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141. Eve working as intended :P - in Missions & Complexes [original thread]
Scullie Erevi wrote: http://prntscr.com/4hjx8k Proof eve agents are snobs! Even though my UI says he is available he still wont give me a mission. Re logging the character fixed his bad attitude BTW. lol.... Perhaps its because your ...
- by Gizznitt Malikite - at 2014.08.29 22:11:00
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142. Damn... Burners are difficult! - in EVE General Discussion [original thread]
Hal Morsh wrote: CCP said burners would be difficult. An npc emulating a faction frigate with deadspace gear, perfect skills and off grid boosts. I'm surprised it doesn't have remote rep alts and falcons in wait (I joke), but CCP doesn't have r...
- by Gizznitt Malikite - at 2014.08.29 20:46:00
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143. Burner Missions: -1 :( - in Missions & Complexes [original thread]
Cipher Jones wrote: Goldiiee wrote: Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the e...
- by Gizznitt Malikite - at 2014.08.29 19:16:00
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144. Bombs: Big and Small (Balance and Variants) - in Player Features and Ideas Discussion [original thread]
As long as you are using a non-similar damage type, they only have 300 EHP, which is the damage a large smartbomb delivers. How effectively can BS's destroy bombs with smartbombs, as the numbers imply such a tactic would work?
- by Gizznitt Malikite - at 2014.08.28 21:09:00
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145. Drone assist and skills/bonuses - in Skill Discussions [original thread]
Trivikua wrote: With regards to drone assist: - Are the assisted drones governed by the original owners skills etc or by the player who is being assisted? - Do ship bonuses have any affect on assisted drones? - Roughly same question but modul...
- by Gizznitt Malikite - at 2014.08.28 20:44:00
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146. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Gizznitt Malikite wrote: I honestly don't even understand what you are trying to say here. No surprise. Quote: "you can get fast tackle on everything bigger than a destroyer". What is your point? If you had the...
- by Gizznitt Malikite - at 2014.08.28 20:34:00
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147. New module "Ship link bridge" - in Player Features and Ideas Discussion [original thread]
Krakil Frostborn wrote: Gizznitt Malikite wrote: Here is a legit reason why: It is overpowered. Ships are balanced so you have to choose between dps, tank, EWAR counter measures, and the like. This essentially allows your two ships to h...
- by Gizznitt Malikite - at 2014.08.28 19:37:00
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148. New module "Ship link bridge" - in Player Features and Ideas Discussion [original thread]
Here is a legit reason why: It is overpowered. Ships are balanced so you have to choose between dps, tank, EWAR counter measures, and the like. This essentially allows your two ships to have twice as many "slots". With your drake example: o...
- by Gizznitt Malikite - at 2014.08.28 19:13:00
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149. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Tagging is super simple, just try it... anywhere in any Sec system, decloak, hit tp, cloak or warp off. Done. Do 100 times, tell me how many times you suvived. So make the range of the tagger module 24 km's. Now it is f...
- by Gizznitt Malikite - at 2014.08.28 19:06:00
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150. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Gizznitt Malikite wrote: This idea has been proposed before. There are two different version's that I always liked, with different scopes of tracking: 1.) The passive tracker. You tag a ship with this tracker (probe), and you...
- by Gizznitt Malikite - at 2014.08.28 16:50:00
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151. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: In low and 0.0 becoming suspect is just ROFLOLOLLOL, so I didn't even want to get into it. What's worse is, there are even fewer stations or options to dock up and repair, while all the while hostiles get a few extra momen...
- by Gizznitt Malikite - at 2014.08.28 16:40:00
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152. Remote Repair Projector Rigs - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The penalty for this rig should be remote repair amount. Just because I very much dislike logi. That is an EXCELLENT drawback!
- by Gizznitt Malikite - at 2014.08.28 15:39:00
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153. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Everything posted is exploitable, since you can use and alt, tag - cloak - relay information, no risk involved, free intel x times better then locater agents who have a cooldown, delay and costs for balance reason. It bri...
- by Gizznitt Malikite - at 2014.08.28 15:37:00
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154. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Kyt Thrace wrote: Gizznitt Malikite wrote: This idea has been proposed before. There are two different version's that I always liked, with different scopes of tracking: 1.) The passive tracker. You tag a ship with this tracker (probe), an...
- by Gizznitt Malikite - at 2014.08.28 15:15:00
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155. Disallowing PLEX on contract - in Player Features and Ideas Discussion [original thread]
Ynot Eyob wrote: Gizznitt Malikite wrote: No for several reasons: 1.) I don't believe PLEX should be some sacred cow that can't be used for scamming. Scamming is an important part of this game, and always has been. 2.) I have no sympath...
- by Gizznitt Malikite - at 2014.08.28 15:07:00
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156. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: +1 for locator agents. Locator agents are slow, and it would be pretty cool to track your target from system to system. It would be an almost overpowered intel tool, but you'd have to actually tag a ship to actually f...
- by Gizznitt Malikite - at 2014.08.28 14:43:00
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157. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
This idea has been proposed before. There are two different version's that I always liked, with different scopes of tracking: 1.) The passive tracker. You tag a ship with this tracker (probe), and you get updated with the location (system) of a...
- by Gizznitt Malikite - at 2014.08.28 14:40:00
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158. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
TheMeanPerson wrote: NEONOVUS wrote: TheMeanPerson wrote: Kaarous Aldurald wrote: Greg Valanti wrote: I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning. Ev...
- by Gizznitt Malikite - at 2014.08.28 14:25:00
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159. Returning player so essentially starting again! - in EVE New Citizens Q&A [original thread]
We are in an entirely different game than from 2009. Major ship changes in all classes of ships from frigates to supercapitals. New game mechanics (Crimewatch 2.0). New Ships New deployables and more.... What did you do that you liked? What...
- by Gizznitt Malikite - at 2014.08.26 20:16:00
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160. Medium MJD's for Attack Battlecruisers? - in Player Features and Ideas Discussion [original thread]
The issue was with Sniper setup ABC's. They can sit at 100-200 km's and easily snipe targets. Giving them an MMJU to gtfo would be abused like mad. It wouldn't be the end of the world, but it would be a bit too potent for most people to support...
- by Gizznitt Malikite - at 2014.08.26 20:10:00
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