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481. So much for the Jita Nerf .... - in Player Features and Ideas Discussion [original thread]
Removing Jita wont help. People will just setup a trade hub somewhere else. And, since Jita is in 1.0 space if you dont want to go there to trade there are many other options available to you. So long as Jita doesnt lag to high hell, there isnt ...
- by Goumindong - at 2007.02.14 21:13:00
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482. Titan Killer - in Player Features and Ideas Discussion [original thread]
Originally by: Effei Gloom Why should a titan dd a Dreadfleet? and he could do that remotely no need to warp in. Kills the support fleet for the dreads allowing your force to jump in on them and finish them off after the opponents s...
- by Goumindong - at 2007.02.14 08:37:00
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483. Auto-Fleet - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar The interface for the current system is a nightmare, but never fear, we all know that will probably never be fixed. At the very least though, someone forming a fleet should be able to set an auto-fleet mode which...
- by Goumindong - at 2007.02.14 03:52:00
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484. Ability to free slaves - in Player Features and Ideas Discussion [original thread]
Originally by: Mohojo what is the point of slaves anyway? Role Play, smuggling, agent offers. Etc. anyway, the ability to free slaves would be pretty cool. So long as we amarrans get the ability to take slaves(convert from other hum...
- by Goumindong - at 2007.02.07 08:17:00
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485. Tactical Enviornments: Using Sensor Type - in Player Features and Ideas Discussion [original thread]
Currently in Eve, Sensor type is only with relations to racial jamming. This is pretty useless in and of itself, and since we have the idea of tatical enviornments we can use sensor types to mess with how ships perform. It also allows us to add mo...
- by Goumindong - at 2007.02.01 10:19:00
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486. Right click " Aline to " to help wile lagging. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Originally by: Goumindong The simple solution is to just allow "approach" for objects off grid. That's exactly right. SOmeone suggests this every time it comes up, and if nobody has by the time I...
- by Goumindong - at 2007.01.31 06:17:00
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487. Right click " Aline to " to help wile lagging. - in Player Features and Ideas Discussion [original thread]
The simple solution is to just allow "approach" for objects off grid. ---------------------------------------- Thou Shalt "Pew Pew"
- by Goumindong - at 2007.01.31 02:11:00
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488. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 30/01/2007 23:12:04 ... What I need to say or remember. 9) Continue to Optimize the System This is a no brainer, but it needs to be said. 10) Bling Slot Oh lord yes a bling slot. So much better than rigs. It...
- by Goumindong - at 2007.01.30 23:08:00
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489. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 30/01/2007 23:03:47 1) Fix Amarr : Amarr need some serious looking at, so do the Khanid ships. Make laser boats laser boats and get rid of that ridiculous capacitor use bonus after halving the capacitor use of lase...
- by Goumindong - at 2007.01.30 23:07:00
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490. Stop insurance from war losses - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Insurance only helps with T1 ships with T1 fittings. Most ship setups cost more than the ship they're mounted on. A good Caracal setup is ten times the price of the Caracal. Insurance only helps newbies, ...
- by Goumindong - at 2007.01.04 01:58:00
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491. Aegis Cruiser - in Player Features and Ideas Discussion [original thread]
In that case, defenders would have to be changed so that they target missiles that are targeting your gank, currently they only defend yourself. ---------------------------------------- Thou Shalt "Pew Pew"
- by Goumindong - at 2007.01.04 01:54:00
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492. BIGGER LOGISTICS SHIPS! - in Player Features and Ideas Discussion [original thread]
Giving Fleet Command ships remote bonuses wouldnt be too bad. Its not like the damnation does damage anyway. ---------------------------------------- Thou Shalt "Pew Pew"
- by Goumindong - at 2007.01.04 01:53:00
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493. Partial Stealth Bomber Fix. - in Player Features and Ideas Discussion [original thread]
Stick them on the destroyer platform instead of the frigate platform. This allows the stealth bomber to load up a lot of missile launchers and a cloak.
- by Goumindong - at 2006.12.11 03:00:00
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494. Change ALL ammo button - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 11/12/2006 02:44:37 Originally by: Audri Fisher 1. it would magnify the advantage lasers have. 2. switching ammo on a destroyer is pointless since the difference between spike and javolin range is less than it ...
- by Goumindong - at 2006.12.11 02:44:00
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495. Major Awesome Suggestion You All Should Support - in Player Features and Ideas Discussion [original thread]
Awesome idea
- by Goumindong - at 2006.12.11 02:40:00
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496. Advanced Marketeering Features - in Player Features and Ideas Discussion [original thread]
I like the 5th proposition, but dont really see how 2 and 3 could be effectivly setup. Also, used good markets are an imporant part of any economy, if they resell for less than they bought it and didnt use it, it doesnt hurt the manufacturer only...
- by Goumindong - at 2006.12.04 10:40:00
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497. Revamping Loans - in Player Features and Ideas Discussion [original thread]
The thought of a robust and strong loan system is something that makes my loins quiver with excitement. Unfortounatly the current loan implementation is sub standard. It works well for loaning items, but does not work for loaning money. As well, ...
- by Goumindong - at 2006.12.04 09:52:00
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