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1. Killing Blood Raiders in a Mach - in Ships and Modules [original thread]
Dyaven wrote: If I fit all three TCs with scripts it's the same range but zero tracking bonus. Atm I'm using one Range script and two unscripted TCs as that seems to be the best mix. Small 9% stacking penalized tracking bonus from TEs don't ...
- by Goose99 - at 2012.01.18 18:54:00
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2. Killing Blood Raiders in a Mach - in Ships and Modules [original thread]
Dyaven wrote: Things I have: T2 projectiles T2 hybrids Things that aren't good at ratting Bloods: projectiles (moreso a problem of the ships that use them then the weapons themselves) hybrids Me: :( For the moment I've switched to a lolar...
- by Goose99 - at 2012.01.18 15:36:00
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3. Drake changes from CSM minutes. - in Ships and Modules [original thread]
Liam Mirren wrote: Hurricane is also in need of a nerf but the Drake getting rebalanced is a necessity and actually, it's not really a nerf anyway. Winmatar shall never be nerfed
- by Goose99 - at 2012.01.18 15:34:00
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4. The top five boats in need of a buff - in Ships and Modules [original thread]
Dyaven wrote: In no particular order: *takes breath* Brutix Prophecy Cyclone Ferox Hyperion Eagle Deimos Enyo (probably solved with incoming AS buff) Retribution (same) Eos Astarte Redeemer Widow Sin Panther Kronos Oneiros Augoror Omen Maller...
- by Goose99 - at 2012.01.18 04:38:00
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5. The top five boats in need of a buff - in Ships and Modules [original thread]
So Aurguor made the list? How about Exequor? Among lots of ships that no one ever mentions needing a boost because they're so bad no one cares for them. Btw, Hype sucks. But not to the degree of being forgotten. Aurguror & company are what t...
- by Goose99 - at 2012.01.18 04:27:00
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6. Caldari Command Ships: Worth training into now? - in Ships and Modules [original thread]
Fon Revedhort wrote: Solania Aurae wrote: while assuming that taking away the Resistance bonus and Kinetic bonus from the Drake would make people flock to the Nighthawk. / Dunno, right the reverse, actually. What's the fun in flying OP sh...
- by Goose99 - at 2012.01.18 02:51:00
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7. Caldari Command Ships: Worth training into now? - in Ships and Modules [original thread]
Proposed AFs aren't OP, not by a long shot. It's supposed to be beefier than the interceptors that used to be flown in AF role for all situations... Properly fitted canes, among other things, will still swallow them whole upon catching them. And...
- by Goose99 - at 2012.01.18 02:34:00
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8. Amarr Battleships - in Ships and Modules [original thread]
river Zateki wrote: whats awsome in a year when you get the skillpoints is a navy geddon wit h t2 gardes an omni and pulses w/ scorch. Something crazy like 1400 dps lol It requires the Sentry skills that amar toons usually don't have, and t2...
- by Goose99 - at 2012.01.18 02:28:00
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9. T2 armor plates - what's the point, CCP? - in Ships and Modules [original thread]
At least meta 4s get more expensive as everyone use them. Market balances cost for you, if CCP wouldn't balance stats. Unlike faction guns, 100x the cost of t2 guns while still sucking hard.
- by Goose99 - at 2012.01.18 00:31:00
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10. CSM Meeting Minutes on Ships - in Ships and Modules [original thread]
Good god! Drake with rop and missile velocity bonus? Throw more missiles, further... The old kin bonus (lol) is crap anyway, and Drake minus 5% resist is still a lot of buffer. Besides, where does this leave Cerebrus and... Sac. Are they trying to...
- by Goose99 - at 2012.01.18 00:24:00
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11. What am I missing here? - in Ships and Modules [original thread]
Maybe you don't have kinetic missile loaded? Lol@Caldari bonus.
- by Goose99 - at 2012.01.18 00:06:00
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12. Mission Rokh - in Ships and Modules [original thread]
Umega wrote: Goose99 wrote: Umega wrote: Headerman wrote: Before Crucible 350mm rails were best suited for a Rokh due mainly to PG, is that no longer the case? Is no longer the case. Something like 12% pg down and I forget how much ...
- by Goose99 - at 2012.01.17 23:53:00
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13. Supercaps issues and training return - in Ships and Modules [original thread]
U MAD BRO? and CAN I HAZ UR STUFFZ?
- by Goose99 - at 2012.01.17 23:18:00
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14. Mission Rokh - in Ships and Modules [original thread]
Umega wrote: Headerman wrote: Before Crucible 350mm rails were best suited for a Rokh due mainly to PG, is that no longer the case? Is no longer the case. Something like 12% pg down and I forget how much cpu for grid requirements per turr...
- by Goose99 - at 2012.01.17 23:13:00
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15. Rail Buff - in Ships and Modules [original thread]
e eek'd wrote: Goose99 wrote: Rails, now with +5% of very little tracking. Yays. i wonder what them intys says when the 250 rail eagle/moa is back holding gates att 150km... "Oh noez, a Tornado... Oh wait, just a Moa, nvm." Privat...
- by Goose99 - at 2012.01.17 17:19:00
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16. Rail Buff - in Ships and Modules [original thread]
Rails, now with +5% of very little tracking. Yays.
- by Goose99 - at 2012.01.17 17:09:00
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17. Mission Rokh - in Ships and Modules [original thread]
Headerman wrote: Before Crucible 350mm rails were best suited for a Rokh due mainly to PG, is that no longer the case? Also tracking. Among other things why rails fail. Fit ACs and win like Winmatar.
- by Goose99 - at 2012.01.17 15:27:00
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18. Mission Rokh - in Ships and Modules [original thread]
Umega wrote: Goose99 wrote: [Rokh, Winmatar] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Invulnerability Field II Invul...
- by Goose99 - at 2012.01.17 04:48:00
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19. Caldari blaster pvp and rail boats for pve. - in Ships and Modules [original thread]
Take Caldari gunboat, fit AC, there you go.
- by Goose99 - at 2012.01.17 03:48:00
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20. Mission Rokh - in Ships and Modules [original thread]
[Rokh, Winmatar] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Invulnerability Field II Invulnerability Field II Invulnerabilit...
- by Goose99 - at 2012.01.17 02:28:00
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