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1. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Not a huge issue but after today's patch my safeties were reset to green
- by Gneeznow - at 2016.10.25 12:51:30
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2. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
The MOTD of a channel I am in has vanished, it's still there in the settings window but the channel itself just contains lots of empty space where the MOTD should be.
- by Gneeznow - at 2016.10.11 13:56:06
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3. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Can Alphas use the forum?
- by Gneeznow - at 2016.08.31 16:25:38
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4. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Please for the love of god make alpha clones unable to suicide gank in high sec, set their safety to yellow so they can pvp in low sec but not gank in high sec. Blobs of t1 blaster catalysts will be all over high sec otherwise and we all know it.
- by Gneeznow - at 2016.08.31 15:23:19
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5. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
what happens if I've x market orders up and my clone reverts to alpha? As it is now the market orders stay up even when I'm not subbed.
- by Gneeznow - at 2016.08.31 15:06:29
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6. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
I've 10 million SP in leadership and I really like these changes. You know why? because I always give my boosts on the field in a BC or Command Destroyer anyway rather than sit in a safe spot.
- by Gneeznow - at 2016.08.29 21:13:43
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7. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I like it. The old guard in this game have run it into a stagnant hole in the ground and those are the people who are flailing the hardest on the forums, this might actually bring in new people now that they will be able to catch up a little eas...
- by Gneeznow - at 2015.10.15 19:26:02
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8. Sticky:This Week in EVE #8 - Week 34/2013 - in EVE Information Portal [original thread]
Cheers for the update
- by Gneeznow - at 2013.08.26 19:40:00
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9. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Quote: Andie Nordgren is a genderqueer relationship hacker and a key voice behind the Relationship Anarchy movement, which originated in Sweden but is now gaining international interest. Please see Andie's Log for more information. Haha oh g...
- by Gneeznow - at 2013.01.19 05:29:00
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10. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
CCP Masterplan wrote: Nice work SuperFriends and friends ;) Gneeznow wrote: Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't...
- by Gneeznow - at 2012.11.21 20:10:00
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11. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Quote: The aggressor now has the option to retract a war that has been made mutual by the defender. This ends the war in 24 hours. The other option here was to give the aggressor a chance to accept or refuse making the war mutual, but we felt t...
- by Gneeznow - at 2012.11.21 17:13:00
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12. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
ChromeStriker wrote: first Well done. Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone?
- by Gneeznow - at 2012.11.21 17:04:00
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13. Sticky:Dev Blog: Fifty-Nine Down - in EVE Information Portal [original thread]
Nirnaeth Ornoediad wrote: If the Micro Jump Drive (MJD?) works in bubbles, how will gate camps ever catch anyone? With no need to align, and nothing able to point with a Scram at 100km from gate (or even 85km from a gate), it's just jump gate, ...
- by Gneeznow - at 2012.11.14 21:12:00
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14. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Thanks Masterplan but it still does not answer how severe your sec hit will be, at the moment you get a whomp of a sec hit for killing someone who doesn't get to fire back, and they get killrights on you; you get a far less severe sec hit if the...
- by Gneeznow - at 2012.11.09 18:25:00
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15. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
If the sec hit is front loaded, does that mean each time I attack someone in low sec, I get the full -2% ~ sec hit (the one you get now for 'ganking' someone who doesn't fire back at you) instead of the roughly 10x smaller sec hit you get when the...
- by Gneeznow - at 2012.11.09 14:45:00
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16. New Dev Blog: Need for MOAR Speed - in EVE Information Portal [original thread]
Oveur is a master counter-troll, good thread but still it seems like things are moving so slowly in eve, things that have been broken ages still dont get fixed for years at a time, and it still feels a bit like empty promises are being made, I tho...
- by Gneeznow - at 2010.08.16 22:26:00
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17. New Dev Blog: t0rfifrans announces our mini-expansion Apocrypha 1.5 - in EVE Information Portal [original thread]
bring back old cyno effect
- by Gneeznow - at 2009.07.03 12:37:00
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18. New Dev Blog: Tech3 and the Updated Effects - in EVE Information Portal [original thread]
gief old cyno effect back!
- by Gneeznow - at 2009.04.27 01:12:00
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19. Eve Online Apocrypha 1.1 Patch Deployment Thursday 16th April 2009 - in EVE Information Portal [original thread]
how come the agility changes did not make it into this patch? I thought they were pretty solid as is on the test server, any rough estimate when the era of the instawarping cruisers and below will end?!
- by Gneeznow - at 2009.04.15 16:33:00
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20. Eve Online Apocrypha 1.1 Patch Deployment Thursday 16th April 2009 - in EVE Information Portal [original thread]
Originally by: Dal Thrax Quote: If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill trainin...
- by Gneeznow - at 2009.04.15 06:13:00
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