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21. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Jerick Ludhowe Brutix: i don't like the idea of a fast Brutix or Astarte. The reason for this basically has to do with overlap into the realm of cruisers. If you make the Brutix fast then you can achieve cruiser speed/agi...
- by Goumindong - at 2010.05.08 00:00:00
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22. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Jerick Ludhowe Honestly have not gotten a chance to freshen up on the entirety of the thread however I think this statement pretty much sums up the most reasonable solution to the issue as a whole. I do not think that the ...
- by Goumindong - at 2010.05.07 21:35:00
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23. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Cyan Cure Someone actually understood what i said. The problem with Blasters lies in the speed to fire range ratio, not in EFT numbers. I'm but a humble alt, but can we PLEASE just ignore Goumindong from now on So i take ...
- by Goumindong - at 2010.05.07 07:55:00
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24. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Hit chance, not tracking. Different things. -- A discussion on EVE, Combat, Gangs, and Balance
- by Goumindong - at 2010.05.06 21:50:00
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25. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 06/05/2010 21:30:50 Originally by: X Gallentius Offhand... Light Nuetron Blaster II: 0.3165 rad/sec Heavy Nuetron Blaster II: 0.1 rad/sec Light 200mm Autocannon II: 0.315 rad/sec Heavy 425mm Autocannon II: 0...
- by Goumindong - at 2010.05.06 21:30:00
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26. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: X Gallentius No other T1 or T2 Gallente ship has a tracking bonus with the exception of the Tristan (and it's a split weapons platform making the bonus only partially applicable). Is your proposed solution to add a tracking...
- by Goumindong - at 2010.05.06 21:02:00
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27. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: X Gallentius Edited by: X Gallentius on 06/05/2010 20:14:19 Sounds good in theory... doesn't work so well in practice. Theory is practice in EVE. Unless you're claiming that there is some bug that is messing up the tr...
- by Goumindong - at 2010.05.06 20:34:00
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28. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 06/05/2010 19:54:47 Originally by: Bagehi Fixed it for you. A Tempest would likely have neuts as well, so a blasterthron best kill it quick before it has 0 cap (doesn't take long). So, no, a rationally fit AC T...
- by Goumindong - at 2010.05.06 19:52:00
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29. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Cyan Cure Goumindong (he never touched a blaster in his life, so i'm more than happy to ignore whatever he has to say) only think in 0.0 fleet battle terms You also haven't read what I've written have you? The problem with...
- by Goumindong - at 2010.05.06 18:27:00
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30. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Mimiru Minahiro On the first point i cannot check your numbers because i do not have an old version of eft handy and i do not have the inclination at the moment to work it out by hand. I did it with the current. Its why i ...
- by Goumindong - at 2010.05.06 09:16:00
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31. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 06/05/2010 05:12:35 Originally by: Mimiru Minahiro 1) EM/EXP resist nerf: This resulted in a 18% increase in dmg for scorch and 12%increase for MF. (these numbers are rough..its 18.4ish% and 11.5ish. dont have ...
- by Goumindong - at 2010.05.06 05:12:00
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32. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 05/05/2010 23:14:07 How about we continue this here . No need to clutter this thread with discussions that are not towards the merits of the proposal in the OP, which is about increasing the range or damage on all bla...
- by Goumindong - at 2010.05.05 23:05:00
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33. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Bagehi "Battleships are largely balanced." = you like the status quo for BS. And what did I change about BS balance? You didn't actually check did you? Quote: You want local reps to be boosted to handle instant damage...
- by Goumindong - at 2010.05.05 21:50:00
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34. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Bagehi Originally by: Goumindong Originally by: RP McMurphy dude, u just admited that u are not using blasters, u never were and never will. So in this case, u are arguing against blaster buff just because u ...
- by Goumindong - at 2010.05.05 20:09:00
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35. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: RP McMurphy dude, u just admited that u are not using blasters, u never were and never will. So in this case, u are arguing against blaster buff just because u are either afraid of blasters beeing better then they are now an...
- by Goumindong - at 2010.05.05 19:11:00
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36. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Naomi Knight rokh costs more minerals to produce--> less rokhs from the same amount of minerals that means it is more costly,even if you get back the same amount of isk if you dont insure it for full it costs more if you ...
- by Goumindong - at 2010.05.04 12:41:00
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37. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Naomi Knight With the new insurance in next expansion it is possible that the rokh will be even more costly vs apoc. Railguns/ships already bad+this would completly eliminate rokhs from the fleets :( Hopefully in the followi...
- by Goumindong - at 2010.05.04 11:33:00
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38. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: ShahFluffers So yeah, once you go over a certain amount of people on either side of a battle (I'm talking more than 100 on either side) then unless you are in a capital, any tank is pretty much worthless. Once you bring tho...
- by Goumindong - at 2010.05.04 06:46:00
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39. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 04/05/2010 06:47:55 Originally by: Goumindong If you got rid of all the laser and AC changes(barring the Zealot), people would still prefer pulse ships and AC ships over blaster ships. I want to take a little...
- by Goumindong - at 2010.05.04 06:36:00
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40. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Royaldo Im not sure what heyday you are talking about.[...]...you know back then... blasters rocked. 1) Changes to tracking enhancers boosted blasters relative to lasers and missiles. Also boosted AC's more, but that advan...
- by Goumindong - at 2010.05.04 05:55:00
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