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1181. What is up with Passive Targeters? - in Ships and Modules [original thread]
And 1 mil t2 gun outdps 100 mil faction gun. There are lots of imbalances involving t2 mods. Passive targeters are obscure enough that nobody cares for them.
- by Goose99 - at 2011.10.22 18:06:00
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1182. Oneiros Incursion fits - in Ships and Modules [original thread]
Katrina Benuse wrote: I was wondering if people allowed these into their incursion fleets? I'm looking to run a few and I have nice skills for them but no incursion experience. Anyone willing to hook me up with a few fits please? I've searched ...
- by Goose99 - at 2011.10.22 18:03:00
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1183. Tier 3 BCs, balance and fitting discussion - in Ships and Modules [original thread]
Steve Ronuken wrote: ROF Penalty. Big guns, big alpha, slower fire rate. The Destroyer of BCs Suicide gankers and blob masters, rejoice.
- by Goose99 - at 2011.10.22 17:58:00
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1184. [proposal] Remove POS from WH - in Assembly Hall [original thread]
Remove POS for c1-c2, maybe c3 holes. They're impossible to kill given wh limit. And it would free up holes for beginner wh explorers from highsec to get into the trade.
- by Goose99 - at 2011.10.22 04:49:00
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1185. When it comes to small corps - how to advance? - in Warfare & Tactics [original thread]
Join FW.
- by Goose99 - at 2011.10.22 01:18:00
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1186. Galente / Hybrid Fixing the problem without destroying the balance. - in Player Features and Ideas Discussion [original thread]
Amaldor Themodius wrote: Ok this forum post is part suggestion and part plea on how I would like to see CCP resolve the hybrid / Galente buff issue. Having flown Galente vessels since 2006 I have seen them evolve over a period of years. Any ch...
- by Goose99 - at 2011.10.22 01:16:00
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1187. L5 missions for pirate factions - in Player Features and Ideas Discussion [original thread]
Pirate LP nerf ftw. And all lvl5s should be removed. It's a stupid way to make missions. Just add more rats, heh?
- by Goose99 - at 2011.10.22 01:12:00
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1188. Drones and Drone Control Unit - in Ships and Modules [original thread]
Headerman wrote: Some regular carriers tank sanctums and have a companion BS to assist with DPS and salvaging. the BS is usually max gank fitted to exclude local tank, so relies upon the carrier for cap (if using lasers) and/or reps. So 2-3 DCU...
- by Goose99 - at 2011.10.22 01:09:00
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1189. Caldari T3 Battlecruiser - New PVE King of The Hill? - in Missions & Complexes [original thread]
Desudes wrote: Possibly the dumbest argument I've ever read. Go find a dev blog that says how they balance ships because all you guys are doing is yelling opinions, at best. BC hull with BS dps is going to rock, I don't see how this is even a ...
- by Goose99 - at 2011.10.22 01:00:00
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1190. Drones and Drone Control Unit - in Ships and Modules [original thread]
All the nonfail sanctum grinding thanny fits have a full rack of drone control units aside from at most one smartbomb. Pvp fits really shouldn't have any dcus. What you're seeing seem like some kind of pve/pvp hybrid failfit.
- by Goose99 - at 2011.10.22 00:55:00
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1191. Caldari T3 Battlecruiser - New PVE King of The Hill? - in Missions & Complexes [original thread]
stoicfaux wrote: Boris Ginnungagap wrote: Sooo, what's your point of view on this matter? BS sized missile launchers and damage. BC sized hull. Or will it totally suck since it doesn't come with TP bonus and cruise missiles are just absol...
- by Goose99 - at 2011.10.21 19:44:00
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1192. Should a tackled ship be able to self destruct? - in Warfare & Tactics [original thread]
The Bear08 wrote: March rabbit wrote: The Bear08 wrote: What do you think? grow some balls and engage real targets? sorry but you asked I'll just let that freighter pass through next time. Also, I've popped a fair few of you guy...
- by Goose99 - at 2011.10.21 19:42:00
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1193. t1 Frigate Roams - in Warfare & Tactics [original thread]
Join RvB
- by Goose99 - at 2011.10.21 19:36:00
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1194. Megathron PvE - Blasters or Rails - in Warfare & Tactics [original thread]
Blasters have no range. You'll be chasing little l3 rats around the grid with slowboat...
- by Goose99 - at 2011.10.21 19:35:00
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1195. Rattlesnake fit - in Ships and Modules [original thread]
Dorian Wylde wrote: Drop some relays for a damage control and at least 2 BCU's. DC does basically nothing for shield, serves only to decrease your tank. Bcs adds very little to 4 launcher with no dmg bonus. For gank fit, active tank it. But...
- by Goose99 - at 2011.10.21 19:33:00
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1196. [proposal] Ending the CSM - in Assembly Hall [original thread]
By goons, for goons.
- by Goose99 - at 2011.10.21 19:30:00
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1197. Should a tackled ship be able to self destruct? - in Warfare & Tactics [original thread]
Dark Pangolin wrote: Now what would be nice is if self destruct did damage to other ships...like a smart-bomb...but BIGGER...SO MUCH BIGGER! ^this
- by Goose99 - at 2011.10.21 19:26:00
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1198. Please Read: Nullsec Incusion Escalation Idea - Checks on wasted SOV Space - in Player Features and Ideas Discussion [original thread]
Stop all moon goo production when Incursion is in effect. Incursions don't despawn unless mom is killed, spreads to nearby constellations if mom is not killed after a certain amount of time.
- by Goose99 - at 2011.10.21 19:25:00
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1199. Incentive Based Daily Gameplay via Skill Queue Bonuses - in Player Features and Ideas Discussion [original thread]
Baaldor wrote: Quaaid wrote: Those who play through meaningful content often and daily getting a modest boost to training over the risk-free, effort-free training we currently enjoy is hardly a game breaker. However it does open up some...
- by Goose99 - at 2011.10.21 19:14:00
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1200. Opening Up Low/Null Sec Quickly - and Open up Eve to All - in Player Features and Ideas Discussion [original thread]
Strike Severasse wrote: I think all sides win by fixing the gates between high and low/null sec. Null is fun, sure it has risks, yet it need not be suicide to try it and gate camps, especially with bubbles, are suicide pills to Carebears. My ...
- by Goose99 - at 2011.10.21 18:48:00
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