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761. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Paul Otichoda wrote: Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their...
- by Gilbaron - at 2014.03.20 16:03:00
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762. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Xayo 204 wrote: brb relisting some caps... Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips. you forgot the part where you can now compress min...
- by Gilbaron - at 2014.03.20 15:48:00
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763. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Paul Otichoda wrote: We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the gam...
- by Gilbaron - at 2014.03.20 15:40:00
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764. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Plug in Baby wrote: Bagehi wrote: Plug in Baby wrote: Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this? I'm interested to know what % of capitals produced are made from reprocessed ore...
- by Gilbaron - at 2014.03.20 15:17:00
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765. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
ohhhhh, that tickles my fancy.
- by Gilbaron - at 2014.03.20 14:37:00
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766. Is it plausible to do PvP for profit? - in EVE General Discussion [original thread]
i heard killing caps in wormhole escalations can quickly become quite profitable
- by Gilbaron - at 2014.03.20 03:57:00
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767. Empire installations, why are they so cheap? - in Science and Industry [original thread]
don't make stabbers at 200k ISK/hr make fuel blocks at 500k ISK/hr (and often more, ISK/hr on fuel blocks fluctuates like crazy, 500k is a conservative baseline) http://bp.kiwi.frubar.net/?q=fuel+b&techlevel=true&id=4314&me=40&p...
- by Gilbaron - at 2014.03.19 04:14:00
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768. How much military strength is required to hold sovereignty? - in EVE General Discussion [original thread]
you will be taken seriously by the big players in the sov game if you can bring 250 dudes in pretty much any subcap doctrine under your own FC. don't expect to be treated with respect or like them, but you will be taken seriously
- by Gilbaron - at 2014.03.19 03:54:00
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769. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System...
- by Gilbaron - at 2014.03.19 00:42:00
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770. Nerfing the line cost of S&I Jobs at NPC Stations. - in Science and Industry [original thread]
WaterMarks wrote: profit form most t1 goods are barly anything alread, with is were most new players start. not to mention the ammount of these goods on the market atm, i mean look at retreivers for a while there so many were on the market that...
- by Gilbaron - at 2014.03.16 16:08:00
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771. What's the point of a POS in High sec? - in Science and Industry [original thread]
the amount of stuff that needs to be moved in and out. depending on what you produce it does not take long to get to the point where your bottleneck is transportation. transport is annoying and i want to avoid it as often as possible. transport...
- by Gilbaron - at 2014.03.14 17:32:00
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772. CCP Navigator moved to Riot Games (League of Legends) - in EVE General Discussion [original thread]
i meant this guy: https://twitter.com/RoryAbbott but yes, they also took the eris
- by Gilbaron - at 2014.03.14 11:54:00
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773. CCP Navigator moved to Riot Games (League of Legends) - in EVE General Discussion [original thread]
what if i told you they also hired soundwave, zulu and at least one more producer with a devname i can't remember ?
- by Gilbaron - at 2014.03.14 11:34:00
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774. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
my PC and my laptop are stuck at 100% of stage 3/4 tried multiple restarts, the repair tool, disabling the usual suspects ...
- by Gilbaron - at 2014.03.12 15:56:00
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775. Plex price manipulation, plex up 20 million in less than 24 hours. - in EVE General Discussion [original thread]
an investment of 2 billion ISK for a single job that runs for a month makes enough money to buy a plex. it may take some days to sell what you made, but it may happen faster if you spread to a few more jobs in the same category :)
- by Gilbaron - at 2014.03.11 10:39:00
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776. Nerfing the line cost of S&I Jobs at NPC Stations. - in Science and Industry [original thread]
a small thing that has often gone through my head: i really don't thing that small stuff should have any barriers so that newbies can start making stuff within days. that would include cheaper lines when small weapons, rigs, guns and normal modul...
- by Gilbaron - at 2014.03.09 17:33:00
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777. 2 man manufacturing corp - in Science and Industry [original thread]
when i talked about a trade char i did not mean margin trading. you will need a bunch of sell orders with your product up and maybe some buy orders for raw stuff (i just buy straight from sell orders because :effort:) if you dump your final produ...
- by Gilbaron - at 2014.03.09 16:47:00
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778. Getting a POS - in Science and Industry [original thread]
a highsec pos gives you 30% more profit in manufacturing when you use the correct assembly arrays. however, building in a POS means more than 30% more effort if 30% more profit is more than you pay for the POS and you can justify the effort, g...
- by Gilbaron - at 2014.03.09 07:36:00
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779. 2 man manufacturing corp - in Science and Industry [original thread]
keep one thing in mind: the materials you can gather yourself (mining, PI, ...) is not enough to sustain a big industry empire. it is there to kickstart your adventure. the stuff a single PI toon creates in a month is less than what i need in a da...
- by Gilbaron - at 2014.03.08 22:31:00
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780. Nerfing the line cost of S&I Jobs at NPC Stations. - in Science and Industry [original thread]
i endorse this product and/or service if you want to move science and manufacturing away from highsec you need to increase the cost that is associated with highsec production. right now things happen FASTER in nullsec, but certainly not cheaper. ...
- by Gilbaron - at 2014.03.08 04:29:00
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