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101. Strategic Cruisers.... - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: I, noob, cannot fly or afford tech 3, thus they must be nerfed back down to tech 1, so that I may be less noob No. But introduce t3 BC alongside t3 cruisers - 8 guns, more hp, more cap, and more slots. Wtb t3 Slipneir
- by Goose99 - at 2012.01.15 04:30:00
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102. The Ditanian Fleet channel - in Missions & Complexes [original thread]
Bumblefck wrote: Butthurt tl;dr: Carebears are making too much internet spaceship monez. I, forum tard, am jealous.
- by Goose99 - at 2012.01.15 00:54:00
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103. GÖí ~ VALENTINE'S DAY ~ GÖí - in Player Features and Ideas Discussion [original thread]
Bitter vet needs love
- by Goose99 - at 2012.01.14 20:44:00
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104. Warp Disruption Countermeasure I - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Valei Khurelem wrote: Because it's more fun that way! You know? Fun? That emotion you used to get when you weren't going around trolling people on boards and ganking helpless newbies for lulz because you've turned into...
- by Goose99 - at 2012.01.14 20:41:00
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105. Structure Killmails - in Player Features and Ideas Discussion [original thread]
No. It's not a ship, no one pilots it. Otherwise I should get kms for killing rats. Structure kms should be removed.
- by Goose99 - at 2012.01.14 20:39:00
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106. Nerf < Counter - in Player Features and Ideas Discussion [original thread]
Unit562 wrote: By nerfing a ship, it makes something els as powerful as the ship being nerfed, thus achieving balance. Indeed
- by Goose99 - at 2012.01.14 20:38:00
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107. Warp Disruption Countermeasure I - in Player Features and Ideas Discussion [original thread]
+1 Oh, and bump
- by Goose99 - at 2012.01.14 20:36:00
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108. Turret weapon redesign - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: Mars Theran wrote: Missiles are dumber. I wish they were smarter, but they're not. They hit and do some damage 100% of the time though. I'll consider that good enough (besides for MWDing Spider Drones) Confirming th...
- by Goose99 - at 2012.01.14 16:47:00
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109. Raise the age restrictions to EVE to 18+ - in Player Features and Ideas Discussion [original thread]
Think of the children! Grievers and goons should be censored from Eve.
- by Goose99 - at 2012.01.14 16:44:00
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110. - Suggestion - - in Assembly Hall [original thread]
And thus, Tornados will be AC fitted and "short range." Winmatar Wins!
- by Goose99 - at 2012.01.14 16:37:00
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111. [Proposal] Add Combat Functionality to Dreadnoughts - in Assembly Hall [original thread]
Remove tracking penalty in siege so that Titans no longer speed tank them. Everything else is fine as is.
- by Goose99 - at 2012.01.14 06:29:00
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112. Put all items on the market (Faction/deadspace/officer mods etc) - in Player Features and Ideas Discussion [original thread]
ShipToaster wrote: -1 Market means five minute 0.01 games, and these are botted to ****, and at least with contracts you have a chance to sell stuff without being a market games player. Mark down more than 0.01 isk? If it's cheap enough,...
- by Goose99 - at 2012.01.14 06:25:00
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113. Incredibly Helpful (and Easy) Cloaking UI Enhancement - in Player Features and Ideas Discussion [original thread]
Blue cap shouldn't regen.
- by Goose99 - at 2012.01.14 06:22:00
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114. Titan gun tracking - in Ships and Modules [original thread]
RubyPorto wrote: Rel'k Bloodlor wrote: *face palm @op Ever been or seen fight out there? Bubbles. If the pod has to slow boat 20-100k to get out, civilian guns with no skills and all the booster penaltys will work, also lock time becomes m...
- by Goose99 - at 2012.01.13 23:16:00
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115. Cerberus - Buff Its Speed - in Player Features and Ideas Discussion [original thread]
All Caldari boats larger than frigs, except drake, need a speed boost, among other things, to be viable pvp. They can't gank, can't tank, can't gtfo. Lol km waiting to happen.
- by Goose99 - at 2012.01.13 23:01:00
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116. Fix the 'Self Destruct, I win' Button. - in Player Features and Ideas Discussion [original thread]
U MAD BRO? If you are, it's working as intended.
- by Goose99 - at 2012.01.13 22:57:00
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117. Null Buff Incoming - in Ships and Modules [original thread]
Wacktopia wrote: Liang Nuren wrote: Wacktopia wrote: Check out my graphs, Liang. I had to mess around with the data a bit but I think I got it about right? Yeah I saw that. It looks roughly like the ones I made about 30 seconds after ...
- by Goose99 - at 2012.01.13 22:49:00
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118. Self-destructing reworked - in Assembly Hall [original thread]
Lol@ PL calling it "grief." Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.
- by Goose99 - at 2012.01.13 18:25:00
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119. --> List of things to fix or add. - in Player Features and Ideas Discussion [original thread]
Bring back display of character standings.
- by Goose99 - at 2012.01.13 18:21:00
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120. Insurance Rebalancing - in Player Features and Ideas Discussion [original thread]
It would absolutely screw sov null entities that field large amount of insured BS in blob form. That said, supported. +1 Insurance is a huge isk faucet. Once that's removed, whatever isk you have will be worth far more. It'd be good for the economy.
- by Goose99 - at 2012.01.13 05:30:00
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