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1. New Dev Blog: Getting High On Your Own Supply - in EVE Information Portal [original thread]
How will these be distributed around 0.0 and what kind of increased supply can we expect for boosters after the change? Will there be variations in supply across different low-sec regions? Will these sites be profitable in comparison to other low...
- by Goumindong - at 2009.03.07 01:10:00
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2. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff No, you're arguing to remove a system, I'm arguing to replace a system. I am not sure what that has to do with anything. You want to do things that are bad for the game. I want to do things that are good ...
- by Goumindong - at 2009.02.22 23:07:00
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3. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff Stop arguing with me for the sake of argument, I'm not contesting the fact that people have every right to PvP from day one, I'm just saying he overstated the importance of it, and people shouldn't be given the m...
- by Goumindong - at 2009.02.22 13:39:00
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4. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff 0.0 warfare isn't everybody's cup of tea broheim. While it is important for new players to do what they want, it's also important not to make new players think they have to do things they don't have to to enjoy t...
- by Goumindong - at 2009.02.21 07:41:00
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5. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Alezra So you're saying that the baseline requirement to do pvp in EVE is a Microwarpdrive Rifter? The only possible way that a new player can sate their thirst for pubbie blood is if they're instantly granted the ability...
- by Goumindong - at 2009.02.20 22:59:00
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6. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Alezra Didn't someone else with access to the Goonswarm wiki point out that it currently takes 21 hours to train into a MWD Tackler? ZOOOOMG 24 extra hours! OH GOD I CAN'T PVP INSTANTLY UPON ACCOUNT CREATION. Come to thin...
- by Goumindong - at 2009.02.20 02:28:00
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7. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Haniblecter Teg Unable to use a frickin MWD does NOT prevent a person from participating in PvP...or anything really. It does when you can only fly a navigation 1 frigate.
- by Goumindong - at 2009.02.20 02:16:00
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8. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff I... what? How on earth can you arrive at this conclusion. You didn't read the big long post you quoted saying it had "no alternatives" did you? Let me be sufficiently clear here, over any sufficiently long ...
- by Goumindong - at 2009.02.20 02:15:00
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9. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Alezra To use that MWD Atron Tackler requires two days of training. Two days that the player is not using playing the game... That is a grand strategy for retention, have players start the game, and then be unable to pl...
- by Goumindong - at 2009.02.20 02:04:00
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10. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff I suppose what I should have said is that it eliminates an advantage older players deserve to have against newer players. As you play the game and gain skills and implants things should train faster. I guess a g...
- by Goumindong - at 2009.02.19 23:15:00
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11. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff Your base case is only from the perspective of a new player, it ignores the actual long term benefit to players who already have workable skillsets. Learning skills are trainable by anyone, not just new players. ...
- by Goumindong - at 2009.02.19 21:16:00
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12. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff Your entire argument can be invalidated by the fact that players are free to train whatever they want and learning skills are 100% optional, leaving the player to decide what he wants to do. If they are getting b...
- by Goumindong - at 2009.02.19 17:35:00
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13. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: Goumindong on 19/02/2009 16:59:49 Originally by: CCP Fear But what do you think about the new Intro, and the movies in the character creation? More movies? What is the purpose of the intro and movies in character creatio...
- by Goumindong - at 2009.02.19 16:58:00
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14. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Gamer4liff Originally by: Goumindong Truckload of :words: A whole lot of words in this post(s), and none of them are alternatives. There still needs to be a mechanic rewarding time investment that makes training ...
- by Goumindong - at 2009.02.19 16:56:00
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15. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: Goumindong on 19/02/2009 16:32:32 Originally by: Goumindong Out of space continued next post. But what about a middle amount of skills? Well, players can actually do stuff that is fun (+1), and we still have our primary...
- by Goumindong - at 2009.02.19 16:30:00
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16. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: CCP Fear So, to summarize what has been said about the learning skills; In my view, learning skills (in what they do) are not bad. They make you faster at training skills. You're looking at the game in entirely the wro...
- by Goumindong - at 2009.02.19 16:26:00
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17. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: Goumindong on 18/02/2009 15:23:12 Originally by: CCP Fear And you fail at humor! My point is that it's a skill that is irrelevant to a new player. The connection to sieging a pos is entirely on the name but not the skill, ...
- by Goumindong - at 2009.02.18 15:20:00
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18. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: Goumindong on 18/02/2009 13:15:44 Quote: Skills received from character creation have been re-visited and removed, many of which were irrelevant to new players. Just to name one skill that a certain path could get - Who needs...
- by Goumindong - at 2009.02.18 13:14:00
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19. New Dev Blog: POS Exploit - in EVE Information Portal [original thread]
Blog was comprehensive and well written. Good work. Though, i still do not believe anything in your privacy policy prohibits you from releasing the character names of those involved since character names are in no way personal information.
- by Goumindong - at 2009.02.10 17:08:00
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20. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Originally by: Salpad There ought to always be the option of setting one follow-up skill, even if your current skill does not end within 24 hours. Eh. So long as you log in within 24 hours of when that skill ends you can add to your ...
- by Goumindong - at 2009.02.04 12:59:00
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