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1. Refined Ice materials hauler, adapt the Kyros mineral bay. - in Player Features and Ideas Discussion [original thread]
Can the kyros's mineral bay be adapted to also carry refined ice products too please? this would be great thank you.
- by GizzyBoy - at 2016.03.08 01:47:33
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2. I'd like to see a capital salvager - in Player Features and Ideas Discussion [original thread]
Rorq makes a great salvager, Its how we used to salvage when I first started in AHARM. has t2 salvage rigs as well. we still have it some where.
- by GizzyBoy - at 2015.10.07 04:10:05
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3. Making Wormholes easier to Probe. - in Player Features and Ideas Discussion [original thread]
Montgomery Black wrote: Endorsed. To many empty WH systems currently. A way to scan down WH chains more quickly to find content would be awesome. Easier scanning will not populate wh's
- by GizzyBoy - at 2015.09.16 08:12:36
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4. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
yah new toys!
- by GizzyBoy - at 2014.09.25 12:43:00
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5. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
A few things. Your Idea of an exceptional success is some what terrible, an exceptional success should have a much higher ME level to reflect that Idea of exceptional, the minimum level of a successful bpc needs to have 2 me particularly in the ...
- by GizzyBoy - at 2014.09.17 04:20:51
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6. More Corp Hangers - in Player Features and Ideas Discussion [original thread]
the problem with personal hanger arrays is alts. you cant share items between alts easily.
- by GizzyBoy - at 2014.04.07 06:09:00
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7. Mining needs a change, it's to boring - in Player Features and Ideas Discussion [original thread]
mining is boring? Op Success! Ive played alot of games, going all the way back to UO, Mining has and will always be boring. What i enjoy is the faction loot you sometimes get in belts from faction rats.
- by GizzyBoy - at 2014.03.29 06:17:00
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8. i cant scratch my ass without drones exploding - in Player Features and Ideas Discussion [original thread]
Drones are fine, im not sure what your doing wrong. theres a skill to increase your drone hit points, train that to 5. t2 drones do good dps, use the right drone for the situation. use the one that shoots into the resistance hole of the target r...
- by GizzyBoy - at 2014.03.29 06:11:00
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9. BPC interface - in Player Features and Ideas Discussion [original thread]
Jordan Jansen wrote: I have 1 or 2 suggestions too: 1) Make them BPC/O's stack-able, of course they have to have the same ME/PE to be stack-able) 2) Have a view that shows the ME/PE, similar to the detail views with various columns to select. ...
- by GizzyBoy - at 2014.03.27 06:46:00
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10. Important Nerf to Station S&I Line Costs - in Player Features and Ideas Discussion [original thread]
pos's are a nightmare.
- by GizzyBoy - at 2014.03.08 06:38:00
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11. Make POS refineries not **** or just remove them. - in Player Features and Ideas Discussion [original thread]
They are able to refine ice at 100% use a rorqual to compress and ship it out, its also a sexy ship and it transforms!
- by GizzyBoy - at 2014.03.03 05:18:00
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12. disable ability to remove implants with a combat timer - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: If your Opponent can extract such delicious tears i rather suggsest a "Pull all the Implants" Button! Heh no no tears from me, typically the pod will have been extracted from some typically expensive t3 or capital, and...
- by GizzyBoy - at 2014.03.01 00:12:00
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13. disable ability to remove implants with a combat timer - in Player Features and Ideas Discussion [original thread]
Rowells wrote: if you wanted the implants to show up in the killmail you should have just killed him nothing prevents them from self destructing.
- by GizzyBoy - at 2014.02.28 06:29:00
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14. disable ability to remove implants with a combat timer - in Player Features and Ideas Discussion [original thread]
as per title, Allegedly people whom we have been attempting to ransom for a mere song. are instead preferring to unplug all there implants. If you are agresed in your pod, or have a combat log off timer, you should not be able to unplug implants...
- by GizzyBoy - at 2014.02.28 06:20:00
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15. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
reserved CRUOR for all the fleets!!
- by GizzyBoy - at 2014.02.25 13:52:00
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16. Sticky:[Rubicon 1.3] Corporation Member Cap Increase - in Player Features and Ideas Discussion [original thread]
Just what we needed for wh's!
- by GizzyBoy - at 2014.02.17 14:42:00
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17. Hailing Freqencies and Voice Comms and Webcams - in Player Features and Ideas Discussion [original thread]
no to video beacuse Goatse
- by GizzyBoy - at 2013.11.15 05:34:00
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18. The T3 CarrierGäó - in Player Features and Ideas Discussion [original thread]
IM in a small corp i have 3 caps of my own, and we have 100+ caps easy as a group, whats the problem? i don't want to be in a space coffin, but i could field one or 2 if i wanted. But back to your ideas, 1) players cant dock inside other player...
- by GizzyBoy - at 2013.11.12 05:49:00
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19. Multi kill rights on char, order by cheapest first - in Player Features and Ideas Discussion [original thread]
Its been made aware to me that some people are possibly hiding behind billion isk kill rights. This is done by generating new kill rights with an alt and setting the value to an unreasonable figure. This new higher figure becomes the default co...
- by GizzyBoy - at 2013.11.12 03:55:00
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20. Drone Gate - in Player Features and Ideas Discussion [original thread]
npc's and sleepers should attack offline towers, in all spaces. they should have very minimal bounties to prevent farming they should also on occasion attack poco's
- by GizzyBoy - at 2013.11.12 03:26:00
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