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61. So, started to seed a station - looking for advice - in Market Discussions [original thread]
in that case it depends on the size of your wallet and the amount of orders you have available. you might sell 1 Astero every three days for, say, 15m profit. that's nice, but it's only 5m/day. investing the same money into ammo, paste and other...
- by Gilbaron - at 2016.02.12 22:17:51
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62. So, started to seed a station - looking for advice - in Market Discussions [original thread]
you won't sell asteros unless the fitting is available.
- by Gilbaron - at 2016.02.12 18:30:21
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63. The forthcoming Skill Injector price bubble - in Market Discussions [original thread]
Teckos Pech wrote: Gilbaron wrote: i really wonder how the prices would look like right now had ccp not intervened massively in the plex market yesterday. Based on what? there were 11k plex traded yesterday in late EU. that's 3.5 ...
- by Gilbaron - at 2016.02.10 08:18:21
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64. The forthcoming Skill Injector price bubble - in Market Discussions [original thread]
i really wonder how the prices would look like right now had ccp not intervened massively in the plex market yesterday.
- by Gilbaron - at 2016.02.10 06:46:39
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65. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
whats the reasoning behind converting officer webs ? how does this stack with other webs? what are the skill requirements ?
- by Gilbaron - at 2016.02.07 21:06:04
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66. "Fighter" Mining Drone? Rorqual? CCP pls - in Science and Industry [original thread]
i can not wait to see all those glorious rorqual killmails when they get tackled in nullsec belts :)
- by Gilbaron - at 2016.02.06 21:08:30
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67. So, started to seed a station - looking for advice - in Market Discussions [original thread]
Here is a couple of points (no particular order) know your customers. talk to them. ask them what they want and need need, but can't find. it makes no sense to sell warp scramblers to miners. offer a one-stop-shop for a particular need. If yo...
- by Gilbaron - at 2016.02.05 04:17:15
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68. Question on "creating" a hub - in Market Discussions [original thread]
Quote: First of all, what to do with products that don't sell well? Is it worth keeping orders up at 30-50% markup for those items? Or I am better off dumping them back at Jita? that's a really good question. i'm doing seeding in highsec fo...
- by Gilbaron - at 2016.01.23 03:39:17
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69. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
brb, buying plex same comment from last time stands: this is not a brilliant idea
- by Gilbaron - at 2016.01.18 15:52:29
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70. T2 Ship production margins.. - in Science and Industry [original thread]
t2 bpos are also surprisingly relevant
- by Gilbaron - at 2016.01.15 14:33:25
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71. Big Players - in Market Discussions [original thread]
Buzz Orti wrote: Many of those lead to high-end Titans and related equipment. Let's face it, even with support, one can hardly get into this without expecting some repercussion and active spying / assassination attempts if not successful. Th...
- by Gilbaron - at 2016.01.11 02:27:11
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72. Horsepower for multiboxing? - in EVE General Discussion [original thread]
Quote: What kind of horsepower do I need for multiboxing. I have a Win XP box for 4G of memory and with a browser open, it can only run one instance of EVE. Windows XP ? how about a computer that was made within the last 10 years? that shou...
- by Gilbaron - at 2016.01.10 04:02:27
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73. Horsepower for multiboxing? - in EVE General Discussion [original thread]
Quote: What kind of horsepower do I need for multiboxing. I have a Win XP box for 4G of memory and with a browser open, it can only run one instance of EVE. Windows XP ? how about a computer that was made within the last 10 years? that shou...
- by Gilbaron - at 2016.01.10 03:57:46
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74. Big Players - in Market Discussions [original thread]
there are only a few products where a single player (or group) can effectively control the market for an extensive amount of time. there are only very few basic ressources that are required to produce the vast majority of items in the game. as l...
- by Gilbaron - at 2016.01.03 05:36:37
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75. PI Profitability - in Science and Industry [original thread]
PI is pretty much profitable from the second you finish setting up your planets. profitability of different products entirely depends upon what kinds of planets you have available locally. you usually want to minimize travel time since it takes...
- by Gilbaron - at 2016.01.01 20:57:22
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76. New to trading - in Market Discussions [original thread]
don't put all your eggs in once basket.
- by Gilbaron - at 2015.12.28 12:30:33
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77. Geckos - in EVE General Discussion [original thread]
we might not get geckos, but we might get Salamanders. same thing, different color
- by Gilbaron - at 2015.12.21 04:06:07
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78. T2 production outside Jita/The Forge - The moongoo situation - in Science and Industry [original thread]
the whole situation is very simple: if you need moongoo, buy it in jita or find someone who sells to you directly.
- by Gilbaron - at 2015.12.19 23:00:59
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79. t1 production - in Science and Industry [original thread]
well, isk per hour does exactly that
- by Gilbaron - at 2015.12.19 19:12:46
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80. t2 Question - in Science and Industry [original thread]
Biggest Carebear wrote: So I'm looking into t2 production I Will be inveting my own BPC's and producing my own Components So I have a couple of questions 1) should I work from a station or from a POS 2) Should I stick to the same Products o...
- by Gilbaron - at 2015.12.18 00:26:42
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