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121. Channel window layout remake - in Player Features and Ideas Discussion [original thread]
In the current system you could make 2 chat windows and place them like that manually, if you'd wanted. Not saying this is an essentially bad idea to think about. --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ ...
- by Gemberslaafje - at 2011.08.23 07:52:00
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122. Can we fix the freaking blasters please!? - in Player Features and Ideas Discussion [original thread]
Originally by: JamesCLK In that mindset, I would propose: - Boost Gallente ship base speeds across the board. They should be faster than minmatar - there is a catch however. - Make sure that the Gallente ship AGILITY is kept the hell down...
- by Gemberslaafje - at 2011.08.23 07:22:00
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123. oh no ... another T3 mining barge ... - in Player Features and Ideas Discussion [original thread]
yay for being linked <3 --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally by: De'Veldrin Welcome to the ****ing sandbox
- by Gemberslaafje - at 2011.08.23 07:17:00
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124. Antimatter, Black Ops, Cloaks, and Detectors - in Player Features and Ideas Discussion [original thread]
Originally by: Barbara Nichole shortening the range is not needed..it's already tough to get enough fuel to go anyplace and get back. I think what he means is something similar to Astroid/Mineral compression: You get the same amount ...
- by Gemberslaafje - at 2011.08.23 07:11:00
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125. Capital Ship Musings - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 23/08/2011 07:08:44 Morning :) Any thoughts on this? Both the Carrier and Mothership would get a special 'sub-system' which determines which type of carrier/ms you are using... You should be able to change with Shi...
- by Gemberslaafje - at 2011.08.23 07:06:00
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126. Eve Defence Force - in Alliance and Corporation Recruitment Center [original thread]
A friendly reminder to update your wiki http://wiki.eveonline.com/en/wiki/Eve_Defence_Force_%28Player_corporation%29 --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally...
- by Gemberslaafje - at 2011.08.22 15:03:00
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127. Capital Ship Musings - in Player Features and Ideas Discussion [original thread]
just a brainstorm thread. I'm not saying all of it is good, but just writing. ShipCarrier: Can transport ships. Has a small drone bay. Does not come with fighters, can't use Capital Remote Reps. RepCarrier: Can use Capital Remote Reps, cannot use...
- by Gemberslaafje - at 2011.08.22 14:39:00
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128. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
I think local in it's current form needs to go. It's immediate, it can't fail (well, unless you're actually not looking at it i guess) That's not what EVE's about, generally. The problem is, what do you replace it with? A scanner activated by h...
- by Gemberslaafje - at 2011.08.22 14:27:00
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129. Smart Interdiction Scripts - in Player Features and Ideas Discussion [original thread]
Originally by: Kaylar Neutralis Originally by: Jack Tronic Doesn't work in a RP sense at all. How so? A warp disruptor bubble breaks warp capability in an area. It's very hard to explain if 1 ship can warp and the other can...
- by Gemberslaafje - at 2011.08.22 14:20:00
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130. 'Pirate' vanity items - in Player Features and Ideas Discussion [original thread]
Originally by: mxzf I'm not exactly sure what you're suggesting.. Essentially, vanity items that drop from high-end NPC's, but are different from the AURUM-bought ones. I like your idea, nevertheless lol --- Creator of the Eve Char...
- by Gemberslaafje - at 2011.08.22 14:15:00
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131. Anti-Capital Sub-Capital - in Player Features and Ideas Discussion [original thread]
Originally by: Pinky Denmark The idea, however far from new, is not bad. You're not a troll. Go away ;) Quote: I would personally prefer CCP to bring the super carriers and titans down to a fair EHP level and make sure they cann...
- by Gemberslaafje - at 2011.08.22 14:13:00
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132. Watchlist as an intel tool - nerfhammer needed - in Player Features and Ideas Discussion [original thread]
The problem, i think, is (social) things being abused into things they are not (intel tools). (Both the contacts and local chat) - and before you start, yes, it grew that way and we're all used to having it. But that doesn't mean it's their intend...
- by Gemberslaafje - at 2011.08.22 14:10:00
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133. Anti-Capital Sub-Capital - in Player Features and Ideas Discussion [original thread]
I know the title is a bit awkward, this is because I'm not yet completely sure how to implement this. I also know the idea isn't new, but so what. Stealth Bombers, before the introduction of actual bombs, were frigate-sized ships with Battleship-...
- by Gemberslaafje - at 2011.08.22 13:50:00
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134. add some Anti-blob features... - in Player Features and Ideas Discussion [original thread]
My anti-blob idea was to increase physics-forced distances for more people in the area... So that if you've got a gang of 25+ battleships (for example) your relative distance when dropping out of war is so big that you can't insta-jump through the...
- by Gemberslaafje - at 2011.08.22 13:36:00
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135. Dire need for new Destroyer/battlecruisers - in Player Features and Ideas Discussion [original thread]
In my defence, if you'd use a bit more CAPITALS and Enters your post would be more readable to begin with. --- Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/ Originally by: De'...
- by Gemberslaafje - at 2011.08.22 13:04:00
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136. Dire need for new Destroyer/battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: bolianavitchfantuleanpie hahahaahaha your mad at me for posting on your thread. i never dissed any of the current ships. i said we need more... read what i say please. No, just wondering what you mean, especially since...
- by Gemberslaafje - at 2011.08.22 12:54:00
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137. Super Dreadnaught - in Player Features and Ideas Discussion [original thread]
Because it wouldn't have a role to fill? Or take away roles from other ship types? I think it should be a rock-paper-scissors kind-of thing: a Dread destroys POSses a Carrier destroys Battleships a Mothership destroys Capital ships a Titan destro...
- by Gemberslaafje - at 2011.08.22 12:49:00
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138. Dire need for new Destroyer/battlecruisers - in Player Features and Ideas Discussion [original thread]
Edited by: Gemberslaafje on 22/08/2011 12:46:29 A maelstrom is not a battlecruiser... T1 Destroyers combine sluggishness and easy-to-hit with a load of guns. Their only real use is in destroying (oblitterating) frigates, but due to lack of lo...
- by Gemberslaafje - at 2011.08.22 12:46:00
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139. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
You should be able to have your own bar in a nullsec station you own/have an office in. In fact, perhaps you should be able to upgrade your corp office to be what you like... Could be a public, shaggy bar where your drunkard friends laugh over yo...
- by Gemberslaafje - at 2011.08.22 12:20:00
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140. 'Pirate' vanity items - in Player Features and Ideas Discussion [original thread]
This morning I was thinking about Vanity Items as if they were Computer Games, partially because of an earlier idea which involved the slow decrease of the price of vanity items over time. Essentially, if a player really wants a game/vanity item,...
- by Gemberslaafje - at 2011.08.22 12:12:00
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