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101. Suggestion: Super Capital Blob Counter - in Player Features and Ideas Discussion [original thread]
Could quite easily be abused - hell, it sounds like a very good way to make sure your station is clear to undock... --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally b...
- by Gemberslaafje - at 2011.08.27 18:04:00
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102. Spotlight on the supercarrier - in Player Features and Ideas Discussion [original thread]
I generally agree with your post, though more research should be done (preferrably actual gameplay on SiSi) to see whether it would actually fix everything. STill +1 --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/...
- by Gemberslaafje - at 2011.08.23 17:59:00
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103. oh no ... another T3 mining barge ... - in Player Features and Ideas Discussion [original thread]
Originally by: Vanessa Vansen Originally by: Gemberslaafje Make sure you have a looksee at my old Niseag idea as well - while it's ages ago i thought that up, I usually try and do some research and balancing :P not saying that thi...
- by Gemberslaafje - at 2011.08.23 17:52:00
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104. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Andrea Roche You obviously understood where i was going with my previous entry based on the answer. Yes the dscan even without local helps alot spcially when you are cloak and the others are not. Yes limiting dscan may work...
- by Gemberslaafje - at 2011.08.23 15:10:00
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105. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Bane Nucleus As long such ideas stay in null sec and out of wh space, you guys can do whatever you'd like. The big disadvantage of wormhole space is that cynos are useless. So the worst that can happen there is a flee...
- by Gemberslaafje - at 2011.08.23 15:07:00
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106. oh no ... another T3 mining barge ... - in Player Features and Ideas Discussion [original thread]
Make sure you have a looksee at my old Niseag idea as well - while it's ages ago i thought that up, I usually try and do some research and balancing :P not saying that this idea is any worse --- Creator of the Eve Character Appraiser/Assembler...
- by Gemberslaafje - at 2011.08.23 15:04:00
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107. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 23/08/2011 14:57:04 Originally by: Bane Nucleus Originally by: Newt Rondanse Or Mr. Carebear puts a cloaky alt of his own at the gate, eyes on the gate, and gets the instant intel from that window if...
- by Gemberslaafje - at 2011.08.23 14:52:00
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108. New Ammo - easily implemented - in Player Features and Ideas Discussion [original thread]
EM damage? On Gallente ships? Scaree... I dunno, I wouldn't mind some extra choices, but it'd definetly kick some shins i guess... --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ ...
- by Gemberslaafje - at 2011.08.23 14:49:00
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109. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse Or Mr. Carebear puts a cloaky alt of his own at the gate, eyes on the gate, and gets the instant intel from that window if he hears a jump activation. In fact, if he's botting he can probably afford to cover 2...
- by Gemberslaafje - at 2011.08.23 14:45:00
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110. Carrier Fighter Skill Question - in Skill Discussions [original thread]
Originally by: Iosue Originally by: Aloe Cloveris You can have a maximum of 5 of anything: five drones or five fighters or a combination of drones and fighters up to five in total assigned to one individual. This isn't entire...
- by Gemberslaafje - at 2011.08.23 14:42:00
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111. New Skills for Pilot Customization Based on Race - in Player Features and Ideas Discussion [original thread]
Gallente Advanced Training - Mass Reduction This advanced Gallente training program instructs the pilot in how to manage the warp field in such a way, that the total net ship weight seems reduced when applying thrust. Due to the very specialized ...
- by Gemberslaafje - at 2011.08.23 14:33:00
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112. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 23/08/2011 14:23:52 Edited by: Gemberslaafje on 23/08/2011 14:21:51 1. Remove Local 2. Make a list of everyone within a decent amount of AU's, but considerably less then scan range. This list would include cloak...
- by Gemberslaafje - at 2011.08.23 14:21:00
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113. Blasters. Shotgun style - in Player Features and Ideas Discussion [original thread]
It'll mean another kind of calculation, and I am worried it might be too CPU intensive in the larger sceme of things... but that doesn't mean one can't look at it.. Right now Tracking gives a 'hit chance'.. Maybe you can just take that hit chanc...
- by Gemberslaafje - at 2011.08.23 13:51:00
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114. Capital Ship Musings - in Player Features and Ideas Discussion [original thread]
Originally by: Pinky Denmark I really like having the several variants of carriers each having a unique role... CCP might not want to hazzle with making them modular atm, but it's still a sweet idea. 1 for logistics and 1 for combat. We...
- by Gemberslaafje - at 2011.08.23 12:46:00
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115. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Andrea Roche Originally by: Robert Caldera Originally by: Andrea Roche Edited by: Andrea Roche on 23/08/2011 10:59:52 Well eitherway, its very likelly they will remove local therefore cloak will not be pe...
- by Gemberslaafje - at 2011.08.23 12:09:00
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116. Blasters. Shotgun style - in Player Features and Ideas Discussion [original thread]
Ok just working out the idea from the other Blaster thread. Each Blaster will get: - A cone degrees amount, essentially it's accuracy above it's tracking - A shrapnel amount. So the number of unique things it will fire When turning on the blast...
- by Gemberslaafje - at 2011.08.23 09:54:00
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117. Can we fix the freaking blasters please!? - in Player Features and Ideas Discussion [original thread]
Originally by: JamesCLK Originally by: Gemberslaafje Originally by: JamesCLK Oh, and then they just 'forgot' about how important tracking is when your weapons system has the worst overall range. Way to go S&I department. ...
- by Gemberslaafje - at 2011.08.23 09:45:00
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118. Balancing & Drones in Incursions - in Player Features and Ideas Discussion [original thread]
Well, a PVP pilot will first destroy or disable(ECM for example) the logistics, because if they don't the logistics will make it very hard to destroy the other ships or drones. --- Creator of the Eve Character Appraiser/Assembler: http://gemblog...
- by Gemberslaafje - at 2011.08.23 09:42:00
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119. Can we fix the freaking blasters please!? - in Player Features and Ideas Discussion [original thread]
Originally by: JamesCLK Oh, and then they just 'forgot' about how important tracking is when your weapons system has the worst overall range. Way to go S&I department. If they would've acted like ACTUAL shotguns, they probably would...
- by Gemberslaafje - at 2011.08.23 09:05:00
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120. Can we fix the freaking blasters please!? - in Player Features and Ideas Discussion [original thread]
It reminded me of a programming class I once had, about anti-patterns. Design by Committee Essentially, if you decide EVERYTHING by democratic means, you'll never get a proper end result. (Thinking roleplay this time) So Gallente was like "We ne...
- by Gemberslaafje - at 2011.08.23 08:57:00
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