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1. Bring back the Hurricane's 7th turret point. - in Revelations Testing and Development [original thread]
Originally by: Xori Ruscuv Originally by: Majin82 Yes the drake got the 7th launcher back... the thing is gonna become the worlds most powerful Guristas killer. How about this for a deal: We give you our 7th launcher from the Dra...
- by Goumindong - at 2006.11.28 01:51:00
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2. increasing hybrid damage bonus on gallente ships from 5% to 7.5% pl? - in Revelations Testing and Development [original thread]
Originally by: Xori Ruscuv Originally by: xeom After kali they will still rock but acctauly be balanced get the **** over it. Calm down. We are claiming, based on tests, that they are too weak. Do you have a problem with us p...
- by Goumindong - at 2006.11.28 01:48:00
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3. The Tracking Myth: The Rokh and Mega compared - in Revelations Testing and Development [original thread]
The Mega didnt outrange any other long range ships... Not by any significant amount. The difference between the mega and the everything else at the time is small compared to the difference between the rokh and everything else. The t2 gun introduc...
- by Goumindong - at 2006.11.27 22:49:00
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4. Bring back the Hurricane's 7th turret point. - in Revelations Testing and Development [original thread]
Originally by: Rezeik Aurelius I'd like to see them differentiate between the autocannon tiers a little more, making more than a 10 percent performance increase going from 180s to 425s. While adjusting the grid accordingly, of course. The ...
- by Goumindong - at 2006.11.27 22:45:00
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5. The Tracking Myth: The Rokh and Mega compared - in Revelations Testing and Development [original thread]
Originally by: Asariasha Well the magic word - close range. But this seems to be a non-existant thing for some people...i guess another myth. Yes, and no one is complaining that the Rokh is going to be a superduper blaster boat, the...
- by Goumindong - at 2006.11.27 22:05:00
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6. Bring back the Hurricane's 7th turret point. - in Revelations Testing and Development [original thread]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 27/11/2006 04:16:48 I'll be reasonable this time. The Drake has received its 7th missile back. The Drake can tank. It can do good damage. Some might say that this is over the top....
- by Goumindong - at 2006.11.27 21:47:00
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7. The Tracking Myth: The Rokh and Mega compared - in Revelations Testing and Development [original thread]
Originally by: Asariasha Well Tribunal, just to get away from your 50km lets do it a more "percentual" way... Why does a Rokh outdistance/outshieldtank other ships by 25% ? Why does a Megathron outdmg/outtrack other ships by 25%/37,5% ? W...
- by Goumindong - at 2006.11.27 21:29:00
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8. Devil's advocate position on Blasters - in Revelations Testing and Development [original thread]
Edited by: Goumindong on 27/11/2006 20:22:11 http://oldforums.eveonline.com/?a=topic&threadID=432387 Its in the "OMG BLASTERS NEED 7.5% DMG BONUS THREAD" I wouldnt mind transfering the conversation, but only if the folks replying to me wan...
- by Goumindong - at 2006.11.27 20:21:00
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9. The Tracking Myth: The Rokh and Mega compared - in Revelations Testing and Development [original thread]
Originally by: murder one Originally by: James Lyrus And at antimatter/javelin ranges? The tracking ratio between the two ships doesn't change. If one is shooting at a target with enough transverse to miss, so will the other. I...
- by Goumindong - at 2006.11.27 20:19:00
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10. Devil's advocate position on Blasters - in Revelations Testing and Development [original thread]
The cap/HP increases even out the same balance as before between tank, damage, and NOS. This can be conclusivly proven by breaking down the amount of time each module can run and doing a comparison by percentage. All modules will run 25% longer. T...
- by Goumindong - at 2006.11.27 20:11:00
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11. increasing hybrid damage bonus on gallente ships from 5% to 7.5% pl? - in Revelations Testing and Development [original thread]
...Cont. I.E. the percentage of time in a fight that is spent outside of the blasters optimal ranges is less as the time it takes to close to a target has not changed, but the amount of time the battle lasts has changed. When the blaster ship sta...
- by Goumindong - at 2006.11.27 19:38:00
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12. increasing hybrid damage bonus on gallente ships from 5% to 7.5% pl? - in Revelations Testing and Development [original thread]
Originally by: murder one 1. Kinetic and thermal damage types are tanked to hell and back. HACs and Command ships are also heavily hardened vs. Kin/Therm damage types. I know, I tank them. 2. Blasters doing "more" is correct. They do sl...
- by Goumindong - at 2006.11.27 19:30:00
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13. increasing hybrid damage bonus on gallente ships from 5% to 7.5% pl? - in Revelations Testing and Development [original thread]
While we are at it, we might as well change the 10% cap use bonus for laser ships to a 20% cap use bonus then double the optimal on the pulse lasers so you can snipe with them again. A more realistic examination of the issue would be thus. 1. Bl...
- by Goumindong - at 2006.11.27 18:25:00
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14. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Coryn Edited by: Coryn on 20/11/2006 23:40:43 Originally by: Kirov VIII What are the best tier 2 bc actually (with last modification) ? Myrmidon and Harbinger i think, i like both Myrmidon overhaul is now: 6...
- by Goumindong - at 2006.11.21 00:06:00
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15. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Originally by: Tribunal Focus fire has a nasty thing called damage over flow. The gank BS will take same amount of time to kill as the tanked BS (in a fleet battle) as the total damage each takes in 2-3 seconds is enough to kill either. ...
- by Goumindong - at 2006.11.20 21:31:00
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16. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Edited by: Goumindong on 20/11/2006 08:37:13 Originally by: Tribunal Damage reduction does not get you more bang for your buck then increased damage with fleet battles. As long as focus fire stays as it is tanking fleet battleships w...
- by Goumindong - at 2006.11.20 08:34:00
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17. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Originally by: Crellion Originally by: Goumindong Even without a resistance bonus the ship would be ridiculously hard to kill. The biggest projectiles are going to be deep into fall off at the range that the rokh can shoot. If the...
- by Goumindong - at 2006.11.20 07:19:00
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18. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Even without a resistance bonus the ship would be ridiculously hard to kill. The biggest projectiles are going to be deep into fall off at the range that the rokh can shoot. If the rokh had the same range as the other battleships this would be eq...
- by Goumindong - at 2006.11.19 23:36:00
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19. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Comanche Banshee Edited by: Comanche Banshee on 19/11/2006 12:08:42 I hope I'm not being too uninformed here as I haven't read through ALL pages (over 30) but from where I stand I am getting from yall that the Harbinger ...
- by Goumindong - at 2006.11.19 13:55:00
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20. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Areconus Yes, we all understand that it was this combo of tank+gank that worried CCP, but why the f*ck did CCP nerf the gank! All they have to do is increase pg of 1600s, theres no f*ckin reason to drop it a turret point....
- by Goumindong - at 2006.11.18 20:14:00
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