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61. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Daevonar THe one issue I feel you haven't covered is that of balance... every item added to or changed in the game needs to go through a balance process before it is introduced, continual advancement would require an enormou...
- by Goumindong - at 2008.11.09 06:44:00
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62. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Optimistic. Unless the changing kill the BPC currently in invention when it happens the turnaround will become very fast. If it kill the BPC under invention it should return all the sued componetn and people will...
- by Goumindong - at 2008.11.08 12:04:00
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63. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Tiirae I feel that one of your first principles is invalid; the idea that having an ever-increasing meta level would increase database load. There are two reasons why I have a problem with this: - On what basis do you belie...
- by Goumindong - at 2008.11.08 12:02:00
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64. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 23/10/2008 02:35:19 Originally by: NanDe YaNen Did I do that? Apparently so. Originally by: Venkul Mul People are lemming. They will bunch all at the same time on the same item, thinking "I will...
- by Goumindong - at 2008.10.23 02:34:00
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65. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Invention PE/ME are not a random variable. They are fixed values dependent on 1 of 6 possible elements in the invention equation, the decryptor (or is absence). Including the original BPO ME/PE will add a very la...
- by Goumindong - at 2008.10.20 18:42:00
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66. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 20/10/2008 15:07:06 Originally by: Astria Tiphareth Just as an aside, I'd like to see more about how this fits with all research; where does invention, datacores, ME research etc. fit with this proposal? From w...
- by Goumindong - at 2008.10.20 15:06:00
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67. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Tykkis One way would be to constantly inprove the current modules. Rare chance when inventing you could invent better version of the module which could have -0.1% less mineral requirement or some other bonus. Afterburner I w...
- by Goumindong - at 2008.10.18 21:54:00
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68. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul - I would research a BPO with high cost to the next level and then immediately lose all research to advance it as it is the one pushing the number over the threshold? This is why researching the next level i...
- by Goumindong - at 2008.10.18 21:50:00
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69. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
My comments apply to any production method with an artificial method of reducing from "infinite" production. The value of the assets needs to be entirely dependent on how many people are fighting over that top spot and how fast the assets can be ...
- by Goumindong - at 2008.10.18 13:42:00
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70. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Shar Tegral If you are not going to bother reading my posts why even ask more questions about it. I am reading your posts. Are you reading mine? I explained why your assertion was false. Is my reason incorrect? Or are y...
- by Goumindong - at 2008.10.18 02:04:00
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71. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Shar Tegral I told you, by pre-definition, I'm an older player. That's all the reason that needs to be said no? What predefinition? You're making no sense. What about this proposal is bad? There is no veteran envy. I am...
- by Goumindong - at 2008.10.17 22:33:00
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72. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Shar Tegral Of course if your standard is the counterstrike/insta-gratification, then yes. There is something fundamentally wrong with Eve: It is not for you.[/justify] There is roughly one thing that new players are go...
- by Goumindong - at 2008.10.17 21:32:00
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73. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
Originally by: dalman Well, I don't hate to break it to you: You need to think a bit further. A higher damage/tanking ratio greatly increase the possibility to divide and conquer. With some clever tactical moves, it would be much easier f...
- by Goumindong - at 2008.10.17 21:04:00
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74. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Shar Tegral With this portion here you predefine anyone who speaks against this idea as an "old player" and biased. Thus there can be no actual fair discussion... at least for me. I am an old player, I have 33m skill poi...
- by Goumindong - at 2008.10.17 21:01:00
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75. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Originally by: Shar Tegral I was interested in reading this but to be honest my eyes glazed over when you started politicizing the matter. In essence, I can't say anything against your proposal simply because I'm an old player, ergo I'm...
- by Goumindong - at 2008.10.17 20:35:00
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76. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
Wait, you're saying that the stacking penalty has made it impossible for small gangs to kill larger gangs? I hate to break it to you, but if you take the stacking penalty away all it means is that larger gangs will have an easier time killing sma...
- by Goumindong - at 2008.10.17 14:43:00
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77. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 17/10/2008 11:15:47 Originally by: procurement specialist i think my biggest issue is how much power the people holding outer ring will have. that is only place ore ship bpos are sold like the covetor. trying t...
- by Goumindong - at 2008.10.17 11:14:00
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78. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
It would be a huge undertaking to rebalance the entire t1-named set to be competitive, let alone rebalance the entire set to be competitive and advance a continual invention mechanic. At the very least you would have to rebalance every t1 and name...
- by Goumindong - at 2008.10.17 02:56:00
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79. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 17/10/2008 00:31:05 Edited by: Goumindong on 17/10/2008 00:29:11 Branches or Pipes Ideally you would want a branching research structure, but this might introduce too many database entries. Each branching rese...
- by Goumindong - at 2008.10.17 00:29:00
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80. [R&D] Moving Eve towards Continually Competitive Production - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 17/10/2008 00:31:25 One of the largest failures in Eve is that there is no system by which constant effort is required to stay ahead of the game in production. Once you have researched your blueprints and set up an in...
- by Goumindong - at 2008.10.17 00:28:00
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