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1581. EWAR frigs almost as good as recons? inties bubble immunity? dictors? - in Player Features and Ideas Discussion [original thread]
Interdiction Nullfied Interceptors are a terrible idea: These ships can already travel fairly safely through nullsec. Pop through a gate into a bubble? Power back to gate or burn out. This will get the inty safe 90% of the time. If that's not g...
- by Gizznitt Malikite - at 2013.09.27 18:42:00
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1582. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
JinSanJong wrote: Do you know what I hate most in eve? Lazy ass mobile bubbles and even more drag bubble, which are the most ridiculous item/mechanic in eve. When should you be able to be ago abs still have ppl dragged into bubbles!? There is n...
- by Gizznitt Malikite - at 2013.09.27 18:26:00
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1583. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
I know there are very skittish, sit on your but and camp a bubble all day players. I am not one of those. I'm much more of a small gang and solo roamer, that likes to interdict people flying stupid in their corner of nullsec. I feel pretty strong...
- by Gizznitt Malikite - at 2013.09.27 18:19:00
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1584. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
Xaen wrote: Gizznitt Malikite wrote: Xaen wrote: Gizznitt Malikite wrote: CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion: While many of the ideas were pretty nifty, this li...
- by Gizznitt Malikite - at 2013.09.27 17:59:00
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1585. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
Domanique Altares wrote: Gizznitt Malikite wrote: I get most of my inty kills by setting up a drag bubble. Translation: I am a one trick pony who fears having to master new tactics. This is a nerf to bubbles, which are used to contro...
- by Gizznitt Malikite - at 2013.09.27 17:46:00
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1586. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
Xaen wrote: Gizznitt Malikite wrote: CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion: While many of the ideas were pretty nifty, this little gem came out: Interceptor changes: b...
- by Gizznitt Malikite - at 2013.09.27 17:35:00
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1587. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
Doc Fury wrote: Grey Beard wrote: Solution : Do something other then camping gates. Not empty quoting. Your both missing the big picture... I get most of my inty kills by setting up a drag bubble. An inty pilot enters system and...
- by Gizznitt Malikite - at 2013.09.27 17:31:00
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1588. Interdiction Nullfied Interceptors are not acceptable!!! - in EVE General Discussion [original thread]
CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion: While many of the ideas were pretty nifty, this little gem came out: Interceptor changes: bubble immunity planned. Interdiction nullif...
- by Gizznitt Malikite - at 2013.09.27 17:14:00
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1589. couter destroyers? - in Science and Industry [original thread]
If you are next to your orca, simply swap your barge for a tankier ship. Concord will take care of them so you don't have to. If you are interested in "saving" someone else, swap to a griffin or blackbird and jam them. Griffins are fragile but l...
- by Gizznitt Malikite - at 2013.09.26 17:07:00
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1590. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: The point, my dense little friend, is that such a timer would prevent ACTIVE players from tricking people into thinking they were AFK. The entire reason this strategy exists is so that someone will think you are afk wh...
- by Gizznitt Malikite - at 2013.09.25 14:36:00
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1591. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: .... As the description on the Cheetah says, it's a ship designed to travel unseen and it's made to sneak into enemy territorium to gain intel. Not to cause fear for the rest of the local by doing nothing. So yes, something n...
- by Gizznitt Malikite - at 2013.09.25 00:36:00
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1592. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Gizznitt Malikite wrote: In response to a.) If "local-chat-being-used-as-an-intel-channel" were nerfed, I'd support a scanning system to hunt cloakers. At the same time, it would be imperative that it didn't obsolete ...
- by Gizznitt Malikite - at 2013.09.25 00:07:00
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1593. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Gizznitt Malikite wrote: As has been stated many, many times before, there are two fundamental issues that are heavily tied up with AFK cloaking.: a.) Local Chat: This is an omniscient intel tool that tells you every pil...
- by Gizznitt Malikite - at 2013.09.24 23:49:00
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1594. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
As has been stated many, many times before, there are two fundamental issues that are heavily tied up with AFK cloaking.: a.) Local Chat: This is an omniscient intel tool that tells you every pilot in system. This perfect pilot identifier essen...
- by Gizznitt Malikite - at 2013.09.24 23:36:00
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1595. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Do not give freighters highslots. People will put cloaks on them to more safely move them about nullsec and lowsec. No! Do not give freighters midslots with enough PG to fit 100MN MWDs. People will put MWD's on and pulse them to get into warp qui...
- by Gizznitt Malikite - at 2013.09.13 17:50:00
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1596. Turrets on Freighters - in Player Features and Ideas Discussion [original thread]
Potential Issues in giving fitting slots to Freighters: Highslots: Who cares if a freighter has a turret... that's not game changing nor important. On the other hand, if a freighter could fit a cloak it would gain an enormous amount of extra "s...
- by Gizznitt Malikite - at 2013.09.13 17:40:00
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1597. EMP Shockwave Generator - in Player Features and Ideas Discussion [original thread]
Quote: All ships system go offline for the disable duration, including navigation, targetting, weapons, etc. What does that even mean? Your weapons quite firing? Potent. You lose locks? Annoying! Your ship stops moving? Devastating!! A f...
- by Gizznitt Malikite - at 2013.09.13 17:12:00
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1598. Maximum amount of remote repair per ship - in Player Features and Ideas Discussion [original thread]
Rovinia wrote: Remote repairs are very powerful, especially in large fleets with dozends of logisticships and / or Carriersupport. And thats a good thing, because it needs Teamplay and Tactics to counter it. But sometimes i think it's a littl...
- by Gizznitt Malikite - at 2013.09.13 16:35:00
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1599. Offline POs = no shield. - in Player Features and Ideas Discussion [original thread]
Rather than alter their shields, how about we simply advocate a method of reclaiming an offline tower. Call it the Reclamation Processor: Target tower that is offline, start tower reclamation processor. 20 minutes to cycle. If the tower has...
- by Gizznitt Malikite - at 2013.09.12 22:48:00
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1600. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
Baron' Soontir Fel wrote: Ressiv wrote: Same goes for all5 skills, so 'even odds' in this comparisson is an illusion. If your target is an older toon, likely to have 5's where you have 4's or 3's, then dont try to outperform him in a simila...
- by Gizznitt Malikite - at 2013.09.06 21:03:00
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