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1. EVE F2P - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn As it was said Eve can be F2P because if you cant easily make 300 mil in a month playing casually your doing it wrong. I can casually run level 4s and make this in a few days. i can make it in a couple of da...
- by Gemberslaafje - at 2011.09.06 10:11:00
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2. Increase PVP, Remove Kill Mails - in Player Features and Ideas Discussion [original thread]
Perhaps loss mails, which should be (and are?) readable by corp directors, should have the actual fitting, Kill mails should only have the dropped loot (it's a bit silly not to mention things people can see anyway) maybe without detailing which o...
- by Gemberslaafje - at 2011.09.06 09:34:00
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3. I found a big bug on precision cruise missile.very seriously!!!! - in Player Features and Ideas Discussion [original thread]
The same figures with a 100% transversal Raven with the same fit as above as target: Navy/Fury/Precision 460/512/347 <- T2 Fury wins hands down when it's about battleship sized targets. --- Creator of the Eve Character Appraiser/Assembler: ht...
- by Gemberslaafje - at 2011.09.05 18:53:00
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4. I found a big bug on precision cruise missile.very seriously!!!! - in Player Features and Ideas Discussion [original thread]
Using the following fits: Quote: [Rifter, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II 1MN MicroWarpdrive II Stasis Webifier II Warp Disruptor II 200mm AutoCannon II, EMP S 2...
- by Gemberslaafje - at 2011.09.05 18:51:00
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5. Increase PVP, Remove Kill Mails - in Player Features and Ideas Discussion [original thread]
I think this proposal would, in fact, decrease PvPing. I'm not talking about the PvPers who, like me, enjoy PvPing for what it is. I'm talking, of course, about the carebears who alliances force to PvP because they would be kicked from corp if t...
- by Gemberslaafje - at 2011.09.05 18:32:00
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6. Idea for NeX items - in Player Features and Ideas Discussion [original thread]
I'm pretty sure that's exactly what they're planning to do. --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally by: De'Veldrin Welcome to the ****ing sandbox
- by Gemberslaafje - at 2011.09.05 14:49:00
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7. EVE F2P - in Player Features and Ideas Discussion [original thread]
Originally by: Renan Ruivo Originally by: Gemberslaafje Edited by: Gemberslaafje on 05/09/2011 13:24:22 Edited by: Gemberslaafje on 05/09/2011 13:22:12 Umm, if you get 400 mil ISK a month per account, the game IS free to pl...
- by Gemberslaafje - at 2011.09.05 13:36:00
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8. EVE F2P - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 05/09/2011 13:24:22 Edited by: Gemberslaafje on 05/09/2011 13:22:12 Umm, if you get 400 mil ISK a month per account, the game IS free to play already (I am aware it doesn't work like that entirely, but in effect...
- by Gemberslaafje - at 2011.09.05 13:22:00
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9. Diablo 3 MT Model instead of or alongside the NeX? - in Player Features and Ideas Discussion [original thread]
Well, there is this small thing. PLEX->ISK OR 30 days of game time->things 1.000.000 PLEXes is by no means guaranteed to be 400.000.000.000.000 ISK. In fact, if one person would put so many PLEXes in the game, I think the prices would drop ...
- by Gemberslaafje - at 2011.09.05 11:35:00
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10. I found a big bug on precision cruise missile.very seriously!!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Theon Viliana i though the entire point of precision missiles was less overall dps to bigger target but increased applied dps to smaller targets? His argument is that Faction missiles actually do more damage to a small s...
- by Gemberslaafje - at 2011.09.05 09:35:00
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11. Energy transfer arrays need a nerf. - in Player Features and Ideas Discussion [original thread]
The point is, supercaps at this point have much more problems making them overpowered then just the remote cap recharging. In addition, nerfing remote cap recharging will, as pointed out, break many other things in the game. I agree that superca...
- by Gemberslaafje - at 2011.09.05 09:33:00
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12. Webs and Nuets tied up with String: a Few of my Favorite Things - in Player Features and Ideas Discussion [original thread]
+1 from me then, it does seem like a good idea, though we should run the numbers through SiSi and see if they actually work as intended. --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler...
- by Gemberslaafje - at 2011.09.05 08:41:00
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13. missile effects upgrade ??? - in Player Features and Ideas Discussion [original thread]
Originally by: iKill Giants Originally by: Havak Kouvo It just they would look separate for the player. If it looks separate for the client, that's just as or more complicated than having them actually be separate for the serve...
- by Gemberslaafje - at 2011.09.05 08:37:00
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14. Deployable supercaps - in Player Features and Ideas Discussion [original thread]
Can I assume, with no-one bothering to post against this idea, everyone thinks it's a good idea? :P --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally by: De'Veldri...
- by Gemberslaafje - at 2011.09.05 07:51:00
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15. Local Musings - in Player Features and Ideas Discussion [original thread]
I would like some more opinions, what do you think? --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally by: De'Veldrin Welcome to the ****ing sandbox
- by Gemberslaafje - at 2011.09.05 07:47:00
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16. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Andrea Roche i dont care much about how it works as long as there is some way to hunt these guys out. If fuel is used in cloak, if its time based or some other method its ok for me. But the system must make them vulnerable t...
- by Gemberslaafje - at 2011.09.05 07:45:00
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17. Auxillary Targeting Unit - in Player Features and Ideas Discussion [original thread]
Originally by: Ida Nolol I think its a nice concept, although it has some rough edges. Extra stuff to put in those utility highs is always welcome. It's discussable. The point is to create a high slot, high capacitor/high fitting reqs ...
- by Gemberslaafje - at 2011.09.05 07:43:00
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18. Jump threw a gate and log off to avoid dying - in Player Features and Ideas Discussion [original thread]
It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you sh...
- by Gemberslaafje - at 2011.09.05 07:40:00
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19. Webs and Nuets tied up with String: a Few of my Favorite Things - in Player Features and Ideas Discussion [original thread]
It does seem like something to be thought about: Making webbers more effective against their own size, and less effective against smaller sizes. So BS webs would slow other BSses massively, while keeping frigates relatively unscaved. Cruiser webs...
- by Gemberslaafje - at 2011.09.05 07:35:00
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20. A couple of ideas for consideration - in Player Features and Ideas Discussion [original thread]
Originally by: Jia Cho 1) A "salvage license" that mission runner could sell to other parties. Perhaps license creation process could scan for wrecks when it is created to give a time-stamp, coded bookmark (that is revealed when purchased)...
- by Gemberslaafje - at 2011.09.05 07:23:00
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