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161. Warp tunnel idea - in Player Features and Ideas Discussion [original thread]
clideb50 wrote: I was talking with a couple corp mates when I came up with an idea. i remember reading in one of the eve 'science' articles that the ship is in a bubble that even squeezes between light when in warp. In that case we shouldn't se...
- by Goose99 - at 2012.01.08 04:44:00
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162. Depth Effects - in Player Features and Ideas Discussion [original thread]
Internet spaceships swim through some kind of space liquid anyway. It should be moist. +1
- by Goose99 - at 2012.01.08 04:42:00
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163. MWD + cap booster = unguided warp drive module - in Player Features and Ideas Discussion [original thread]
Whether gtfo or for bumping, this will produce a lot of rage and butthurt, to different crowds. Supported. +1
- by Goose99 - at 2012.01.08 04:39:00
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164. Buff Dreads versus Supers - in Player Features and Ideas Discussion [original thread]
Remove tracking nerf for siege, keep everything else. Fixed.
- by Goose99 - at 2012.01.07 05:32:00
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165. The end of Hybrid buff - in Ships and Modules [original thread]
Diemost - Kite.
- by Goose99 - at 2012.01.06 22:28:00
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166. Why should ccp nerf incursions? - in Missions & Complexes [original thread]
Emperor Salazar wrote: Goose your post implies I care about sanctums or moon goo protip: I don't Lulz, protip, it proves you're pro. You should +1 my posts since you agree.
- by Goose99 - at 2012.01.06 18:45:00
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167. Why should ccp nerf incursions? - in Missions & Complexes [original thread]
Emperor Salazar wrote: Sjugar wrote: In non of your posts you actually give a reason for nerfing. Instead you rely on insulting people. You must be a proud forum pvp-er. I make bad posts that no one reads. The isk income in null sec rig...
- by Goose99 - at 2012.01.06 18:39:00
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168. Nerf and Redistribute Incursions - in Missions & Complexes [original thread]
Emperor Salazar wrote: Tauranon wrote: Emperor Salazar wrote: GUYS HES IN TEST, A 0.0 ALLIANCE, HE MUST REPRESENT THEIR OFFICIAL WORD. HE IS DEFINITELY THEIR SPOKESPERSON you are literally saying that the risk is the potential for large ...
- by Goose99 - at 2012.01.06 18:15:00
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169. Why should ccp nerf incursions? - in Missions & Complexes [original thread]
Sjugar wrote: Emperor Salazar wrote: Ok. Lets take a step back. You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are. In tha...
- by Goose99 - at 2012.01.06 18:13:00
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170. Give the Moa some credit (and love) - in Ships and Modules [original thread]
elitatwo wrote: Since the recent hybrid changes I have discovered the Moa to be an excellent hybrid boat with some scary abilities. Now what I and a lot of other people agree on is that the Moa is lacking a 5th medium slot to the mix, which in ...
- by Goose99 - at 2012.01.06 18:04:00
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171. List of the best Gallente PVP ships - in Ships and Modules [original thread]
Alua Oresson wrote: Goose99 wrote: Any failboat is a lot "better" with blob standing by. Failboats are used as baits precisely because it fails. And sometimes a "failboat" is better because people aren't familiar with it and don't know...
- by Goose99 - at 2012.01.06 18:02:00
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172. [Proposal] Voting Software for CSM Elections. - in Assembly Hall [original thread]
Scatim Helicon wrote: Hirana Yoshida wrote: Scatim Helicon wrote: CSM 6 has been the most effective CSM to date in bringing solid, tangible improvements to every single section of the Eve playerbase. Fact. Sorry that you're so rage-blind...
- by Goose99 - at 2012.01.06 17:51:00
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173. List of the best Gallente PVP ships - in Ships and Modules [original thread]
Dark Voynix wrote: Goose99 wrote: Darkness Descend wrote: What gallente ships would you all suggest for a newer player :)? Im trying to find this for one of my friends who just got into eve again, he have around 6 mil SP atm. List of t...
- by Goose99 - at 2012.01.06 15:46:00
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174. Proposal - LP store to Sell Skill Point "Certificates" - in Player Features and Ideas Discussion [original thread]
Supported. And remove free passive SP training. You pay for gametime, not SP. SP should require undocking.
- by Goose99 - at 2012.01.06 05:28:00
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175. Ability to earn access to inaccessible alliance owned stations. - in Player Features and Ideas Discussion [original thread]
+1 The butthurt and rage alone is worth it.
- by Goose99 - at 2012.01.06 05:26:00
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176. Why should ccp nerf incursions? - in Missions & Complexes [original thread]
Moon goo should be nerfed.
- by Goose99 - at 2012.01.06 05:23:00
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177. Improve the Market - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: Andy Landen wrote: 1) View all markets in all regions at once or use existing filters. 2) Access market through Eve Gate. 3) Allow accounts to go negative through margin trading and allow buy orders to fill when operatin...
- by Goose99 - at 2012.01.06 03:51:00
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178. contracts scams/spams! - change default "sort pages by" to "price... - in Player Features and Ideas Discussion [original thread]
Jask Avan wrote: I don't even bother with contracts because of this. ^This. Just add packaged faction/deadspace mods to market. Save contracts for the various odd unpackaged combination of things that truly cannot be incorporated into market.
- by Goose99 - at 2012.01.06 00:17:00
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179. How about some fighter-type ships (a la Babylon 5)? - in Player Features and Ideas Discussion [original thread]
Supported +1 Nerf Eve geek spreadsheeting Buff fun. It's a game, remember?
- by Goose99 - at 2012.01.06 00:15:00
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180. Ideas to balance carebears and non-combat ships. - in Player Features and Ideas Discussion [original thread]
Kotorii wrote: Oh God this thread 'Tis true, this thread is godlike. And thanks for your bump and support.
- by Goose99 - at 2012.01.06 00:12:00
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