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1. Copying / Invention - in Player Features and Ideas Discussion [original thread]
I like it as a base for an idea. I had an idea a few years ago which would have added items to LP stores to alter some stats on hulls but this is probably a more reasonable idea. I'd probably try invention again. Last time I did a bit of invention...
- by General Guardian - at 2016.09.21 09:33:48
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2. Remove the killmail API, seriously! - in EVE General Discussion [original thread]
A killboard is like a record of good memories. One players killboard can tell an entire story. Countless times my corp has had moments where we post some of our most idiotic losses or funniest kills in chat and told the story and had a good laugh....
- by General Guardian - at 2016.09.18 07:28:34
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3. Cynosural notification - in Player Features and Ideas Discussion [original thread]
If your in fleet for an op, yes it's acceptable to expect people to be on comms. Although some alliances and coalitions have 'standing fleets' for quick response or defenses. And now and then there's a need for a fast cyno somewhere before people...
- by General Guardian - at 2016.02.05 00:15:22
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4. Cynosural notification - in Player Features and Ideas Discussion [original thread]
Stop being a troll. It's ridiculous expecting everyone to be on comms 23/7. This wouldn't have to be the case if there was a fleet cyno notification. Although I appreciate you being enough of a fan to post on every single post I put on these f...
- by General Guardian - at 2016.02.04 02:37:32
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5. Cynosural notification - in Player Features and Ideas Discussion [original thread]
I wouldn't mind a small light or notification on the HUD somewhere that notifies us when a new cynosural field is available in your fleet. Might save abuse the Context menu gets while waiting for the cyno to go up. Sometimes you can't trust peopl...
- by General Guardian - at 2016.02.03 21:45:41
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6. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
pajedas wrote: Mine does fine until it gets to: 62.115.140.241United Kingdom EnglandLondonTeliasonera Ab Seems to get stuck there. I'm in the United States. One PLEX for a real fix? Try a trial of a VPN, then do another traceroute. ...
- by General Guardian - at 2016.02.01 17:28:16
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7. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
I've installed a Trial VPN (hide-me) cause there's no sign up for it, just to check how my data route changes. And I am able to connect to eve. Turns out for some reason, my data is being routed the wrong way across my country, then across the US...
- by General Guardian - at 2016.02.01 10:00:34
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8. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Seems my problem wasn't fixed, must have been coincidence, as I have the exact same issue again. Must be a time of day thing, is there too much congestion on networks in London this time of day?
- by General Guardian - at 2016.01.30 21:30:31
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9. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
I've reset my connection that I am currently using (4g Tethered) and was assigned a new I.P address. So far I haven't had socket closed issues. If it was a coincidence I am not sure. My question is now, why would one IP address from the same mach...
- by General Guardian - at 2016.01.29 23:20:51
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10. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Same issue for me now on my laptop after installing that small patch from last night. Managed to log in for about a whole minute in the last hour. It's permanent socket closed errors outside of that one minute.
- by General Guardian - at 2016.01.29 22:16:25
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11. Module position and Drone groups. - in Player Features and Ideas Discussion [original thread]
As I often switch between playing on my pc and on my laptop (I play on my laptop at work) I am constantly having to reorganise my modules and put all my drones back in to their groups. Is there any reason this can't be fixed so my modules are alw...
- by General Guardian - at 2016.01.25 22:36:40
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12. Something we're missing! - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: General Guardian wrote: Seriously this is an awesome idea though for sure. No, it's not. Yah, it is.
- by General Guardian - at 2016.01.24 09:49:00
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13. Something we're missing! - in Player Features and Ideas Discussion [original thread]
Nope, I don't whine about ships being out of balance, if all ships were balanced there'd be no point having more than 1 ship hull in game, it'd be pretty boring. And I hadn't seen this particular idea in threads, I don't really have the time to ...
- by General Guardian - at 2016.01.24 09:31:58
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14. Something we're missing! - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: A badly stealthed t3 battleship idea is still a bad idea, as well as redundant. Who said anything about stealth? You didn't really provide anything to the thread besides a bit of whining.
- by General Guardian - at 2016.01.23 00:56:24
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15. Something we're missing! - in Player Features and Ideas Discussion [original thread]
It has been quite some time since I last posted a brilliant (a.k.a ridiculous) idea, but in light of recent additions such as command and tactical destroyers, I realised one end of the spectrum is missing some flavour. Command Black ops. Has 3 m...
- by General Guardian - at 2016.01.22 21:54:28
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16. Separate section for launched drones on kill reports - in Player Features and Ideas Discussion [original thread]
I am sure it can be scripted in a way so it has minimal impact on the API system. They're already linked to a mini watchlist. Some fights revolve around isk, so therefore it would be great to have better accuracy. Maybe people would stop throwing...
- by General Guardian - at 2015.10.20 15:30:20
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17. Separate section for launched drones on kill reports - in Player Features and Ideas Discussion [original thread]
An additional section down the bottom of killmails which include drones that were launched by the player and destroyed, they would just appear like any lost module and even in the case of the player not dying, they would still be show in a battle ...
- by General Guardian - at 2015.10.20 11:29:18
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18. ECM missiles. - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: General Guardian wrote: Haha No. Yes.
- by General Guardian - at 2015.10.01 09:05:51
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19. ECM missiles. - in Player Features and Ideas Discussion [original thread]
I sold my phoenix after they removed the old EM Citadel torp flash. It was the only great thing about the phoenix. I want it back
- by General Guardian - at 2015.10.01 05:13:55
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20. [Vanguard] - Bracket of your own ship in space now on all the time? - in Player Features and Ideas Discussion [original thread]
I support an off switch for this.
- by General Guardian - at 2015.10.01 02:52:55
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