Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
121. [Standardization] Rearrange Listing of Ship Bonuses - in Player Features and Ideas Discussion [original thread]
A reasonable request. +1
- by Gizznitt Malikite - at 2014.09.05 19:35:00
|
122. Player CONCORD - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: My view is that the key to any new idea, be it player built stargates, wormholes or player CONCORD...is to take a first pass that only focuses on reviewing if said proposal is a) compelling gameplay, and b) player c...
- by Gizznitt Malikite - at 2014.09.03 20:26:00
|
123. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Gizznitt Malikite wrote: afkalt wrote: I mostly agree - but in order to have a single module missile DPS needs to be brought into line with their size class. So for example a 10% hike in heavy missile DPS wouldn't kill muc...
- by Gizznitt Malikite - at 2014.09.03 19:52:00
|
124. Player CONCORD - in Player Features and Ideas Discussion [original thread]
We seem to be having a communication problem. When I was reading your blog idea, my mind kept drifting to fun ways to abuse your proposal, absolutely loving the idea of (ab)using the Concord ships to destroy innocent players. Then, in the secon...
- by Gizznitt Malikite - at 2014.09.03 19:00:00
|
125. Player CONCORD - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: Gizznitt Malikite wrote: OMG, this would be crazy abused. My first thought was to get into a concord ship and get summoned to Jita's gate, then gank as many freighters as possible before my concord supership g...
- by Gizznitt Malikite - at 2014.09.03 18:35:00
|
126. Ability to lock your ship? - in Player Features and Ideas Discussion [original thread]
I'm not opposed to a mobile SMA. Deploy it and you can have a nice safe place to store some ships. Of course it'll be easily RF'd like the mobile depot. And if you scoop it, all your ships inside will eject into space. And it will probably be ...
- by Gizznitt Malikite - at 2014.09.03 18:34:00
|
127. Player CONCORD - in Player Features and Ideas Discussion [original thread]
OMG, this would be crazy abused. My first thought was to get into a concord ship and get summoned to Jita's gate, then gank as many freighters as possible before my concord supership goes boom. You seem to limit this with a forced green safety ...
- by Gizznitt Malikite - at 2014.09.03 18:27:00
|
128. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Gizznitt Malikite wrote: -snip- It is precisely this last scenario that we need to be careful of. While improving damage application creates a good fitting option, there is the danger of over-buffing this damage application t...
- by Gizznitt Malikite - at 2014.09.03 17:58:00
|
129. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I mostly agree - but in order to have a single module missile DPS needs to be brought into line with their size class. So for example a 10% hike in heavy missile DPS wouldn't kill much - but a 10% hike to lights? Ouch time. ...
- by Gizznitt Malikite - at 2014.09.03 16:36:00
|
130. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: My point is that without scarcity there is no need for the supply chains. Most things come from Jita for convenience, not really need. If freightering in from there became super hard, they would just produce things locally....
- by Gizznitt Malikite - at 2014.09.03 14:51:00
|
131. Covert Ops Ships' Idea - in Player Features and Ideas Discussion [original thread]
Your suggestion is retardedly imbalanced. To balance it: You'd need a 20 second targetting delay upon decloaking. You'd have to prevent covert ships from using cynos. and You'd have to remove the ability of fleet members to warp to a covert ...
- by Gizznitt Malikite - at 2014.09.03 14:47:00
|
132. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Gizznitt Malikite wrote: Cause it makes total sense to compare Large guns to medium missiles... Would you feel better if I used Sleipnir x2 @10km and Ishtar x50 @80km for that example? lol... FYI: Sentry drones a...
- by Gizznitt Malikite - at 2014.09.03 14:36:00
|
133. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Fer'isam K'ahn wrote: -snip- It is very simple, if explosion velocity and explosaion radius would get removed, it would make missiles so overpowered, other weapon system could not compete with it, which is even the minor iss...
- by Gizznitt Malikite - at 2014.09.03 00:00:00
|
134. More e-hp to Freighters - in Player Features and Ideas Discussion [original thread]
Joraa Starkmanir wrote: Gizznitt Malikite wrote: Lots of ships can be ganked cheaply, below your 10% of t1 hull cost criteria. An untanked covetor (30m) can be suicide ganked by a single low meta fit catalyst (<2.5m). An untanked Ta...
- by Gizznitt Malikite - at 2014.09.02 23:54:00
|
135. Supply logistics: the real reason for power imbalance in null? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Some issues: Content is not generated or destroyed by player interaction. That is a huge fallacy within the structure of the PvP of EVE. Content is the game itself, it drives play and player interaction. The stuff that mak...
- by Gizznitt Malikite - at 2014.09.02 22:02:00
|
136. Power Projection - Spread out Regions - in Player Features and Ideas Discussion [original thread]
There are some issues with spreading regions out too much. I always liked the idea that it was easier to fly towards empire than to circumnavigate the outer nullsec regions. This is true in some cases, and I think it creates some useful tactical ...
- by Gizznitt Malikite - at 2014.09.02 21:10:00
|
137. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
I think we need better analysis of the numbers. Altering the explosion Velocity and/or Radius may have significantly different effects on missile damage application (compared to changing tracking for turret damage application). Damage Upgrad...
- by Gizznitt Malikite - at 2014.09.02 20:47:00
|
138. More e-hp to Freighters - in Player Features and Ideas Discussion [original thread]
Joraa Starkmanir wrote: Rowells wrote: THCS wrote: Name says it. Haulers should have significantly more tank to discourage successful suicide ganks. More tank = More leveraged isk needed to gank. IMO the leveraged isk need to gank should...
- by Gizznitt Malikite - at 2014.09.02 19:05:00
|
139. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
rcs619 wrote: But, it gives *all* of the advantage to the haulers. There's literally no way for people trying to gank to counter the plastic wrap. Which essentially makes the whole gameplay style of cargo-scanning useless. I would call any wo...
- by Gizznitt Malikite - at 2014.09.02 17:15:00
|
140. Serpentis Burner Fit - No Bling/No Alts - in Missions & Complexes [original thread]
I think these burner missions are a good step in the right direction. Most PvE makes you think ships are super easy to destroy. As such, going into PvP you get unpleasantly surprised at the resilience of player ships. Perhaps burner missions ar...
- by Gizznitt Malikite - at 2014.08.29 22:16:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |