we don't lose an isk sink. As for the rest y...
- by Gawain Edmond - at 2015.02.12 09:52:31
|
6. Another warfare links suggestion. - in Player Features and Ideas Discussion [original thread]
ok so asuming you're not new what would be the point in links if you have everything to level 5 already since you said they wouldn't take skills above 5? You might aswell say "lets remove links and just give everyone with less than X million SP an...
- by Gawain Edmond - at 2015.02.11 15:23:08
|
7. @Rise: Ishtars, what are you going to do with them? - in EVE General Discussion [original thread]
i must admit it's getting better since all the fights are made up of 3 ships that's 3 times better than it used to be.
- by Gawain Edmond - at 2015.02.11 15:13:32
|
8. Variable Security Status (System-specific) - in Player Features and Ideas Discussion [original thread]
other than to blow pod pilots up concord don't really care what we want unless we pay them they're employed and set up by the empires to be intergalactic police (read: keep pod pilots in line). It's also the empires that determin if a place is hig...
- by Gawain Edmond - at 2015.02.10 14:46:59
|
9. Time to nerf sentry drones - in Player Features and Ideas Discussion [original thread]
I think you just hit on CCP's plan for dreadnaughts in a future release!
- by Gawain Edmond - at 2015.02.10 14:41:30
|
10. Time to nerf sentry drones - in Player Features and Ideas Discussion [original thread]
you know i love how the ishtar is getting exactly the same arguments that everything else has ever had throughout all of time when it's been overpowered. there is a simple counter to it and tha'ts just ignoring them they can't really hurt you unle...
- by Gawain Edmond - at 2015.02.10 14:12:55
|
11. Hanger Sorting Options - in Player Features and Ideas Discussion [original thread]
so you only want to sell the valuble stuff? add filters > Estimated unit price > Greater than > set a price > sell all the stuff that shows up > reprocess everything else but since the reprocessing nerf you're always better off ...
- by Gawain Edmond - at 2015.02.06 19:03:42
|
12. NRDS (Not Red Don't Shoot) Tag - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: nah provi is a lot more fun if you follow NBSI See what i like about this post is that providence has set everyone who has ever shot anyone red. They have so many people set red that alliances don't have enough standi...
- by Gawain Edmond - at 2015.01.23 16:04:56
|
13. Constant missile acceleration - fixes flight time issues - in Player Features and Ideas Discussion [original thread]
or it could let missile based battleships totally wipe the floor with frigates even at close range since the missile would just keep going untill it caught upto the frigate and then explode it... and that's just the first problem after looking a...
- by Gawain Edmond - at 2015.01.23 15:57:23
|
14. Idea for a new catagory of Missile's - in Player Features and Ideas Discussion [original thread]
i feel ideas like this one are important to the forums as it sets a standard by which people can decide if their own ideas are worth posting So an idea should be posted if; it's equal or better in quality to this one if it's written as well as t...
- by Gawain Edmond - at 2015.01.23 13:19:14
|
15. Ability to reactivate Closed Corporation. - in Player Features and Ideas Discussion [original thread]
apart from the last line it's a good idea, though if a corp has a person in it then it's not a closed corporation. If you sell the shares of your corp then the ONLY way to get them back should be to find out who has them and buy them off that pers...
- by Gawain Edmond - at 2015.01.20 11:09:33
|
16. Add a "Lock the Quickbar" feature - in Player Features and Ideas Discussion [original thread]
i didn't know you could reset the quickbar... what's wrong with the "add folder" button?
- by Gawain Edmond - at 2015.01.20 11:01:00
|
17. Game concepts, interacting more with things in space. - in Player Features and Ideas Discussion [original thread]
i was under the impression that for the second one you'd do the hacking game (might aswell use it since it's in the game) if you succeed then you get to type the name of the player and it tells you when they last used the gate and if they were ent...
- by Gawain Edmond - at 2015.01.12 17:56:36
|
18. Game concepts, interacting more with things in space. - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: *Acceleration gates from different parts of space leading to the same battle grid (not an instance, que etc.) but simply a method of travel., some types of player created acceleration gates. so you put this gate up and i...
- by Gawain Edmond - at 2015.01.12 15:24:16
|
19. Star Ship manuevering in space. - in Player Features and Ideas Discussion [original thread]
can we get a new rule that people can't ask for things that are already in game?
- by Gawain Edmond - at 2015.01.06 13:55:54
|
20. Quick Post: Variation in ship and module manufacturing - in Player Features and Ideas Discussion [original thread]
because it's a nice theory but all it really adds is new ships which are almost identical to ships we've already got it'd be almost impossible to balance and a million other things but it is a nice idea it'd just never work
- by Gawain Edmond - at 2015.01.06 13:49:26
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |