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181. Sticky:Nestor battleship disallowed in Alliance Tournament XII - in EVE Alliance Tournament Discussion [original thread]
Greygal wrote: MeBiatch wrote: Gizznitt Malikite wrote: Damnit... I've already modified a dozen setups to take advantage of refitting on the field... Can you not use the mobile depot? Deployables are not allowed ^^ This...
- by Gizznitt Malikite - at 2014.08.11 20:10:00
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182. Previous tourny ships - in EVE Alliance Tournament Discussion [original thread]
Phoenix vajaa wrote: Are they banned? If not why not? Pretty much every other high isk item that can give a huge advantage is banned. and the Etna especially will be a HUGE advantage for any team able to afford to field it. The AT Prize ship...
- by Gizznitt Malikite - at 2014.08.11 18:19:00
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183. Sticky:Dev blog: Coming in Hyperion on August 26th - in EVE Information Portal [original thread]
You forgot to mention the changes to the Nestor! https://forums.eveonline.com/default.aspx?g=posts&t=365573&find=unread
- by Gizznitt Malikite - at 2014.08.11 18:04:00
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184. Sticky:Nestor battleship disallowed in Alliance Tournament XII - in EVE Alliance Tournament Discussion [original thread]
Damnit... I've already modified a dozen setups to take advantage of refitting on the field...
- by Gizznitt Malikite - at 2014.08.11 17:39:00
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185. POS without force field - in Warfare & Tactics [original thread]
Tau Cabalander wrote: Gizznitt Malikite wrote: I figured an orca and chimera would get a very large bounce... They won't bounce in the case the OP stated, instead they will stop at the edge of the NEW force field upon login. This was part...
- by Gizznitt Malikite - at 2014.08.10 18:11:00
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186. What to mine? - in Science and Industry [original thread]
Zean Wurm wrote: Hey guys I'm fairly new to mining and I was on eve university http://wiki.eveuniversity.org/Asteroids_and_Ore and saw I was one jump away from being able to mine Kernite, so with that I am currently mining Luminous Kernite bu...
- by Gizznitt Malikite - at 2014.08.08 16:23:00
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187. Shield Amplifiers? Shield Hardeners? Mixture? - in Ships and Modules [original thread]
It was an appropriate change.
- by Gizznitt Malikite - at 2014.08.08 16:21:00
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188. Just a glitch.. or WHERE THE HELL ARE THE GOODS I PAID 4? - in Market Discussions [original thread]
TheBaium wrote: After 4 years of absence returned to Eve... Become a bit rusty after all those years, but not in trade. Bought today 2 and 51 Local Hull Conversion Expanded Cargo I @ Sisters Eve Bureau @ Arnon IX Moon 3 paid 19 mil due... And...
- by Gizznitt Malikite - at 2014.08.08 16:15:00
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189. (to?) strong Orca mechanic in high sec - in Warfare & Tactics [original thread]
It is my understanding, that if you have a weapons timer, you cannot swap ships. If they don't have a weapons timer, they can dock, eject, jump through a stargate, etc.
- by Gizznitt Malikite - at 2014.08.07 21:16:00
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190. Sticky:Reserved #1 - in Wormholes [original thread]
LT Alter wrote: CCP Fozzie wrote: To clarify, wormhole effects do not apply to NPCs. Wouldn't it be a more so balancing factor for pve if this were the case, maybe if they got a smaller bonus. It is incredibly safe to do pve in pulsars an...
- by Gizznitt Malikite - at 2014.08.06 17:44:00
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191. Continue the Warp Speed tweaks into the capital level - in Player Features and Ideas Discussion [original thread]
For bridged ships, I can very much support a delay, ideally based on mass (inties take no time to reach the destination, BS's may take 45s - 1 minute). For ships with their own jump drive, I think they deserve fast movement. Especially triage c...
- by Gizznitt Malikite - at 2014.08.05 22:09:00
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192. POS without force field - in Warfare & Tactics [original thread]
Bad Messenger wrote: it is so sad that when you exploit game mechanics those does not work properly Calling it exploiting is a bit of an overstatement. I was merely asking for assistance from others that have more experience in setting u...
- by Gizznitt Malikite - at 2014.08.05 18:29:00
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193. POS without force field - in Warfare & Tactics [original thread]
FYI for those that wish to know: To unanchor the tower, you must unanchor all POS mods first. To unanchor an object, you must remove all ammo & fuel from it. Unachoring a POS tower does not reset the force field in memory. The following ...
- by Gizznitt Malikite - at 2014.08.05 17:12:00
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194. POS without force field - in Warfare & Tactics [original thread]
Velicitia wrote: Gizznitt Malikite wrote: Yesterday we took down a hostile POS that had a chimera and Orca logged inside it. So I setup a POS without a forcefield and a nice array of weapons / tackle / ewar, and then bubble wrapped the thin...
- by Gizznitt Malikite - at 2014.08.05 15:52:00
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195. POS without force field - in Warfare & Tactics [original thread]
Yesterday we took down a hostile POS that had a chimera and Orca logged inside it. So I setup a POS without a forcefield and a nice array of weapons / tackle / ewar, and then bubble wrapped the thing. I figure this will make it very hostile for a...
- by Gizznitt Malikite - at 2014.08.05 15:22:00
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196. Double POS Resources? - in Science and Industry [original thread]
To my knowledge (which is limited), you cannot doublemine the same resource type on a moon. Each harvester must mine a unique resource type. The reason some mines have double quantities of a resource is because, at one point in time, CCP was pl...
- by Gizznitt Malikite - at 2014.08.04 18:48:00
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197. Upcoming patch question - in EVE Alliance Tournament Discussion [original thread]
Nico Aristaeus wrote: CCP Fozzie wrote: We agree that the timing isn't ideal, but we're not really inclined to delay positive changes for the whole game just to keep consistency through the tournament. Part of the reason we're comfortable r...
- by Gizznitt Malikite - at 2014.08.01 14:05:00
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198. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
I can fit 4 of these modules for a 10% net fuel reduction (4% version) to 25% fuel reduction (10% version). Stacking penalties remove any benefits of fitting more. This is nice for pilots that use carriers to move assembled ships, but my experien...
- by Gizznitt Malikite - at 2014.07.31 19:29:00
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199. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Funless Saisima wrote: Catherine Laartii wrote: To be quite honest, I think it would be impressive if you added something to increase jump RANGE. That would have a lot more potential to shake things up. Fill lows with range mods, refi...
- by Gizznitt Malikite - at 2014.07.31 18:59:00
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200. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Will these suffer from stacking penalties? If not, imagine the fuel economy you can get moving ships about via Carriers (aka Archon's with 7x modules).
- by Gizznitt Malikite - at 2014.07.31 18:42:00
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