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81. How to fix nullsec. Permanently. - in Player Features and Ideas Discussion [original thread]
I am somewhat intrigued (bare with me here) by the 'highsec in nullsec' idea. HOWEVER Not at all how it's said in this idea. But just imagine you as an alliance builds a strong relationship with any of the NPC Corporations, Pirates or whatever....
- by Gemberslaafje - at 2011.08.29 10:47:00
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82. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera cloak is fine, no need for a nerf. Oh god, not another one of those "My part of EVE is fine, no need for a nerf" people... Listen, I also love local, I love the current cloak mechanics, especially in a Re...
- by Gemberslaafje - at 2011.08.29 10:35:00
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83. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's No, completely negates covert intel gathering. Why, exactly? If there is a neutral in local, currently you know he's probably spying on you one way or another anyway. The only thing Destroyers (And, i should add, ...
- by Gemberslaafje - at 2011.08.29 08:53:00
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84. Buff the Minmatar! - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 27/08/2011 13:11:43 Quote: Minmatar ships are the hardest in game to fly well..given the vast range of skills needed This is a myth. Tanking skills ar...
- by Gemberslaafje - at 2011.08.28 09:26:00
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85. change caldari drones - in Player Features and Ideas Discussion [original thread]
Originally by: ShahFluffers Edited by: ShahFluffers on 28/08/2011 07:39:17 Originally by: Gemberslaafje However, that brings up an interesting point: Drones don't use Ammo. The projectile and hybrid drones should use ammo, at ...
- by Gemberslaafje - at 2011.08.28 09:24:00
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86. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
For immersion, it would be a lot better if we would have 1 character and 1 character alone. (Meaning multiboxing would be illegal) You'd probably have a lot less scams and stuff like that (as you can't change characters, your reputation would sti...
- by Gemberslaafje - at 2011.08.28 07:18:00
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87. Distances: Making blobs unable to fight effectively - in Player Features and Ideas Discussion [original thread]
I am amused by the Rock > Scissors is fine, nerf Paper kind of responses. Not just here but: 0.0 Carebears don't want local to go Cloakers don't want anything done to their cloaks 0.0 Blobs don't want their precious blobs to change but meh, f...
- by Gemberslaafje - at 2011.08.28 07:14:00
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88. change caldari drones - in Player Features and Ideas Discussion [original thread]
Well, provided they tackle the whole lag problem first, I think it would be cool (if not high-priority) if Caldari drones actually fired missiles. However, that brings up an interesting point: Drones don't use Ammo. The projectile and hybrid dron...
- by Gemberslaafje - at 2011.08.28 07:10:00
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89. Stripminer III and T3 Miner - in Player Features and Ideas Discussion [original thread]
No. Miners don't need it. The only 2 ideas I'd be actually for (considering mining) are: 'strip' mining: Would not be about the minerals, but about destroying astroids quickly so no-one else can mine them. Your smartbomb idea could fit in that. ...
- by Gemberslaafje - at 2011.08.28 07:03:00
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90. Nullsec / Highsec / Lowsec - maybe an answer? - in Player Features and Ideas Discussion [original thread]
There are a few core ideas, and core problems here. The first is the inherent (and, in my opinion, unjustified) difference between Highsec and Lowsec. In a 0.5 system you are perfectly safe*, and anyone shooting you will be chased by an infinite...
- by Gemberslaafje - at 2011.08.27 22:51:00
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91. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 27/08/2011 22:40:15 Originally by: Sphit Ker I suggested a way to detect on-grid cloakies in the past but it did not seam to get traction. It only provides it's distance on overview and that's all. No bracke...
- by Gemberslaafje - at 2011.08.27 22:40:00
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92. Distances: Making blobs unable to fight effectively - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Originally by: Gemberslaafje Originally by: Feligast Fair answer.Just having more and more of a hard time with people: "Nerf blobbing!" "why?" "Because everybody else said to!! QQ" Nope, n...
- by Gemberslaafje - at 2011.08.27 22:36:00
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93. Distances: Making blobs unable to fight effectively - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Fair answer.Just having more and more of a hard time with people: "Nerf blobbing!" "why?" "Because everybody else said to!! QQ" Nope, not it for me :P But, i think EVE can do more to promote tactics above blob...
- by Gemberslaafje - at 2011.08.27 20:32:00
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94. Distances: Making blobs unable to fight effectively - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Let's see if you do it. Explain to me why having more friends on my side willing to fight the other side makes it something needing nerfing. This idea doesn't nerf it. It makes it harder to get there, and it mak...
- by Gemberslaafje - at 2011.08.27 20:13:00
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95. Don't nerf hi-sec - Fix lazy NPC pirate factions... - in Player Features and Ideas Discussion [original thread]
One of the things your post reminded me of is something which is called 'Hulkageddon' - a bunch of players going into gank ships and actually making a competition of shooting the most hulks in high sec for one weekend or one week or something. Yo...
- by Gemberslaafje - at 2011.08.27 19:52:00
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96. Reconsidering Player bounties - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 27/08/2011 19:49:22 Well, that still doesn't REALLY help, as there's no real way of seperating a 30 mil SP alt of the pirate with a genuine 30 mil SP bounty hunter actually trying to get rid of this evil pilot. And...
- by Gemberslaafje - at 2011.08.27 19:49:00
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97. Distances: Making blobs unable to fight effectively - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 27/08/2011 19:53:37 I've proposed similar ideas before, and I will do it again. Every ship currently has a 'sphere', and if 2 ships 'sphere's overlap, DESTINY, the game physics engine, will move them apart. Keep t...
- by Gemberslaafje - at 2011.08.27 19:46:00
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98. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 27/08/2011 19:14:33 Originally by: grazer gin 00 carebears = a bunch of whiny crying types that need to HTFU (yeah you say that to us highsec carebears a LOT) ... have I just been called a carebear? EDI...
- by Gemberslaafje - at 2011.08.27 19:06:00
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99. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
I'm wondering if it really needs that 1 minute restriction - Safespot cloakers are safe anyway (as you can't probe em) and if the cloaker's on grid, let him play the meta game with the destroyers I'd say. Also, be aware that the Destroyer is a re...
- by Gemberslaafje - at 2011.08.27 18:42:00
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100. Destroyer - Cloak Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 27/08/2011 18:22:54 How about a special role for Destroyers? Destroyers can see Cloaked ships on overview. Destroyers can see Cloaked ships on scan. Destroyers can see Cloaked ships on probes. On overview, they ca...
- by Gemberslaafje - at 2011.08.27 18:18:00
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