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1. Sensor Strength Implants/mods/boosters vs. ECM. - in Player Features and Ideas Discussion [original thread]
Nice changes. This way, you can be nearly unprobable without ECCM, only implants.
- by Goose99 - at 2012.01.18 22:41:00
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2. Cargo Pilots Unite!!!! - in Player Features and Ideas Discussion [original thread]
+1
- by Goose99 - at 2012.01.18 15:46:00
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3. Epic Incursion - in Player Features and Ideas Discussion [original thread]
Supported - if it's Sov Null Outposts instead.
- by Goose99 - at 2012.01.18 02:53:00
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4. Create a true "hybrid" weapon system - in Player Features and Ideas Discussion [original thread]
Supported. The 2 extremes (long and short range) are useless. Turn it into one medrange weapon, as occupied by guns that don't fail (AC/scorch pulse). Any attempt to turn impractical ranges into "niches" is like saying "your niche is to be losers...
- by Goose99 - at 2012.01.17 23:34:00
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5. Mentoring New Players - in Player Features and Ideas Discussion [original thread]
To do this, you must first ban all sociopathic elements of Eve, starting with CSM. Eve, it's like high school, unsupervised. Someone will find ways to grief noobs with any system. The basement dwelling @sshats who spend all day thinking up way...
- by Goose99 - at 2012.01.17 23:24:00
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6. A slight change to the Tengu - in Player Features and Ideas Discussion [original thread]
Fidelium Mortis wrote: Klingon Admiral wrote: Remove the kinetic-bonus. Today, the Tengu is the only T3 with two damage-boni, while other T3 feature a dmgmultiplier/RoF-bonus along with 1 or 2 boni that enhance the ship's damage application...
- by Goose99 - at 2012.01.17 17:16:00
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7. A slight change to the Tengu - in Player Features and Ideas Discussion [original thread]
Benjamin Hamburg wrote: There is a background in EVE that need to be understood and respected: Amarr do EM/Therm against resist hole Gallente do Therm/Kin Caldari do Kin against highest resist of every boat Winmatar do bonused omni an...
- by Goose99 - at 2012.01.17 15:46:00
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8. Windows 8 Tablets (EVE on the go?) - in Player Features and Ideas Discussion [original thread]
Eve is serious business, play when you get home.
- by Goose99 - at 2012.01.17 03:57:00
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9. A slight change to the Tengu - in Player Features and Ideas Discussion [original thread]
Benjamin Hamburg wrote: No. Tengu is presently the best T3 out there for PvE in general, and the most used in Fleet PvP. It does'nt need a buff, unless we buff also other T3. For example, Proteus do only kin/therm damage and Legion em/therm. ...
- by Goose99 - at 2012.01.17 03:55:00
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10. Screw cyno's why cant capital ships use stargates? - in Player Features and Ideas Discussion [original thread]
Jiska Ensa wrote: If you force them to use gates you MUST let them enter high-sec, or drastically alter the map. There are areas of low-sec which are surrounded by high-sec, and people would just build capitals there and basically have a massiv...
- by Goose99 - at 2012.01.17 02:21:00
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11. Screw cyno's why cant capital ships use stargates? - in Player Features and Ideas Discussion [original thread]
Remove cyno. Make all ships move through gates.
- by Goose99 - at 2012.01.17 01:39:00
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12. New POS Module: Corpse Processor - in Player Features and Ideas Discussion [original thread]
Debaser wrote: Goose - With a low chance of recovery, but the motive and costs high to recover, my guess is it would be more than net-neutral in favor of a bigger sink. * The costs to run the POS mod * The cost of skill books * The lower qual...
- by Goose99 - at 2012.01.17 00:27:00
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13. Sansha ship line-up brought up to par with pirate faction frigates - in Player Features and Ideas Discussion [original thread]
Instead of that, nerf Angel down to Sansha levels.
- by Goose99 - at 2012.01.17 00:18:00
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14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Multiple Slot Modules; These modules exhibit more than one level's worths of traits and thus consume more than one slot which may be useful in reducing stacking penalties but comes at other costs such as increased fitting requi...
- by Goose99 - at 2012.01.16 18:08:00
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15. Structure Killmails - in Player Features and Ideas Discussion [original thread]
Satav wrote: Goose99 wrote: No. It's not a ship, no one pilots it. Otherwise I should get kms for killing rats. Structure kms should be removed. I would normally ignore a troll like this. But i just had to point out ..... You do get k...
- by Goose99 - at 2012.01.16 18:07:00
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16. Skill Removal - in Player Features and Ideas Discussion [original thread]
Supported. There are some skills with crap benefits and ridiculous drawbacks. AB, for example. Lengthens cycle time, so that you can't turn it off when you want to, with no additional "benefit." Also prerequisite for the important skills...
- by Goose99 - at 2012.01.16 18:02:00
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17. New POS Module: Corpse Processor - in Player Features and Ideas Discussion [original thread]
No. Implants from LP shop is an important isk sink. LP shop isk sink is the same size as every other isk sinks in Eve combined.
- by Goose99 - at 2012.01.16 17:57:00
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18. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Rigs that add a hig/mid/low slot. Buff faction guns so they don't completely suck against t2.
- by Goose99 - at 2012.01.16 17:55:00
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19. An idea abour war and corporation quits during the war - in Player Features and Ideas Discussion [original thread]
Ms First Teacher wrote: I'm mad Indeed. At one time, it was possible to quit corp in space, while being shot. Then CCP fixed it so you can only quit while docked. And all is well. You dec a corp, not a player. htfu
- by Goose99 - at 2012.01.16 04:40:00
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20. Idea: make a few key systems separating empires conquerable by pirates (switch f... - in Player Features and Ideas Discussion [original thread]
Empires were separated by lowsec at one time. It broke the game, and thus had to be removed. /thread
- by Goose99 - at 2012.01.16 04:35:00
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