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61. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
So running the numbers on the rattle, cant say i agree with the drone bay / heavy / sentry bonus. Its basically been minorly buffed on singular drone EHP while loosing the versatility of a full drone bay. If anything I'm worried that this is a tes...
- by GeeBee - at 2014.04.14 15:42:00
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62. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
My biggest complaint on the contract system is how it searches for "things" it automatically does an any search which if you're contracting to a short character name it brings up a load of random things. even if you drag the character name in off ...
- by GeeBee - at 2014.04.12 16:08:00
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63. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Morning CCP Fozzie, Any chance of looking into the activation proximity stats? Pretty much all of the non-sentry drones / fighters have an activation proximity that is lower than their optimal / falloff, in theory this prevents drones from applyin...
- by GeeBee - at 2014.04.03 11:01:00
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64. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Nice changes, I had a thought recently on sentry drones and the major differences between gardes and wardens which led to a theory of short and long range sentry drones. As all the weapon platforms have a short and long range variant for each typ...
- by GeeBee - at 2014.04.02 04:14:00
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65. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
So getting around to putting stuffs into a spreadsheet i noticed some minor descrepancies in your tables. The compressed ore after doesn't follow the raw ores after The following listings of numbers is based on this "Base ore / 5% ore / 10...
- by GeeBee - at 2014.03.30 20:31:00
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66. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
So, Overall this makes me extremely unhappy, its tearing the very fabric of T1 production in the game into shreds. Currently Mine Minerals Build whatever you want, when you're bored of it repro it into the 100% base materials and build somethi...
- by GeeBee - at 2014.03.20 19:11:00
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67. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
xHxHxAOD wrote: GeeBee wrote: http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Proj...
- by GeeBee - at 2014.02.10 22:00:00
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68. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Abo...
- by GeeBee - at 2014.02.10 17:17:00
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69. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Its about time, we can finally get back to non-drone assist doctrines. But as a note of possibility - Rather than reducing the number of drones that can be assisted to a single character limit the assist list to squad only. This would be roughly ...
- by GeeBee - at 2014.02.06 14:48:00
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70. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
I'm using ATI 6970 w/ Catalyst 13.1 Driver Packaging Version 9.012-121219a-152192-ATI 2D Driver Version 8.01.01.1278 Direct3D Version 9.14.10.0945 OpenGL Version 6.14.10.12002 Catalyst Control Center Version 2012.1219.1521.27485 Dunno if anyone e...
- by GeeBee - at 2014.02.03 13:59:00
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71. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
CCP karkur wrote: GeeBee wrote: Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010. Tracking Camera Option removed from directional Scanner, Seriously more peopl...
- by GeeBee - at 2014.01.31 13:33:00
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72. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
stoicfaux wrote: James Amril-Kesh wrote: So I guess we've demonstrated that once a dev blog is made about a feature, no matter how bad it is and how much players argue that it's a really bad idea, it's going to show up anyway in some form or...
- by GeeBee - at 2014.01.31 10:47:00
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73. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
Amarr Outpost - The Undock Will randomly just bounce ships off it, also the docking range just seems smaller reminding me of 2010. Tracking Camera Option removed from directional Scanner, Seriously more people should be complaining about this. Th...
- by GeeBee - at 2014.01.31 10:46:00
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74. Announcement:EVE Online: Rubicon 1.1 Feedback Thread - in EVE Information Portal [original thread]
Put the tracking camera option back on the D-scanner, I basically only use this when d-scanning to do accurate 5% d-scans, having to access the radial menu that isn't located anywhere near it is just not handy. Also for the record, i personally h...
- by GeeBee - at 2014.01.29 16:18:00
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75. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Once again ESS is terrible because of the 5% reduction in overall income, if this were removed it would be alright as the benefits of using it would still involve risk. the static 5% reduction without using it is merely CCP spitting in the eye of ...
- by GeeBee - at 2014.01.29 01:22:00
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76. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
So here's a story that is relevant to the upcoming interceptor changes. So i was setup on a gate with a rapier 5x remote sensor boosted for scan res.......and a cynabal came through the gate....and he warped before I could target him....because I...
- by GeeBee - at 2013.11.08 22:38:00
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77. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Just Checking in on this thread..... Still facepalming at proposed changes. A brick tank defense module that makes you stop to use it is useless, you're nerfing the current hulls to make it useful, i'd rather see them not changed at all than thi...
- by GeeBee - at 2013.09.13 03:03:00
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78. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Like many others I've been waiting to see what *the next update* would be for marauders after giving first round of feedback. The new set of changes are the opposite direction I'd like to see. My Reasons 1) Marauders should be proper tech 2 bat...
- by GeeBee - at 2013.09.05 02:50:00
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79. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Greetings CCP. While it seems you're willing to change the mauraders I do not believe you're willing to buff them enough to be useful for the cost or skill requirements that they have for any purpose other than highsec mission running. I've got ...
- by GeeBee - at 2013.08.30 22:31:00
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80. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: Shamata wrote: CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all no...
- by GeeBee - at 2013.07.04 23:10:00
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