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1601. Future Rorqual Changes - in Player Features and Ideas Discussion [original thread]
Miranda Clarke wrote: ShahFluffers wrote: Excellent. I've always wanted to have an almost invulnerable mobile POS to hide in during combat and make gang/fleet fights tedious as hell. You started good OP... but then you forgot that other peo...
- by Gizznitt Malikite - at 2013.09.06 20:54:00
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1602. Stealth bomber effectiveness - in Player Features and Ideas Discussion [original thread]
Balthazar Lestrane wrote: Delt0r Garsk wrote: Bombs fly for 10sec, you get a full 10 second warning. What surprises me about bombing runs is that it gets anyone at all. I love flying my bomber. But when things go wrong, and they often do, ...
- by Gizznitt Malikite - at 2013.09.06 20:44:00
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1603. Old Discussion -- Getting More Players Going to Low & Null - in Player Features and Ideas Discussion [original thread]
Omega Tron wrote: Well again I am taken back by the great replys to my simple idea. Just to once again point out that my goal was to setup conditions on the low-sec/null-sec spaces that will kill off the notion and believe held by so many Hi-s...
- by Gizznitt Malikite - at 2013.09.06 20:22:00
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1604. Old Discussion -- Getting More Players Going to Low & Null - in Player Features and Ideas Discussion [original thread]
Omega Tron wrote: The simple minded approach I am proposing here is that of killing off the idea that has been for to long been the practice of killing off new player and old timer HI-Sec players with gate camp's. In this approach if you want ...
- by Gizznitt Malikite - at 2013.09.06 18:29:00
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1605. Old Discussion -- Getting More Players Going to Low & Null - in Player Features and Ideas Discussion [original thread]
Omega Tron wrote: It seems to me that there really is an exceptionlly simple solution to this ongoing and multiple threads of discussions about how this can be accomplished. My simple minded solution -- 1. For 250KM around all jump gate the s...
- by Gizznitt Malikite - at 2013.09.06 16:55:00
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1606. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
ExcalibursTemplar wrote: Gizznitt Malikite wrote: I read about this bug release day. I've ran a almost two dozen missions since then just to see how things have changed, and this bug never surfaced. I've also participated in several PvP enga...
- by Gizznitt Malikite - at 2013.09.06 16:31:00
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1607. Skill Point Remaps - in Player Features and Ideas Discussion [original thread]
Delicious Charen-Teng wrote: There is one argument that hasn't been noted that supports this change. CCP is constantly changing ships, meta and pretty much everything else. To the point where I haven't bought a single new hull apart from a fe...
- by Gizznitt Malikite - at 2013.09.06 16:17:00
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1608. Stealth bomber effectiveness - in Player Features and Ideas Discussion [original thread]
Capt Canada wrote: ShahFluffers wrote: Again, you're wrong, here's a video of 'goku fleet', a concept which uses bombers with tank/logis http://www.youtube.com/watch?v=SZNX4H53DVw This video has them beating a wolf fleet (frigates), f...
- by Gizznitt Malikite - at 2013.09.06 15:38:00
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1609. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
ExcalibursTemplar wrote: Malcanis wrote: Rengerel en Distel wrote: Malcanis wrote: It feels like you think we should be mad about a bug being fixed. Can we at least be mad that the bug was fixed and added a new bug? If they had in...
- by Gizznitt Malikite - at 2013.09.06 15:12:00
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1610. Sticky:[Odyssey 1.1] Iteration on Ore Prospecting Array sites - in Science and Industry [original thread]
WTB Ingots for single-mineral compression.
- by Gizznitt Malikite - at 2013.09.05 23:19:00
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1611. EVE: Collector's Edition Promo Pack - in EVE General Discussion [original thread]
Buy the Promo.... wait for the order to process. When it processes, you get an email with several coupon codes in it. One coupon to the EvE store (go to the EvE store, add CE to cart, apply coupon for discount, buy CE). One coupon to EvE (Go t...
- by Gizznitt Malikite - at 2013.09.05 22:09:00
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1612. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
I can understand your frustration that this change made it so ships you used to one-shot now take two shots, which adds extra time to complete a mission / anomaly, which potentially alters the equation for alpha gankers, etc. I think the change i...
- by Gizznitt Malikite - at 2013.09.05 22:03:00
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1613. Patch surveys? - in Player Features and Ideas Discussion [original thread]
While I think surveys are a good idea in general, I don't think it should be line-item patch day surveys. A.) The CSM provides excellent feedback to CCP. B.) People always whine, *****, and moan on patch day about this change or that change, a...
- by Gizznitt Malikite - at 2013.09.05 21:24:00
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1614. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
Op, how is it fair to a gallente pilot when half his structure doesn't count for tank because you alpha shot his shields and armor away? Hell, most of my tank is hull in my taranis! This "undocumented" feature helps balance the field away from ...
- by Gizznitt Malikite - at 2013.09.05 19:38:00
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1615. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Ranger 1 wrote: I do think you under rate the advantages of T2 resists though, I would not think 1 additional invul would come near to making up the difference in resists. standard modules to get 70% omni resists for inc...
- by Gizznitt Malikite - at 2013.09.05 19:30:00
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1616. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Gizznitt Malikite wrote: In truth, the bastion mode is about damage projection, if I'm understanding your intentions. I fully support the removal of the 30% resist bonus, but perhaps it should be replaced with a 50-100% ...
- by Gizznitt Malikite - at 2013.09.05 19:23:00
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1617. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CanI haveyourstuff wrote: Gizznitt Malikite wrote: Flyinghotpocket wrote: zbaaca wrote: i have a good question. please explain me WHY CNR have 8/7/5 and golem 8/7/ 4 THIS Because Marauders get 19 slots and 2 rigs. Because No...
- by Gizznitt Malikite - at 2013.09.05 19:09:00
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1618. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: zbaaca wrote: i have a good question. please explain me WHY CNR have 8/7/5 and golem 8/7/ 4 THIS Because Marauders get 19 slots and 2 rigs. Because Normal BS's get 19 slots and 3 rigs. Because Navy & Fa...
- by Gizznitt Malikite - at 2013.09.05 18:38:00
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1619. Local Immune Blackops - in Player Features and Ideas Discussion [original thread]
First off, lol at the thought of two BLOPs gangs hotdropping each other, when no-one can tell who is who. Next, No.... I'm not a fan of having people completely removed from local. I think this opens up a huge back of worms. It is mildly bala...
- by Gizznitt Malikite - at 2013.09.05 18:26:00
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1620. Crouching Miner, Hidden Orca - in Player Features and Ideas Discussion [original thread]
I'm not saying the Orca is the optimal ship for this, but this is what I'd suggest: You essentially want a mobile Corporate Hangar Array + Ship Maintenance Array + Storage. The Orca is nice because it cannot Jump and is not very agile, has a...
- by Gizznitt Malikite - at 2013.09.05 18:20:00
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