Pages: [1] 2 3 4 5 6 7 8 9 |
1. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I like it. Pretty useful ship imho... sure does make it a lot easier to go on away missions if you typically operate from a central hub. I'd gripe for more hanger space, but I think for the individual pod this is a pretty handy ship. ...sort of a ...
- by Gogela - at 2014.11.11 02:15:09
|
2. Rigs on Freighters, Carriers and Dreads in Hisec? - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Gogela wrote: No way... I bet the number of unrigged freighters, especially in highsec, is more like 70%. People who can afford jump freighters typically use them. If they are flying a T1 freighter than the chances are ...
- by Gogela - at 2014.05.04 00:43:00
|
3. Rigs on Freighters, Carriers and Dreads in Hisec? - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: What do rig slots on freighters mean? It means that 75% of freighter pilots will fit cargo rigs. 20% will simply leave the ships unrigged. 1% will fit tank rigs. 4% will run to the forums and cry that they ...
- by Gogela - at 2014.05.04 00:34:00
|
4. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
T. 3. Frigates.
- by Gogela - at 2014.04.25 19:39:00
|
5. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Wow! Infinite vampire... that's pretty cool! Phantasm with wheels! These are really cool changes... kinda makes me want to change careers to try them out. I like it.
- by Gogela - at 2014.04.07 21:51:00
|
6. Let us to put all deployable structures into station warehouses! - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: Agreed, especially when it is a packaged one even. Packaged would be fine!
- by Gogela - at 2014.04.07 16:03:00
|
7. Let us to put all deployable structures into station warehouses! - in Player Features and Ideas Discussion [original thread]
I don't see why I can put POS hangers, structures and towers into a station warehouse but not a mobile depot. It's the most annoying thing I have going on in my hanger right now. It's driving me absolutely crazy, in fact. PLEASE let us put all ...
- by Gogela - at 2014.04.07 02:44:00
|
8. Sticky:[Summer 2014] Nosferatu RoF Buff - in Player Features and Ideas Discussion [original thread]
I hope we're not getting April foolzed. I love the NOS. It would be sweet for it to make a comeback.
- by Gogela - at 2014.04.01 16:22:00
|
9. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
I think MTUs work pretty close to perfectly as they are now. Empty wreck tractoring and "wreck ping-pong" are not bugs... those are good mechanics for PvP in the context of MTU deployment in highsec. Pods have a lot of options when it comes to scr...
- by Gogela - at 2014.03.07 17:59:00
|
10. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
http://media3.giphy.com/media/6dJaim7ELSxmE/giphy.gif
- by Gogela - at 2014.01.07 11:34:00
|
11. Corporation Overview Settings. - in Player Features and Ideas Discussion [original thread]
Also, it would be cool if we could flag things in the overview more specifically. I could see wanting to have command ships or logistics ships have a certain background color in overview... maybe you want haulers to get a specific icon, or ships f...
- by Gogela - at 2014.01.03 01:04:00
|
12. Corporation Overview Settings. - in Player Features and Ideas Discussion [original thread]
Does this sound like a good idea? We have corps bookmarks. They rock. Wouldn't corporation overview settings save everyone a lot of time and make the game more fluid? Just an idea...
- by Gogela - at 2013.12.27 06:23:00
|
13. New weapon ideas. - in Player Features and Ideas Discussion [original thread]
It's been rumored a few pods have Jove Folding Beams from 2003/4 already. That said, I've just discovered projectile weapons for the first time. Learning is still occurring. I love them. They could add a lot of new kinds of projectile rounds if ...
- by Gogela - at 2013.12.10 20:04:00
|
14. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Jack bubu wrote: why do you hate fun fozzie
- by Gogela - at 2013.11.05 22:47:00
|
15. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
That... might be ok. Hmmm... Edit: wait wtf still one low on the flycatcher? What is wrong with you people?? Edit2: OK I'm done thinking about it. I'm going to stick to interceptors in Rubicon and just not worry about the dictors. Maybe expans...
- by Gogela - at 2013.10.28 14:39:00
|
16. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: They have to be somewhat frail, as they have a very unique job, stop a fleet from moving. So I guess this is why I'm bummed. Since when is an eve ship so hyper specialized that it's ONLY use is in a gang. Every other comb...
- by Gogela - at 2013.10.15 20:17:00
|
17. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: That would **** off a lot of people. .. I like it Who? I mean who even flies them right now? Flycatcher Shield: 1100 HP / EM 0% / EX 50% / K 60% / T 75% Armor: 600 HP / EM 50% / EX 10% / K 55% / T 80% Hull: 650 HP / 0 / 0...
- by Gogela - at 2013.10.15 19:15:00
|
18. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bubble immune dictors would be wtfbbqop. Just saying. Rest of your feedback I'm looking into and taking note of, keep it coming. ...* Goon parlance. Nice. So you tell me what a dictor is for. I honestly don't know. I fit a...
- by Gogela - at 2013.10.15 18:15:00
|
19. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Harvey James wrote: shouldn't interdictors be regarded as interceptor versions of T1 dessies like inties are of T1 frigs ... i.e. smaller faster and able to use MWD's effectively without being popped immediately?? dictors ...
- by Gogela - at 2013.10.15 16:31:00
|
20. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Type ( CPU need / PG need / rate of fire) Rapid Heavy Missile Launcher I (50 / 960 / 9.3s) Rapid Heavy Missile launcher II (59 / 1210 / 7.45s) 'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s) 'Limos' Rapid Heavy...
- by Gogela - at 2013.10.07 17:13:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |