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1. Future events suggestion (based on Guardians Gala event) - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Despawn beacon while someones actively at the site. Problem solved. Removing all possibility of contesting sites isn't a good idea. These sites are quite good for PvP. Competition is the fabric of this game.
- by Ghaustyl Kathix - at 2017.02.20 22:25:26
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2. Wardec rebalance reviewed - in Player Features and Ideas Discussion [original thread]
Lann Shahni wrote: 1. i do not propose an end to war in high, just rebalancingto make it more fun and enging, giving both sides a reason to fitgh Except carebear corps still won't fight. Even if every war-dec nerf proposed gets in, carebears w...
- by Ghaustyl Kathix - at 2016.11.04 18:28:25
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3. Naming wars - long term null space conficts reactor - in Player Features and Ideas Discussion [original thread]
I agree with keeping the existing system names. If any null-sec systems get renamed, it should be in CCP's total control and only after something really significant happened. For example, I remember there was some discussion about renaming BR5 to...
- by Ghaustyl Kathix - at 2016.10.13 15:22:44
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4. More Information - in Player Features and Ideas Discussion [original thread]
The devs are trying to overhaul the fitting window to provide more information and this is something they might add. In the meantime while they're working on it, Eve Fitting Tool is a really good tool for exactly what you suggest.
- by Ghaustyl Kathix - at 2016.03.30 21:25:48
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5. New Inventory / Item Hangar - in Player Features and Ideas Discussion [original thread]
Damjan Fox wrote: I just think, that, like with everything in EVE, it's good to have options. Both systems could co-exist. I don't see a reason to remove containers, if folders get implemented. That's the thing; there are no options there. The...
- by Ghaustyl Kathix - at 2016.03.30 20:51:00
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6. New Inventory / Item Hangar - in Player Features and Ideas Discussion [original thread]
Damjan Fox wrote: But to make it clear, i never intended this to replace containers entirely. Creating folders would be completely optional. Why would I use a station container over this, though? It sounds like sorting everything into folders ...
- by Ghaustyl Kathix - at 2016.03.30 17:09:24
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7. Total Skill points in training queue - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Its called math, every skill tells you how many points you need and you just have to add Right, and removing the 24-hour time limit on the skill queue was a useless feature because you just put things in when it dips under 24 ...
- by Ghaustyl Kathix - at 2016.03.29 19:18:28
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8. Custom ship skins **CCP Response on viability?*** - in Player Features and Ideas Discussion [original thread]
Agondray wrote: well there is that, there is also the fact ccp says when a ship has a skin applied it becomes a whole different ship which is another string of data to make that ship. When a ship is simply unpackaged , it's a whole different ...
- by Ghaustyl Kathix - at 2016.03.29 17:56:03
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9. CCP, surprise us. - in Player Features and Ideas Discussion [original thread]
Pookoko wrote: well it all depends on perspectives. I was actually big into WoW at that time and experienced the epidemic first hand. I loved it. Yeah, there are a few cases of unintended side-effects turning out okay. Not just the Corrupted B...
- by Ghaustyl Kathix - at 2016.03.29 17:50:55
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10. CCP, surprise us. - in Player Features and Ideas Discussion [original thread]
Pookoko wrote: So I think these things should come straight into TQ with no SISI testing or player feedback gathering. There's a pretty good example of something disastrous happening in an MMO that didn't quite go through proper testing.
- by Ghaustyl Kathix - at 2016.03.29 16:52:44
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11. Building things in null sec stations should count as "industry&... - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: 1) Entosis the station services with your blob 24/7. If goonswarm can't disrupt a single station's services, then what good are you as a war machine? 2) Destroy all POCOs in the system and permacamp the gates / station to pre...
- by Ghaustyl Kathix - at 2016.03.28 16:41:38
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12. EVE and the middle ages - in Player Features and Ideas Discussion [original thread]
Tian Toralen wrote: Why would a map-maker keep the real position of the stars when making a map? Capital jump drives have maximum distance measured in light-years, so that's a good reason to use real position.
- by Ghaustyl Kathix - at 2016.03.28 16:21:30
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13. Ship: Sansha Carrier - in Player Features and Ideas Discussion [original thread]
Murkar Omaristos wrote: Elyia Suze Nagala wrote: The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it. ^^ This exactly. Also - it's consistent with the Sansha role and lore. ...
- by Ghaustyl Kathix - at 2016.03.23 18:07:09
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14. Ship: Sansha Carrier - in Player Features and Ideas Discussion [original thread]
While in general I like the idea for faction capitals (This faction has a dreadnought, this other faction has a supercarrier, this other faction has a carrier, etc.), it's kind of pointless right now. What does the Revenant do? Why would someone ...
- by Ghaustyl Kathix - at 2016.03.21 14:16:20
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15. Falcons still outragouslly overpowered - in Player Features and Ideas Discussion [original thread]
lilol' me wrote: NO ONE fits Damps! Plus youre already jammed so you cant DO ANYTHING, ARE YOU STUPID Damps are actually the most popular EWar in PvP because they're so much more reliable than ECM. As people have said before, ECM is a dice...
- by Ghaustyl Kathix - at 2016.03.10 21:46:15
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16. 'My Fleet' Window to Detail Ship Classes of its members. - in Player Features and Ideas Discussion [original thread]
Organizing your fleet is one of the basic skills of FCing. If you need the game to do that for you, then you shouldn't be FCing.
- by Ghaustyl Kathix - at 2016.03.06 17:21:31
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17. Falcons still outragouslly overpowered - in Player Features and Ideas Discussion [original thread]
lilol' me wrote: stop pleaee just stop with that eccm rubbish NOBODY FITS ECCM AND NEVER WILL ECCM is getting combined with sensor boosters soon. Switching ECCM on is as easy as switching scripts in your se-bo.
- by Ghaustyl Kathix - at 2016.03.06 17:18:38
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18. ADDED VALUE TO Killmails - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Iria Ahrens wrote: How about a real way to increase KM value. Make them tradeable objects. They are, just buy a character, and you purchase all their killmails. It shocks me how many nullbears actually believe this.
- by Ghaustyl Kathix - at 2016.03.06 17:13:41
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19. Devoters have the tank but the Phobos has no drones! - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: The choice of drones is purely about offense, not defence. Actually, the drones is about which manufacturer made the T2 hull in question. Viziam ships usually have drone bays, Roden Shipyards don't usually compared to other ...
- by Ghaustyl Kathix - at 2016.03.03 14:51:26
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20. Loki Offensive - Hardpoint Efficiency Configuration - in Player Features and Ideas Discussion [original thread]
I'm not sure I can agree with this. There's two other two missile-focused setups for T3s, the Tengu and Legion. How is this going to be distinct from these two? "Because I trained Minmatar and not Amarr/Caldari" isn't a good reason. I agree that ...
- by Ghaustyl Kathix - at 2016.03.02 17:26:02
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