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161. Logistics, some much needed additions that I would like to see. - in Player Features and Ideas Discussion [original thread]
Originally by: Farloc WindSoarer Plus even with my rank 5 skills on my basilisk its like bringing a knife to a gun show. This is false.
- by Goumindong - at 2008.01.10 15:02:00
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162. Logistics, some much needed additions that I would like to see. - in Player Features and Ideas Discussion [original thread]
Originally by: Farloc WindSoarer What I suggest is simply: A) Creating a Frigate class of Logistics ships to help out with mission running/ratting in high sec etc. B) Moving the logistic based cruisers into the actually cruiser category. ...
- by Goumindong - at 2008.01.10 09:23:00
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163. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac For the role bonus, you say I don't understand them, I'm just asking why the AS should do the same as a command ship for the gang link with a bonus 10 times better (as to fit on a frigate, you would need CPU...
- by Goumindong - at 2008.01.09 10:44:00
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164. New Modules: Stasis Net, Stasis Field Generator - in Player Features and Ideas Discussion [original thread]
Doesnt solve any of the current problems with webs, ruins small fast ships Try something else
- by Goumindong - at 2008.01.06 09:12:00
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165. Rebalancing Motherships - in Player Features and Ideas Discussion [original thread]
Not sure that remote ECCM burst improvements are needed due to high lag situations making relocking difficult. I know it seems bad to balance around lag, but making it anything other than a nuisicance could make it utterly ridiculous when in high ...
- by Goumindong - at 2007.12.24 04:02:00
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166. T2 Heavy Battlecruiser 'Pocket Battleship'? Area for discussion.. - in Player Features and Ideas Discussion [original thread]
Originally by: San Rintu I'd ask in future that you use your fingers for a bit and put down some real suggestions rather than one word answers.. O.K. How about this, scrap the entire idea because its stupid. I originally replied t...
- by Goumindong - at 2007.12.23 10:20:00
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167. T2 Heavy Battlecruiser 'Pocket Battleship'? Area for discussion.. - in Player Features and Ideas Discussion [original thread]
Originally by: San Rintu The 'role' of this ship is to be a survivable, fleet warfare, battleship killer that is more maneuverable than it's larger counterpart. It's not meant to replace the fleet command ship, more blend with it to make...
- by Goumindong - at 2007.12.22 19:46:00
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168. T2 Heavy Battlecruiser 'Pocket Battleship'? Area for discussion.. - in Player Features and Ideas Discussion [original thread]
What is the point of this new ship?
- by Goumindong - at 2007.12.22 11:20:00
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169. T2 Heavy Battlecruiser 'Pocket Battleship'? Area for discussion.. - in Player Features and Ideas Discussion [original thread]
Is this a joke?
- by Goumindong - at 2007.12.22 08:05:00
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170. Integrating Ship Scanner & Weapon systems: - in Player Features and Ideas Discussion [original thread]
Why? An unrelated question, how long have you been playing the game?
- by Goumindong - at 2007.12.22 02:15:00
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171. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 21/12/2007 21:11:28 ^^ See, that is something more along the lines of what we should be shooting for. I like gang mods, since there is no fast moving ship which can keep up with smaller gangs that dont have battleshi...
- by Goumindong - at 2007.12.21 21:11:00
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172. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac ... The brutix and the thorax might be great for blasters, but not for specific types of actions. The thorax makes a good primary damage dealer in a fast moving Ewar backed gang. The thorax makes a good pr...
- by Goumindong - at 2007.12.21 18:52:00
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173. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Originally by: Nian Banks I'm sorry? You mean everyone uses the exact same ship with the exact same fitting to shoot each other? Gou please don't say something even you would scoff at. No, i am saying that ships dont have overlaping r...
- by Goumindong - at 2007.12.21 09:09:00
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174. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Originally by: Nian Banks you're This isnt a game where differnt products compete for a shifting marketplace. Its a game where we shoot each other.
- by Goumindong - at 2007.12.21 08:39:00
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175. Assault frigates MK II - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 21/12/2007 08:03:49 I dont think that you can simply give AFs stats and make them valuable. You need to give them a role If its "frigate killer" then destroyer already has that role. If its "cruiser killer, you would...
- by Goumindong - at 2007.12.21 08:03:00
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176. Fleet Combat Fix, Anti-Blob: Stacking Targeting Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 20/12/2007 11:05:40 Originally by: Fuglin Bonnet No offense here, but don't ever go to west point. No offense, but stop posting. Your idea is only like nuclear war in that its stupid. Once you have reached...
- by Goumindong - at 2007.12.20 11:05:00
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177. Fleet Combat Fix, Anti-Blob: Stacking Targeting Penalty - in Player Features and Ideas Discussion [original thread]
Originally by: Fuglin Bonnet Quote: Since you cant ever reasonably make X+1 < X you cannot ever reasonably fix the "problem of blobs" in the end, people will just end up blobbing with the next big "anti-blob weapon"[See, titans, w...
- by Goumindong - at 2007.12.20 06:02:00
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178. Fleet Combat Fix, Anti-Blob: Stacking Targeting Penalty - in Player Features and Ideas Discussion [original thread]
Its a bad idea Its an old idea Its been looked at by the devs and rejected Its an old, bad idea thats been looked at by the devs and rejected. CCP doesnt/didnt even know what blob means let alone trying to stop it. To them, they thing blobbing...
- by Goumindong - at 2007.12.19 07:20:00
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179. Blocking the 0.01 Buyers - in Player Features and Ideas Discussion [original thread]
If you dont like the best buy order[which is what will come up when you sell] then set the price and list it on the market if someone wants to pay that price they will buy it.
- by Goumindong - at 2007.12.19 06:58:00
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180. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 19/12/2007 06:56:00 Sieging requires logistics. Attacking does not. ed: A counter attacking group does not recieve nearly any of the benefits the attacker does. Because the attacker does not need to engage the defend...
- by Goumindong - at 2007.12.19 06:52:00
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