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1. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: Liang Nuren Also, lets say that a Neutron thron and a Gank geddon (both with 3 damage mods) are shooting at a Raven with 150m/s transversal. There's two scenarios: either the Geddon has a web or it doesn't. This includes fa...
- by Goumindong - at 2009.04.30 02:22:00
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2. Is blaster tracking broken? - in Test Server Feedback [original thread]
Quote: - Lasers track at 8.5km what blasters track at 4.5km. This means that lasers trade 4km of close range for the ability to hit at longer ranges and track much faster/smaller ships. This is incorrect, with the exception of the edge ...
- by Goumindong - at 2009.04.29 06:39:00
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3. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: Lilith Velkor The blaster/autocannon however is already deep into falloff, and suffering a severe damage loss, while the pulse laser is still in optimal. Uhh yea, that is because lasers are supposed to have a longer ran...
- by Goumindong - at 2009.04.28 08:22:00
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4. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: Lilith Velkor This pretty imbalanced however. No, its not. Relative tracking is pointless. What matters is tracking at the range you are at. The blaster that hits 430m/s @ 4300, will hit 860 m/s @ 8300. Considerably be...
- by Goumindong - at 2009.04.27 22:43:00
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5. Character Creation - Gallente - in Test Server Feedback [original thread]
Originally by: An Anarchyyt Your point is moot, because it never mattered what race you start off as as you can always train any skill. But now this prevents new players from making mistakes by having 500K or so in skills that they will n...
- by Goumindong - at 2009.02.17 15:34:00
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6. test server: Y'all should know - in Test Server Feedback [original thread]
Originally by: blathering idiot /end /LUA:OFF in the shortcut to the test server will leave you with an "unknown" server status. No, it won't
- by Goumindong - at 2009.02.13 11:56:00
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7. The Unforeseen Consequences of Apocrypha - in Test Server Feedback [original thread]
Originally by: Gnulpie Another unforseen consequence will be that the t2 ship prices will increase drastically. This is unlikely. T3 ships are substitutes for t2.
- by Goumindong - at 2009.02.12 11:41:00
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8. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: ollobrains2 how will t3 ship modifications affect the current seutps I don't know, let me look at my magic crystal ball.
- by Goumindong - at 2009.02.03 07:02:00
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9. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Ephemeron Originally by: Lalita Prestoc Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal Plus using ammo with a tracking penalty... there's a reason ever...
- by Goumindong - at 2009.02.02 03:20:00
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10. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
There was never a reason to tri-harden before the change either.
- by Goumindong - at 2009.01.20 01:08:00
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11. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Arkady Sadik This is more of an absolute values game than a percentage game. The problem is that blasters in short-range lose their absolute value dps. They might do percentually more dps than the pulses, but the absolute dp...
- by Goumindong - at 2009.01.19 21:43:00
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12. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Its not worth it Deva. They want blasters to be best till 15km-20km. They don't care what is balanced, they just want blasters to be the best option for weapons until you start sniping.
- by Goumindong - at 2009.01.19 21:07:00
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13. Caldari Moa is a piece of junk. - in Test Server Feedback [original thread]
Originally by: James Lyrus Yeah, but to be fair, the Omen is the tier 2, like the Caracal (which has problems fitting MWDs and HAMs). The comparison for the Moa would be the Maller I believe? The Maller is far worse a ship than the ...
- by Goumindong - at 2009.01.16 04:08:00
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14. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: abbagabba 1) Not all ships have had their agility changed Can you tell me what ships these were? I don't really want to have to dig through everything and all the ships that I looked at (new info on page 2 of the Assem...
- by Goumindong - at 2009.01.10 22:54:00
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15. Requesting player input: heavy load environments - in Test Server Feedback [original thread]
Edited by: Goumindong on 10/01/2009 10:05:56 Edited by: Goumindong on 10/01/2009 10:03:56 Opening Bookmarks in People and Places.(P.S. some sort of auto-sort by system would be really nice so that people don't have to sort everything every...
- by Goumindong - at 2009.01.10 10:03:00
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16. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Post made as promised.
- by Goumindong - at 2009.01.08 02:49:00
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17. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Bad Borris You realise goum that your arguments in this thread are totally normative; i.e you are telling us what u think eve ought to be like without actually showing any empirical data to back up your claim unlike those ar...
- by Goumindong - at 2009.01.06 23:04:00
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18. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: SecHaul Originally by: Goumindong This change has had some unintended consequences. I support your wording and initiative in this. I quoted the above because have we confirmed that this was unintended? I would gu...
- by Goumindong - at 2009.01.06 19:30:00
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19. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
James didn't include module and loading lag because he (at least i assume, and rightly) that the closeness of the times said enough. And i agree that the lock time solution isn't the best. I'll make a note that this has problems with smaller ships.
- by Goumindong - at 2009.01.06 18:08:00
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20. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
I'll put it up tomorrow so everyone has a chance to comment. But if i don't get to it or forget, someone should steal that post and put it up there tomorrow.
- by Goumindong - at 2009.01.06 16:56:00
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