Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
101. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) part 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru Originally by: Goumindong large scale AoE's are not good. large scale AOE's that fire from off grid are even worse. Didn't you folks learn anything from titans? If their damage is only enough to kill...
- by Goumindong - at 2008.05.09 14:50:00
|
102. Ship Modification: Weapon Rewiring idea - in Player Features and Ideas Discussion [original thread]
Originally by: Blutreiter Hooray for amarr ships getting a 50% reduction in cap usage on projectile turrets! Seriously, no. Excuse me while i fly my +50% laser optimal Rokh, my +25% Hybrid Damage Abaddon, my +50% projectile optimal ro...
- by Goumindong - at 2008.05.09 13:59:00
|
103. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) part 2 - in Player Features and Ideas Discussion [original thread]
large scale AoE's are not good. large scale AOE's that fire from off grid are even worse. Didn't you folks learn anything from titans? Vote Goumindong for CSM
- by Goumindong - at 2008.05.09 13:53:00
|
104. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
Why anyone thinks they should be perfectly safe while flying in space is beyond me. If a ratter sits at a POS you can come and blow the POS up. If he sits at a station you can come and take the station. If they cloak you cant do anything. Clearly...
- by Goumindong - at 2008.05.09 13:48:00
|
105. Armour and Shield Surge - in Player Features and Ideas Discussion [original thread]
Originally by: Hlidskjalf Heres something I've seen implimented in other games, that I think could be applied here to shift some emphasis back onto tanking. ... Shields are currently the antithesis of PvP. In order to fit a shield tank, yo...
- by Goumindong - at 2008.05.09 13:42:00
|
106. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Theres actually a suggestion very much like this one on the SHC forums - essentially suggesting Dreads as the 'artillery' ship engaging from several AU away and its got some good support. Def an idea in here. C. ...
- by Goumindong - at 2008.04.29 18:24:00
|
107. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Conlin Page 16 . And yeah I know all about reinforced pos,s , defenders do choose once the attack has been initiated . I was hoping for a change in that area as pos warfare atm is more balanced towards defenders and it dont ...
- by Goumindong - at 2008.04.15 18:58:00
|
108. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 15/04/2008 17:30:08 Originally by: Cailais Goumindong, I just want to come back at you over this segement of your comment here: Yes, but the degree of this occurring is not such a linear result. It woul...
- by Goumindong - at 2008.04.15 17:28:00
|
109. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais ... The problem is that the system, once you get to defining how much effort its going to take to hold systems wont do anything. Its very similar to having a small gang attack a POS now, its just not valuable. ...
- by Goumindong - at 2008.04.14 19:01:00
|
110. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais True. But there needs to be a mechanism whereby disputes are measured, adjudicated and a 'winner' announced. Other wise its like watching children playing cops and robbers - "Youre dead! -No you are! -No I sho you ...
- by Goumindong - at 2008.04.12 05:54:00
|
111. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
The point is, its not a necessary mechanic. There needs to be no "manifestation" of a treaty. Treaties are created by players and enforced by players. The game does not need to enforce the treaty. There are two areas where you will need to govern...
- by Goumindong - at 2008.04.12 01:58:00
|
112. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Yes, there is no reason to have the treaties be in game when the system is going to have to be negotiated between players anyway. If its not between players then its something else entirely. Vote Goumindong for CSM
- by Goumindong - at 2008.04.12 01:19:00
|
113. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Edited by: Cailais on 11/04/2008 17:33:19 Edited by: Cailais on 11/04/2008 17:05:17 The treaty concept sounds really fascinating, so much so Id like to suggest a rather different approach... A treaty sy...
- by Goumindong - at 2008.04.11 22:54:00
|
114. Open fleets - The Fleets neocon. An improvement - in Player Features and Ideas Discussion [original thread]
Not saying that this isn't a good idea, but its a bit obsolete already. Posting a link to a fleet is really easy and with the IGB you can easily make a website to do what you want. The only problems are involved in not letting allies join using t...
- by Goumindong - at 2008.04.11 03:23:00
|
115. Open fleets - The Fleets neocon. An improvement - in Player Features and Ideas Discussion [original thread]
Not saying that this isn't a good idea, but its a bit obsolete already. Posting a link to a fleet is really easy and with the IGB you can easily make a website to do what you want. The only problems are involved in not letting allies join using t...
- by Goumindong - at 2008.04.11 03:23:00
|
116. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine I meant to say blobs aren't going to go away, period. Mindless slugfest ? No, hopefully not. Slugfest ? Hell yes, nothing to be done about that part except some artificial stuff to at least try to spread support ...
- by Goumindong - at 2008.04.10 22:30:00
|
117. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine But that is a given. Sieging, any deciding moment in Eve Territorial Warfare between alliances capable of fielding hundreds of players will ALWAYS return to blob v blob, caps v caps, siege .. wait.. siege. ...
- by Goumindong - at 2008.04.09 18:15:00
|
118. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 09/04/2008 18:22:06 Edited by: Goumindong on 09/04/2008 18:00:08 Originally by: CCP Nozh So the attackers have no objective to complete, only the defenders? So the defenders have to sit on 3 of the ...
- by Goumindong - at 2008.04.09 18:00:00
|
119. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 08/04/2008 20:52:01 Originally by: Timaios You didn't reply, so I need to ask again: for your idea to work, dreads must be incapable of shooting anything on the same grid (that is unpainted?) while in siege(?)...
- by Goumindong - at 2008.04.08 20:50:00
|
120. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Timaios The way I see it, is that the only thing that changes is that the fight does no longer take place at the POS, robbing the defender it's advantage. What did I misunderstand here? There is no reason for the painte...
- by Goumindong - at 2008.04.08 19:49:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
First page | Previous page | Next page | Last page |