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1. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
I really wish they'd roll the range bonus directly into the miners themselves rather than the command burst. In those odd situations where you don't have links it's going to become even more cancerous to mine since you probably won't have a spare ...
- by Goldensaver - at 2017.03.10 19:39:47
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2. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
Eternity Mistseeker wrote: Weapons Upgrades 5 was always a pain as you really did not care, you just wanted the weapons power grid reductions to make your fit. Weapons Upgrades should have prerequisites Gunnery 4 and CPU Management 4, Advanced...
- by Goldensaver - at 2016.06.01 01:32:14
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3. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Goldensaver wrote: Carrion Crow wrote: In terms of the design logic of the fictional in game dread designers... Why not make the dread fleet hangers big enough so that a dread can carry a full set of High angle gun...
- by Goldensaver - at 2016.05.02 01:04:54
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4. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Carrion Crow wrote: In terms of the design logic of the fictional in game dread designers... Why not make the dread fleet hangers big enough so that a dread can carry a full set of High angle guns? They can currently fit 2... why not 3? This...
- by Goldensaver - at 2016.05.01 15:39:57
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5. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: S4ndman wrote: Can someone explain to me why the nalgfar gets 2 turret slots while the other ones get 3 weapon slots? I'm not used to capital ships, but it made me curious.. This is because of a limitation on the Na...
- by Goldensaver - at 2016.04.27 06:42:19
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6. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Cyrek Ohaya wrote: Will High Angle Weaponry be considered "Large", "Capital" or both? Pretty sure they're just considered capital. They get bonuses from dread/titan traits but cannot be fitted to subcaps by a hard limit (can't do it even if y...
- by Goldensaver - at 2016.04.26 18:04:03
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7. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Alexiel Fireborn wrote: Seth Quantix wrote: Alexiel Fireborn wrote: We've introduced new High Angle Weaponry, these are the 'Quad Mega Pulse Laser', 'Quad 800mm Repeating Cannon', 'Triple Neutron Blaster Cannon' and 'Rapid Torpedo Launche...
- by Goldensaver - at 2016.04.26 15:41:15
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8. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Alexis Nightwish wrote: So every single capital and super you've revised has the exact same shield resists. Why? Probably because just about every T1 ship has the same shield resists...? It's armour resists that get racial flavouring. Not ...
- by Goldensaver - at 2016.04.26 00:42:08
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9. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Sentient Blade wrote: Goldensaver wrote: Quote: 100% increase to Remote Repair impedance Just curious because of the wording here; are dreads capable or not capable of receiving remote capacitor assistance in siege now? They never we...
- by Goldensaver - at 2016.04.25 18:23:03
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10. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Quote: 100% increase to Remote Repair impedance Just curious because of the wording here; are dreads capable or not capable of receiving remote capacitor assistance in siege now?
- by Goldensaver - at 2016.04.25 18:11:24
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11. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Asuka Solo wrote: 1. Thanks for pointing it out. I've come to realize I'm complaining about the lack of bang for buck I get from fitting lesser cap sized modules on a super cap sized vessel.... like crying about "how the medium repper isn't li...
- by Goldensaver - at 2016.04.07 04:10:24
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12. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Asuka Solo wrote: And after a few days of testing these changes, super carriers still come out on top in terms of damage and ability to tank. I'm still shocked and amazed that even while fitting 2 capital reps or more, that: 1) Titans cant ta...
- by Goldensaver - at 2016.04.06 15:42:22
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13. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
HandelsPharmi wrote: Guys, you are all asuming, that all Capital weapons do the same damage. This is wrong! 1. to compare missiles with turrets is still wrong - XL Torpedos won't hit for 100 % Speed, signature radius: MWD, shield extender, tar...
- by Goldensaver - at 2016.04.05 21:02:13
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14. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Swiftstrike1 wrote: Goldensaver wrote: Your math is wrong. Yes. Yes it is. That's embarrassing... LevelLevi (kin) Levi (rest)Avatar Rag + Erebus 1 76% 65% 180% 195% 2 186% 157% 360% 411% 3 355% 300% 540% 653% 4 650% 550% 720% 925% 5 130...
- by Goldensaver - at 2016.04.05 03:57:37
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15. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: Forgive me if I am ignorant of how boosting works, but apart from opportunity cost, what stops you from using a Ragnorak and a Claymore at the same time? Both bonuses still apply, right? Presumably with stacking penalties? I...
- by Goldensaver - at 2016.04.04 22:30:11
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16. Sticky:[March] Target Painter Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
RIP PWNAGE, PWNT, PWND, and PWN. PWNAGE OR RIOT!
- by Goldensaver - at 2016.02.11 23:42:27
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17. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Suodemon wrote: Doing the numbers on the T2 SEBO, and the scripted sensor strength comes out at 76.8 assuming 60% like the scan res and targeting range scripts. Current ECCM modules provide 96%. Did I just do the math wrong? Aren't the scan r...
- by Goldensaver - at 2016.02.11 23:03:14
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18. Give Assault Frigates infini-point - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: elitatwo wrote: Ralph King-Griffin wrote: afterburner bonus ? i know its something id love to see on them. Me too but I think my Succubus would become very sad. Anyhow didn't they try that on SiSi once and say...
- by Goldensaver - at 2015.12.16 02:38:37
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19. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Whitehairedmama Tzestu wrote: Its a matter of what works and what doesn't. Not everyone does the same thing. I actually like passive over active for PVE, it makes more sense. They should have left it alone. There's no way in hell they shoul...
- by Goldensaver - at 2015.12.13 20:36:46
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20. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
KeithStone Yotosala wrote: Let's give one team in FW 5km ranges on all their new ships, and the other side we will give range bonuses and drone damage/hp bonuses too! And they laughed and laughed and laughed... And the other side will, in ad...
- by Goldensaver - at 2015.12.13 20:22:51
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