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81. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
So this happened to me http://imgur.com/sNkYdkX it looks like the fleet window code latched onto the scanner overlay code somehow and went spasmsauce. I instantly relogged to fix it, but had to take this SS for proof of lolwtf. oh yea also ple...
- by GeeBee - at 2013.06.07 07:52:00
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82. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
My Feedback Complaints and grievances 1) Do something with the jump animation, primarily the snapping of the camera through the gate; or allow us to turn it off. The Speed at which the camera moves can instill feelings of vertigo and cause headac...
- by GeeBee - at 2013.06.06 06:54:00
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83. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
Cant log in In iowa Here is tracert information if it helps - minus my personal ip 5 10 ms 10 ms 10 ms ins-kb1-et-11-0-1-260.kmrr.netins.net [167.142.5 1.193] 6 13 ms 10 ms 10 ms ins-kc1-et-9-2.kmrr.netins.net [167.142.67.53] 7 24 ms 25 ms 25...
- by GeeBee - at 2013.06.02 05:23:00
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84. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
RIP MOROS Nerfing the few good things gallente has, Fozzie must be an amarr supremacist. but seriously the numbers look pretty harsh for the ion blasters. Optimal range nerf and tracking, so now you have to be closer to a target with less tracki...
- by GeeBee - at 2013.05.17 23:31:00
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85. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
CCP Fozzie, These proposed changes are perfect and a great way to improve low and nullsec industry, If afk cloaky camping is changed. AFK cloaking is a mechanic that has been argued over for many years, typically defended by useless forum trolls ...
- by GeeBee - at 2013.04.30 22:25:00
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86. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Ice Change is potentially economy breaking mechanic as limiting the supply of the individual ice types can lead to issues, especially with 0.0 entities being limited on the types of ice each can mine. While the outcome of this may end in content i...
- by GeeBee - at 2013.04.29 17:24:00
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87. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Current Opinion I honestly think i like the megathron more in its current configuration than the proposed configuration. Pros and Cons of the Proposed Megathron: Pro 1 Extra Low Slot, Faster Cons Loss of utility high, loss of drone bandwidth, L...
- by GeeBee - at 2013.04.14 00:44:00
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88. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Firstly i am probably overly pleased with the dominix change as it only serves to enhance it in the way i have used it for the past 3 years without any sacrifice at all. Secondly I do not like the megathron or hyperion changes, heres why: As nei...
- by GeeBee - at 2013.04.08 17:42:00
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89. IDEA - Ability to block ALL local chat - in Player Features and Ideas Discussion [original thread]
Been in Jita or Amarr and just plain sick of seeing the scrolling **** going on, usually i end up minimizing local in these systems and have been wanting a way to permablock all local chat in the systems. Implementation 1) A Button added to local...
- by GeeBee - at 2013.03.27 21:36:00
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90. IDEA - improve new player experience by removing root skills or starting them at... - in Player Features and Ideas Discussion [original thread]
Generic idea - as eve ages the average sp of all characters will be raising, continually making it harder and harder for new players to get into the game. I know a new player could cash in plexes and buy a character to get ahead or grind up the is...
- by GeeBee - at 2012.12.30 05:02:00
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91. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
I disagree with the sensor compensation skills. If the intended purpose is making ECM less effective then simply buff the sensor strength of all ships by 20%, adding these 4 skills to the game just adds more junk skills for everyone to train, and ...
- by GeeBee - at 2012.12.05 01:37:00
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92. Sensor Compensation Skills Complaint - in EVE General Discussion [original thread]
I disagree with the sensor compensation skills. If the intended purpose is making ECM less effective then simply buff the sensor strength of all ships by 20%, adding these 4 skills to the game just adds more junk skills for everyone to train, and ...
- by GeeBee - at 2012.12.04 20:10:00
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93. General Rantings About Current Sov Mechanics - in Player Features and Ideas Discussion [original thread]
Sov 0.0 has turned into blobs and timers online due to the current sov system. Timers that come out into an arbitrary timezone window consistantly, Empires that sprawl and span due to the lack of having to do actual work to maintain what they have...
- by GeeBee - at 2012.10.03 09:21:00
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94. A question about the future of eve - in EVE General Discussion [original thread]
Carton Mantory wrote: EVE has not changed in 9 years really. We mine and blow things up. There are sub cultures and of industry and blowing things up but really EVE has not changed. I dont see any change that would alter the way the game provi...
- by GeeBee - at 2012.05.30 12:44:00
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95. A question about the future of eve - in EVE General Discussion [original thread]
Zhihatsu wrote: The game really isn't stacked against miners the way you suggest it. Sure, it's a bit frustrating for them right now, but mass ganking of Hulks doesn't happen all the time. As for the question of mineral supply keeping up with...
- by GeeBee - at 2012.05.30 11:59:00
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96. Announcement:EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th - in EVE Information Portal [original thread]
Open cargohold of active ship still not working....same as before opens unified, opens cargo, then opens more cargo....just want toggle open and close as before. Contracts system is broken for searching - No types found "Your search for moros was...
- by GeeBee - at 2012.05.30 11:44:00
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97. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
My open cargohold of active ship button is still broken. used to open cargohold of the ship then close it - could we get it back to working like that? currently it opens unified inventory on first button. then it opens a window with the cargohol...
- by GeeBee - at 2012.05.29 17:51:00
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98. A question about the future of eve - in EVE General Discussion [original thread]
So when i heard about the drone alloy nerf at first i was happy because it was sticking it to the botter's and mining would be profitable again. But then i started to think, can we even mine enough to sustain the economy within the game? The varia...
- by GeeBee - at 2012.05.24 10:17:00
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99. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Wilma Lawson wrote: Ristlin Wakefield wrote: OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP. Obviously some people have problems ...
- by GeeBee - at 2012.05.23 01:09:00
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100. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
I have a keyboard button bound to open cargo hold..... previously this would open cargo hold then close it it now first opens unified inventory window, then it opens a cargohold window, then it keeps opening more cargohold windows. could we get...
- by GeeBee - at 2012.05.23 00:03:00
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