Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
581. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Quote: We are currently of a mind to shift invented BPCs so they have positive (or at worst 0) ME and TE figures. This a) prevents the removal of extra materials giving invention an extra-hard kick, and in particular b) prevents every invented ...
- by Gilbaron - at 2014.05.13 18:07:00
|
582. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
yes
- by Gilbaron - at 2014.05.13 17:56:00
|
583. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Quote: We're currently leaning heavily towards calculating ME for the job as a whole, not per-run, probably with a limiter that requires every run always consumes at least one of every material (to prevent 9 apocs -> 10 paladins shenanigans)...
- by Gilbaron - at 2014.05.13 17:52:00
|
584. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Nice :)
- by Gilbaron - at 2014.05.13 15:35:00
|
585. Post-Crius Industry in Sovereign Null-Sec Alliances - in Science and Industry [original thread]
there are very few and they tend to die sooner or later. there are quite a few mining corps out there, because it makes sense to work together in that regard, but for indu, the game mechanics work against teams.
- by Gilbaron - at 2014.05.13 13:41:00
|
586. Factional Station Variants* - in Test Server Feedback [original thread]
now let's talk about giving the tool you guys use to make station variations to us, so we can make our own stations in alliance colors :)
- by Gilbaron - at 2014.05.13 13:30:00
|
587. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Wrent Simulus wrote: CCP Explorer wrote: poppeteer wrote: 'About' 10 releases, every 6 weeks .. does not compute. Subtract ~8 weeks leave per year .. computes less. We are starting with 6 weeks in between releases, will be looking at i...
- by Gilbaron - at 2014.05.13 13:21:00
|
588. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
i really like the new model it's a bit sad to loose the buzz that expansions bring along, but as long as some of those releases bring big changes there is a chance that there will be big buzz around them. i really hope that this helps to cultiva...
- by Gilbaron - at 2014.05.13 13:15:00
|
589. The hardest thing I have ever had to do - in EVE General Discussion [original thread]
The devs still play eve, but they have to be anonymous and are not allowed to be in a position that allows them to have a serious impact on the game. I read somewhere that they have to start new toons but can get their sp back after some time. T...
- by Gilbaron - at 2014.05.13 02:08:00
|
590. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Yay, more time to make 10\10 bpos :D Never not delay stuff you are uncomfortable releasing.
- by Gilbaron - at 2014.05.13 00:06:00
|
591. SYLRAMIC FIBERS, need help. Why are they so big? - in Science and Industry [original thread]
if you are doing reactions in a non-gallente tower you are doing it wrong
- by Gilbaron - at 2014.05.12 07:41:00
|
592. Viewing other players PI networks - in Science and Industry [original thread]
you also won't see the extractor heads (i think)
- by Gilbaron - at 2014.05.12 06:11:00
|
593. Manufacturing meta 1-4 items - in Science and Industry [original thread]
"free" bpcs -»\_(pâä)_/-»
- by Gilbaron - at 2014.05.12 05:20:00
|
594. Manufacturing meta 1-4 items - in Science and Industry [original thread]
you can manufacture a select few capital meta items. BPCs can be bought in the concord LP store all the other meta loot comes from NPCs. CCP wants to change that in the future
- by Gilbaron - at 2014.05.12 04:57:00
|
595. Question about T2 ship production - in Science and Industry [original thread]
New York City Taxi Licenses are pricy. very very pricy http://www.nyc.gov/html/tlc/downloads/pdf/january_2014_medallion_transfers.pdf
- by Gilbaron - at 2014.05.11 06:39:00
|
596. Slot Changes - in Science and Industry [original thread]
yes. but they are considering some kind of modifier for the job price. cheaper job costs for every online structure that could do the job. the decision on that is not yet made and there are some technical difficulties to overcome first.
- by Gilbaron - at 2014.05.11 03:31:00
|
597. Question about T2 ship production - in Science and Industry [original thread]
like i said. taxi license. don't expect to (ever) make back the money you pay for the license. it's a bet that you will make money with the help of something that will increase in value while using it. if you take that into account, a T2 BPO is a ...
- by Gilbaron - at 2014.05.11 03:21:00
|
598. Question about T2 ship production - in Science and Industry [original thread]
T2 BPOs work much like a taxi license IRL they are expensive. very expensive. buying one is a bet. You will make money while you have it, while hoping that it's value will increase or, at least, not decrease. Up until today, T2 BPOs have been a...
- by Gilbaron - at 2014.05.11 02:07:00
|
599. Question about T2 ship production - in Science and Industry [original thread]
if you want to do that you need to also consider the ISK/hr on your components. because they use slots to be build. for the final product: add the cost for the stuff you bought from the market (average datacores needed per BPC, minerals, compon...
- by Gilbaron - at 2014.05.10 22:19:00
|
600. Question about T2 ship production - in Science and Industry [original thread]
You don't seem to understand the idea of isk/hr It's not calculated based on real life time, it's calculated based on production time A job that will make you 100m profit over 20 hours has an isk/hr value of 5m. Good luck finding one And yes, ...
- by Gilbaron - at 2014.05.10 17:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
First page | Previous page | Next page | Last page |