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1. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: The point behind all of this is to make combat more interesting. For once, D-Scan can be damn useful for finding a target, input manual warp, bounce over, rinse/repeat without the use of combat probes. I'd think anyone h...
- by Gizznitt Malikite - at 2016.03.13 00:43:19
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2. Sisters LP implant that creates 1 way wormholes into Thera - in Player Features and Ideas Discussion [original thread]
Pleasure Hub Node-514 wrote: Heiluri wrote: Where did massive amounts of force projection lead us last time? To the rental empires because no-one could challenge the groups that had the numbers and ability to project to the other side of New...
- by Gizznitt Malikite - at 2016.03.03 18:07:23
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3. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Owen Levanth wrote: Hopelesshobo wrote: On one hand, as previously mentioned, you could have the ablity to drop right on top of someone from warp. On the other hand it would make creating an out of line safe spot 1...
- by Gizznitt Malikite - at 2016.03.01 03:08:22
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4. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
I LOATHE the idea of players "emergency exiting warp" , especially if they suddenly see a bubble / gate camp on scan towards their destination. GÖª I imagine the cat'n'mouse game that I've participated in many at times, and the ability to "drop ...
- by Gizznitt Malikite - at 2016.02.29 23:00:30
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5. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Interesting change. As a side note, how have we considered the impact this will have on Fleet Interceptors? One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They...
- by Gizznitt Malikite - at 2015.12.04 20:00:00
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6. Rebalancing Warfare Links - in Player Features and Ideas Discussion [original thread]
While I am not fully pleased with the numbers, I 100% agree that links need a MAJOR readjustment. Frankly, they are way TOO POTENT, and CCP knows it. The last rebalancing pass they did on them was simply unacceptable, leaving them still way over...
- by Gizznitt Malikite - at 2015.03.31 05:02:22
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7. Docking with Carriers - in Player Features and Ideas Discussion [original thread]
Having multiple pilots in one ship has been proposed many, many times before. CCP has stated there are some serious coding issues with this, and it isn't something they wish to pursue. Quick FYI: a BS is 400-550 k m3. A cruiser is about 100-15...
- by Gizznitt Malikite - at 2015.03.30 22:39:16
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8. How to FIX the Eviscerated PVP Meta - in Player Features and Ideas Discussion [original thread]
I very much agree with the sentiment of this post.... While the new t3 dessies are insanely fun to fly, they are certainly out of balance with all other frigates, dessies, and cruiser hulls. To be frank, they are fast pushing out most other sm...
- by Gizznitt Malikite - at 2015.03.30 22:34:02
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9. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Iski Zuki DaSen wrote: When i like to play with small ships frigates and destros i go to FW when i want to conquer something i think i might need a bigger boat E-Link can be fitted in : Ceptors frigates destroyers = NO Cruisers = Maybe Battl...
- by Gizznitt Malikite - at 2015.03.10 17:30:19
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10. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Gizznitt Malikite wrote: And the celestis isn't there to catch the interceptor, only to neutralize it. You don't have to destroy an opponent to inhibit them. the best part is where everyone has given up on the d...
- by Gizznitt Malikite - at 2015.03.09 22:28:50
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11. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: God's Apples wrote: I really don't see how inties are a problem. One info linked maulus/keres/celestis prevents at least 3 ships from locking anywhere past linked FN web huginn/rapier web range. Even if the inty or ...
- by Gizznitt Malikite - at 2015.03.09 22:18:41
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12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Andrea Keuvo wrote: Gizznitt Malikite wrote: FT Diomedes wrote: Gizznitt Malikite wrote: FT Diomedes wrote: All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cer...
- by Gizznitt Malikite - at 2015.03.09 21:23:38
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13. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Gizznitt Malikite wrote: FT Diomedes wrote: All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cerberus and my cyno alt in a Maulus." Yes, Dominion ...
- by Gizznitt Malikite - at 2015.03.09 20:45:13
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14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cerberus and my cyno alt in a Maulus." Yes, Dominion sovereignty might not be perfect, but it is a damn...
- by Gizznitt Malikite - at 2015.03.09 20:21:15
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
John McCreedy wrote: Gizznitt Malikite wrote: You only have to defend the structure that is being attacked... A lone interceptor can only RF on structure at a time... A group of interceptors would simply require a similar group of defenders ...
- by Gizznitt Malikite - at 2015.03.09 19:09:23
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
John McCreedy wrote: MASSADEATH wrote: Corey Lean wrote: MASSADEATH wrote: The whole point is to end the sprawling wasteland of empty SOV space.... and this should do it. If a 30,000 man alliance cant have a few people with entosis shi...
- by Gizznitt Malikite - at 2015.03.09 18:03:12
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
I think there is a lot of unqualified whining in this thread that makes me sad. CCP Rise, as demonstrated through his recent interview, seems to have a firm grasp of our fears. He also has pretty decent goals, and I, for one, appreciate the work...
- by Gizznitt Malikite - at 2015.03.09 17:53:55
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18. Farms and Fields: the WTF moment - in Player Features and Ideas Discussion [original thread]
I'm not impressed with this idea. Why do I want to use a WTF, as opposed to just running anomalies, belt ratting, and/or mining? I guess I don't understand what this WTF is....
- by Gizznitt Malikite - at 2015.03.06 22:03:13
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
AFK cloaking itself is absolutely, 100% acceptable and balanced. As long as we have the omniscient and infallible local chat that instantaneously provides everyone in system a complete list of pilots, AFK cloaking is a reasonable counter measure t...
- by Gizznitt Malikite - at 2015.02.24 17:54:43
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20. POS Scanning module - in Player Features and Ideas Discussion [original thread]
What happens if you scan a Lab or Corp Hangar with a cargo scanner ? Obviously, you need the shields down to target these modules, but I've never even tried to scan them, and am curious if we can. A module that shows tower fuel remaining and p...
- by Gizznitt Malikite - at 2015.01.15 22:04:47
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