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381. New Mining Ship: Runabout (ninja miner) - in Player Features and Ideas Discussion [original thread]
for compression on the rorqual, you need to fit an industrial core, which then immobilizes your ship and uses fuel. And that's on a ship pretty much designed for the purpose that's too big for gates. Putting ore compression on a small hull would...
- by Glyken Touchon - at 2010.12.27 21:23:00
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382. EvE and simetric ships - in Player Features and Ideas Discussion [original thread]
Edited by: Glyken Touchon on 23/12/2010 21:44:59 Originally by: De'Veldrin If "I think it's butt ugly" is the only reason, that's fine, and valid, but that hardly makes it "required". yeah, I meant that for my personal taste, in or...
- by Glyken Touchon - at 2010.12.23 21:45:00
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383. [Proposal] Evaluate T2 BPO effect on markets. - in Assembly Hall [original thread]
it should lay the matter to rest once and for all. However, people will still complain if analysis shows that the impact is minimal.
- by Glyken Touchon - at 2010.12.23 21:23:00
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384. EvE and simetric ships - in Player Features and Ideas Discussion [original thread]
Symmetry isn't required, but a "balanced" appearance is. The burst, for example looks fine Omen looks good Moa doesn't. The catalyst is balanced front/back rather than left/right, so that's fine too. Ones that I think fall somewhere inbetween ar...
- by Glyken Touchon - at 2010.12.23 15:29:00
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385. Tractored Item Ownership - in Assembly Hall [original thread]
This is where the salvager cycle time bonus of the noctis kicks in. all other things being equal, your salvagers will finish cycling before theirs, so you get the stuff. It won't work every time and you'll have to adjust your methods and only tra...
- by Glyken Touchon - at 2010.12.22 22:28:00
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386. Remove sec gain from 0.0 ratting. - in Player Features and Ideas Discussion [original thread]
seems reasonable, and fairly easy for CCP to do. Bounties (as proposed) should remain untouched.
- by Glyken Touchon - at 2010.12.22 17:59:00
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387. A simple proposal to add more tactical depth to fleet fights - in Player Features and Ideas Discussion [original thread]
Part B: say goodbye to all short range weapons on anything but frigs. how does it improve the chase if both sides have got webbers etc like this?
- by Glyken Touchon - at 2010.12.22 17:48:00
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388. "Galatic Ship" - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader Do a search for the thread. From that I remember it was something to do with the database structure being built on the assumption that players/entites own all objects, when you attempt to place players inside a...
- by Glyken Touchon - at 2010.12.22 17:32:00
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389. A week in Jita - in Player Features and Ideas Discussion [original thread]
Set limits on how far the player generated sec can vary from CCPs standard, and it might become workable. 0.1 either side of CCPs current value would be a good starting value, so a 0.7 could swing between 0.6 and 0.8. It would make living in 0....
- by Glyken Touchon - at 2010.12.22 17:04:00
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390. Deployable container BPO's - in Player Features and Ideas Discussion [original thread]
BPCs for these would make good Interbus LP store items [/shameless plug]
- by Glyken Touchon - at 2010.12.22 16:40:00
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391. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
the only things that shrink when packaged are ships. Maybe this is why it hasn't been implemented? if containers shrink, then the code may do the same to modules. Like many other good ideas here, a "nice to have", but not a priority IMO.
- by Glyken Touchon - at 2010.12.22 16:36:00
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392. Two questions re: the character creator - in Test Server Feedback [original thread]
Originally by: Kalinda Farstrider #2 Several of the female hairstyles are failing to render entirely on my computer. Are they still in progress, or is this likely to be a bug? (if so, I'll go try again and identify the exact styles that a...
- by Glyken Touchon - at 2010.12.20 13:44:00
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393. snigularity patch 214371 - 214773 ? - in Issues, Workarounds & Localization [original thread]
Edited by: Glyken Touchon on 18/12/2010 22:42:34 7.3gb sisi installation. that includes the Beta Neocom, which is duplicating a section of the existing UI. However, I can't see it shrinking much when (if) the current one is removed... Edit- ...
- by Glyken Touchon - at 2010.12.18 22:40:00
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394. Incarna: Corp Tabards? - in EVE General Discussion [original thread]
Originally by: Jennifer Starling But why not corporate uniforms for Incarna, perhaps even with insignia for ranks like any self-respecting sci-fi series has? If there is the capability to change the avatar's clothing then uniforms will...
- by Glyken Touchon - at 2010.12.18 10:54:00
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395. Voices for NPC's - in Jita Park Speakers Corner [original thread]
Originally by: Jaari Val'Dara There is a lot of text, voice actors for all of it would cost a lot :) It's probably going to have to happen though at some stage for the game to keep attracting new players. Windows of text are not very a...
- by Glyken Touchon - at 2010.12.17 15:23:00
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396. Customs office - after export, an additional batch appears - in Jita Park Speakers Corner [original thread]
I don't think the customs office is updated if it is open when a new batch of material is routed there. It seems that if you've had the window open for a while, when it refreshes due to import/export, more stuff will appear. My theory anyway.
- by Glyken Touchon - at 2010.12.17 15:16:00
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397. Supercap Docking... revisited - in Player Features and Ideas Discussion [original thread]
this is one of the better proposals for SC docking that I've seen. The devil will be in the detail of the attackable upgrade: >if it's too easy to kill, no-one will dock >if it's too hard to kill, it will be OP I like the concept of bein...
- by Glyken Touchon - at 2010.12.16 16:34:00
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398. Drones should return to bay when ship warps - in Player Features and Ideas Discussion [original thread]
There is a forthcoming "reconnect" option. coming soon.
- by Glyken Touchon - at 2010.12.16 16:16:00
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399. Fleet Command - Broadcast Target Limitation [Issue] - in Assembly Hall [original thread]
Originally by: Rico Minali Yep, if you can see it and lock it you should certainly be able to broadcast it.. definately.
- by Glyken Touchon - at 2010.12.16 11:29:00
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400. Add a reason to not ninja salvage - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax If you'd bothered to read the thread, you'd know I don't run missions in a hub. You must be somewhere fairly prominent if ninjas are such a bane to your mission-running. As I said, outside the main mission ar...
- by Glyken Touchon - at 2010.12.16 10:54:00
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