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141. Assign 50 fighters per ship - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: People use fighters? They're actually not bad at shooting pos structures (neut batteries ect.).
- by Gigan Amilupar - at 2014.02.07 00:37:00
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142. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
You know, as far as threads on ship crews go, this is actually a fairly interesting idea. That, and I'm sure some super sadists would love to have crew counts added to their KBs.
- by Gigan Amilupar - at 2014.02.06 19:06:00
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143. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Good change CCP, these mechanics have needed a change for awhile imo. I'm a little bit concerned about the cap being 50, that seems a little bit low when you consider that's a grand total of 10 drone ships (I think 100 would have been a bit better...
- by Gigan Amilupar - at 2014.02.06 18:28:00
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144. The New New Route Window - in Player Features and Ideas Discussion [original thread]
Actually yeah, that would be a nice little touch up to it, as I'm not a huge fan of the popup either. That said, it's still leagues beyond what it used to be, so good job CCP. I really don't understand the station listings though. It feels kind o...
- by Gigan Amilupar - at 2014.02.06 05:17:00
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145. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
EvE is a competitive game, whether you PvE or PvP. Gankers killing you to make a profit are competing for isk. Gankers killing you for lols are competing for entertainment. That miner clearing out belts? He's competing with other miners for resour...
- by Gigan Amilupar - at 2014.02.06 00:16:00
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146. [Feedback] Most Useless Module of EVE Nomination - in Player Features and Ideas Discussion [original thread]
I nominate the stasis webifier II module. Why? Because: The meta 4, the Fleeting Propulsion Inhibitor I, uses less cap, less CPU, and otherwise has the exact same stats as the stasis web II. Oh, that's not quite true, I suppose. The stasis web II...
- by Gigan Amilupar - at 2014.02.05 03:17:00
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147. Bring back the old crucifier hull - in Player Features and Ideas Discussion [original thread]
I actually like the new hull. I think it looks really good. Also: Tie Fighter New Crucifier I don't really see the resemblance.
- by Gigan Amilupar - at 2014.02.04 06:04:00
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148. Idle Queue's - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Bagger Mourahn wrote: Just a thought I had today with regards to queue's that people let go idle accidentally, maybe because you had to make an emergency trip out of town, or whatever - it happens to all of us and we ge...
- by Gigan Amilupar - at 2014.02.04 05:58:00
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149. Jump Clone Tweak - in Player Features and Ideas Discussion [original thread]
Ooh, this is a tough one. On one hand I don't really like the idea of being able to "buy" something normally restricted by standings, I feel like it cheapens it. On the other hand, I really like the potential for this as an isk sink. I think the c...
- by Gigan Amilupar - at 2014.02.02 09:23:00
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150. a better look to fleetformations: away with the ball of spaceships: - in Player Features and Ideas Discussion [original thread]
The main counter-argument in this thread seems to be that the ability to fly in formation would somehow remove player skill. Let's be frank here. Simply setting to approach your FC and hitting F1 on called targets is hardly capable flying, and the...
- by Gigan Amilupar - at 2014.02.02 09:17:00
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151. Intelligence Bot For FW Militia Chat - in Player Features and Ideas Discussion [original thread]
Ah, I'm so torn. On one hand I see this as a sensible improvement to FW. On the other hand I'm of the opinion that anything important, like intel, that can be handled by players should be. I suppose so long as it's just very basic information and ...
- by Gigan Amilupar - at 2014.01.30 23:45:00
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152. integrate fitting tool in eve. - in Player Features and Ideas Discussion [original thread]
Technically, we have one. It's called the fitting window. The problem is that it only, well, fits your ship. That's why people use EFT and EvEHQ and Pyfa and whatnot. It should be improved, but sadly the developers don't seem to want to spend time...
- by Gigan Amilupar - at 2014.01.29 02:02:00
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153. Mobile markets... - in Player Features and Ideas Discussion [original thread]
Would sound better as a mobile structure imo, although I am unsure how effective it would be. If I saw one of those was doing profitable business I'd probably just blow it up for a chance at the goodies and ISK inside.
- by Gigan Amilupar - at 2014.01.28 01:40:00
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154. Isk amount shortcuts - in Player Features and Ideas Discussion [original thread]
Seems like a great QOL improvement. +1
- by Gigan Amilupar - at 2014.01.24 07:48:00
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155. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: Lock the gate with a mission key, give mission key to the mission runner, take it back after mission completion. Mission key applies to only one mission and keeps the gate open for 1 minute, it is not consumed on usage. Now...
- by Gigan Amilupar - at 2014.01.23 07:55:00
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156. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Ok, I'm going to interject here and be the 5th individual person to leave a post in this already 3 page thread. So, let's break it down. 1) I do condone the allowance for item theft and the like in mission pockets, it adds good gameplay and is pa...
- by Gigan Amilupar - at 2014.01.23 07:36:00
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157. Skill Implant idea - in Player Features and Ideas Discussion [original thread]
Endovior wrote: Lyra Gerie wrote: "The idea is to have a implant to adds 1 level to the appropriate skill." Seeing as it occupies an implant slot is there room to discuss anything beyond level 1 for the skill? For instance if all level 5 ski...
- by Gigan Amilupar - at 2014.01.23 04:03:00
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158. Skill Implant idea - in Player Features and Ideas Discussion [original thread]
Que Puru wrote: The idea is to have a implant to adds 1 level to the appropriate skill. All normal prereqs for the skill must be met. That. Right there. It negates the value of your idea. If all pre-reqs are met, then why not just train the ...
- by Gigan Amilupar - at 2014.01.23 00:54:00
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159. Little Thing (maybe) Assemble to Fit - in Player Features and Ideas Discussion [original thread]
Actually, this is one of the better versions of this idea that I've heard. A lot of people ask for being able to buy fits and such straight from the market, but I never really agreed with them because of the complexities of the market itself (what...
- by Gigan Amilupar - at 2014.01.22 22:35:00
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160. Empire Currencies - in Player Features and Ideas Discussion [original thread]
I say no. You cite the reason as highsec space being dominated by capsuleers would somehow make empires default to their own currencies. In reality, it would be the opposite. Capsuleers has vast amounts of wealth. An empire would be foolish to bac...
- by Gigan Amilupar - at 2014.01.21 03:29:00
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